Page 155 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
P. 155

Cave Troll                                           Weapons, Armor & Items
           Large giant, chaotic neutral                         Roll a d12:
           Armor Class 17 (natural armor)                         d12  Item(s)
           Hit Points 138 (12d10 + 72)
           Speed 30   ., burrow 20   .                            1-6  1d4 days' rations consisting of strange rotten meat
             STR     DEX     CON      INT     WIS      CHA             and hard tubers
           20 (+5)  13 (+1)  23 (+6)  8 (−1)  10 (+0)  8 (−1)     7-9  A trinket (p. 159)
           Skills Stealth +4                                     10-11 A tattered coin purse containing 21 (6d6) sp, and
           Senses darkvision 120   ., tremorsense 60   ., passive      7 (2d6) gp
           Perception 10                                           12  A collection of 5 (1d6 + 2) elemental gems (roll
           Languages Giant                                             a d4: 1. Blue Saphire, 2. Yellow Diamond, 3. Red
           Challenge 6 (2,300 XP)                                      Corundum, 4. Emerald)
           Regeneration.    e cave troll regains 10 hit points at the start
           of its turn. If the cave troll takes acid or   re damage, this trait   Mid-sized trolls, cave trolls are adapted to tunneling and surviving
           doesn’t function at the start of the cave troll’s next turn.    e cave   long periods of hardship in the barren landscape below ground.
           troll dies only if it starts its turn with 0 hit points and doesn’t   Able to see in pitch darkness and sense vibrations through their
           regenerate.                                         large   at feet, cave trolls o  en lie in wait in narrow tunnels they
                                                               have excavated, ready to pounce on anything that may happen
           Rocky Camou  age.    e cave troll has advantage on Dexterity   by. Alternatively, they may take a more active approach, sensing
           (Stealth) checks made to hide while in rocky terrain.  prey through a dividing rock wall and putting their powerful arms

           Actions                                             and claws to work to spring an ambush. A cave troll has no fear of
                                                               tunnel collapse or of natural predators; it can will its already tough
           Multiattack.    e cave troll makes three attacks: one with its bite   skin to become as hard and impenetrable as rock for a short time.
           and two with its claws.
           Bite. Melee Weapon Attack: +8 to hit, reach 5   ., one target.
           Hit: 9 (1d8 + 5) piercing damage.
           Claws. Melee Weapon Attack: +8 to hit, reach 5   ., one target.
           Hit: 14 (2d8 + 5) slashing damage.
           Reactions

           Rock Hide. When the cave troll is hit with a weapon attack, it
           momentarily hardens its skin, gaining resistance to non-magical
           bludgeoning, piercing and slashing damage from that attack.







           “Say what you will, I liked The
           “Say what you will, I liked The
           Grumpy Old Stone. He gave us
           Grumpy Old Stone. He gave us
           something to talk about, a sense of
           something to talk about, a sense of
           identity, you know? And he kept orcs
           identity, you know? And he kept orcs
           away. As for him eating that old
           away. As for him eating that old
          lady, well, that was never proved.
          lady, well, that was never proved.” ”
          - Brogdan, miller











     154
        Chapter 9: Trolls
   150   151   152   153   154   155   156   157   158   159   160