Page 207 - World of Darkness
P. 207
tivate an intimidating persona, an atti- Weapons/Attacks:
tude they have a hard time letting go of
when not in uniform. Type Damage Size Special Dice Pool
Storytelling Hints: Police officers Baton 1 (B) 1 Knockout (p. 168) 6
are trained to be polite but detached Type Damage Range Shots Special Dice Pool
when dealing with civilians. They can’t Glock 17 2 (L) 20/40/80 17+1 — 8
afford to make friends or appear to fa- (light pistol)
vor one person at the expense of an- Remington 870 4 (L) 20/40/80 8+1 9 again 10
other. They tend to assume people are (shotgun) (p. 134)
guilty until proven otherwise, and cops Armor:
with many years’ experience can be sar-
castic and cynical when dealing with Type Rating Defense Penalty
the public. Kevlar vest (thin) 1/2 0
Attributes: Intelligence 3, Wits 3,
Resolve 3, Strength 3, Dexterity 3,
Stamina 3, Presence 2, Manipulation 2, Composure 4 Defense: 3
Skills: Academics (Criminology) 3, Athletics 2, Brawl Speed: 11
2, Computer 1, Drive 3, Empathy 2, Firearms 3, Intimi- Health: 8
dation 2, Investigation (Crime Scenes) 3, Larceny 2,
Medicine 1, Stealth 1, Streetwise 3, Subterfuge 2, SWAT Officer
Weaponry 2
Quote: “Get down on the ground and put your hands
Merits: Allies 2, Fast Reflexes 2, Status 2, Stunt Driver behind your head! Do it now!”
Willpower: 7 Background: SWAT (Special Weapons and Tactics)
Morality: 7 officers are police who receive special training in com-
Virtue: Justice mando-style assaults when faced with hostage situations
Vice: Wrath or when dealing with heavily armed suspects such as ter-
rorists or militia members. These officers are generally
Initiative: 7 (9 with Fast Reflexes)
more fit than their peers and receive extra training in guns
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Chapter 8- STORYTELLING

