Page 208 - World of Darkness
P. 208

Background:    A
            Weapons/Attacks:
                                                                                       “monster hunter” is a man
                Type      Throw        Blast     Damage  Size  Special       Dice      or woman who has wit-
                          Modifier       Area                                Pool      nessed firsthand the ter-
                Concussion +2            3          4 (B)  1  Knockdown      9         rors that plague the mod-
                   grenade                                                             ern world, be they ghosts,
                Type      Damage   Range        Shots Dice Pool                        vampires or werewolves.
                Glock 17  2 (L)       20/40/80  17+1   10                              Some hunters have lost
                                                                                       loved ones to these crea-
                (light pistol)
                   HK MP-5  3 (L)      50/100/200  30+1  12                            tures. Others may be vic-
                                                                                       tims themselves who sur-
                (large SMG)                                                            vived only by luck or the
            Armor:
                                                                                       cruelty of their tormen-
                Type              Rating        Defense Penalty
                                                                                       tors. But rather than
                Flak jacket       2/3           -1                                     shrink from the horror of
                                                                                       what they’ve experienced,
             and combat tactics. They are not typically activated ex-                  these individuals devote
             cept in extreme situations, and operate more like soldiers  themselves to finding and destroying creatures. Monster
             than police. When confronted with an armed individual  hunters generally operate alone. Many don’t want to put
             they are likely to shoot to kill.               people at risk, while others are too consumed with paranoia
                Description: SWAT officers wear specialized uni-  to trust anyone. They often lead secret lives, working by day
             forms, usually black, with heavy ballistic armor and a web  and stalking the streets by night.
             harness to carry equipment. Their faces are typically hid-  Description: Monster hunters come in all shapes and
             den behind shields or balaclavas.               sizes. Some, unhinged by their experiences, are dirty and
                Storytelling Hints: SWAT officers are much more  disheveled. Others appear perfectly respectable until they
             gung-ho than their peers on the force. They often con-  pull a stake and a mallet from a briefcase. Like the creatures
             sider themselves an elite squad, and behave that way to  they hunt, these people work hard to blend in with the crowd.
             civilians and fellow officers. When in action they perform  Storytelling Hints: Most monster hunters are mentally
             like soldiers or commandos, operating with flawless team-  disturbed to one extent or another by what they’ve experi-
             work and precise shooting.                      enced. They are frequently paranoid and suspicious of even
                                                             close friends, whom they constantly fear might become “one
             Attributes: Intelligence 3, Wits 4, Resolve 3, Strength
             3, Dexterity 4, Stamina 3, Presence 2, Manipulation 2,  of them.” Some take to their mission with a sense of holy
             Composure 4                                     zeal, likening themselves to modern-day crusaders, while
                                                             others consider monsters with the same dispassionate re-
             Skills: Academics (Criminology) 3, Athletics 3, Brawl
             2, Computer 1, Drive 3, Empathy 2, Firearms     gard that a big-game hunter brings to his prey .
             (Submachine Guns) 4, Intimidation 3, Investigation  Attributes: Intelligence 2, Wits 4, Resolve 5, Strength
             (Crime Scenes) 2, Larceny 2, Medicine 1, Stealth 3,  3, Dexterity 4, Stamina 3, Presence 2, Manipulation 3,
             Streetwise 3, Subterfuge 2, Weaponry 2          Composure 4
                                                             Skills: Academics 2, Athletics 2, Brawl 3, Computer 1,
             Merits: Allies 3, Fast Reflexes 2, Quick Draw (Fire-
             arms), Status 3                                 Drive 1, Firearms 3, Intimidation 2, Investigation 2,
                                                             Medicine 2, Occult (choose a specific monster) 4,
             Willpower: 7
                                                             Science 1, Stealth 3, Streetwise 2, Subterfuge 2,
             Morality: 7
                                                             Survival 2, Weaponry 4
             Virtue: Justice
             Vice: Pride
             Initiative: 8 (10 with Fast   Weapons/Attacks:
             Reflexes)                        Type           Damage       Size    Special        Dice Pool
             Defense: 4 (3 with flak jacket)  Machete        2 (L)          2     —              9
             Speed: 12                        Stake          1 (L)         1      Must target heart 4
                                                                                  (p. 165)
             Health: 8
                                              Type           Damage     Range     Shots Special Dice Pool
             Monster Hunter                   Colt .45 ACP   3 (L)        30/60/120  7+1  —      10
                                                  (heavy pistol)
                Quote: “They’re out           Remington 870  4 (L)        20/40/80  8+1   9 again 11
             there, hiding among us, prey-         (shotgun)                              (p. 134)
             ing on the innocent and de-   Armor:
             fenseless. I’m going to make     Type                      Rating    Defense Penalty
             them pay for what they’ve        Reinforced/thick clothing     1/0   0
             done.”
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                                                                            ANTAGONISTS-COMBATANTS
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