Page 156 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Swamp Troll                                              Of par   cular note is the orcish legen  of Urga, known
           Large giant, chaotic evil                                therea	  er as Trollgut, who, having defeated a young
           Armor Class 15 (natural armor)
           Hit Points 105 (10d10 + 50)                              swamp troll with the help of a few others, proceeded to
           Speed 30   ., swim 30   .                                carve up and devour the creature on the spot. Some    me
             STR     DEX     CON      INT     WIS      CHA          later, the orc complained of stomach pains, whereupon a
           18 (+4)  13 (+1)  21 (+5)  8 (−1)  10 (+0)  7 (−2)
           Skills Perception +3, Stealth +4                         partly formed troll burst forth    om his innards to the
           Senses darkvision 60   ., passive Perception 13          astonishment of those around him. Given what we know
           Languages Giant
           Challenge 6 (2,300 XP)                                   of troll biology, it is unlikely that troll parts would
           Keen Smell.    e swamp troll has advantage on Wisdom    retain their regenera   ve capabili   es a	  er passing through
           (Perception) checks that rely on smell.
                                                                   stomach acid, but some versions of the tale have the troll
           Overwhelming Stench. Creatures that start their turn or move
           within 5 feet of the swamp troll must succeed on a DC 15   clawing its way out of Urga’s mouth or throat, which
           Constitution saving throw or become poisoned.    e creature   seems more plausible (if we assume the troll was in peak
           can repeat the saving throw at the start of each of their turns,
           ending the e  ect on itself on a success. If the creature stays at   condi   on and, even then, excep   onal in its abili   es).
           least 10 feet away from the swamp troll for an entire round they   Other versions of the troll’s emergence we can safely
           automatically succeed on saving throws to end the e  ect. A  er
           a successful saving throw, a creature is immune to the swamp   disregard as orcish crudeness.
           troll’s stench for 24 hours.
           Regeneration.    e swamp troll regains 10 hit points at the start
           of its turn. If the swamp troll takes acid or   re damage, this trait   -Fintharael Ellanwe, M
           S      R
           doesn’t function at the start of the swamp troll’s next turn.    e
           swamp troll dies only if it starts its turn with 0 hit points and
           doesn’t regenerate.
                                                                Act
                                                                Actionsions
           Swamp Camou  age.    e swamp troll has advantage on
           Dexterity (Stealth) checks made                      Multiattack.    e swamp troll makes three attacks: one with its
           to hide while in swamps                              bite and two with its claws.
           or murky water.                                      Bite. Melee Weapon Attack: +7 to hit, reach 5   ., one target.
                                                                Hit: 8 (1d8 + 4) piercing damage.
                                                                Claws. Melee Weapon Attack: +7 to hit, reach 5   ., one target.
                                                                Hit 13 (2d8 + 4) slashing damage.
                                                                Weapons, Armor & Items
                                                                Roll a d12:
                                                                  d12  Item(s)
                                                                  1-6  1d4 days' rations consisting of strange rotten meat
                                                                       and hard tubers
                                                                  7-9  A trinket (p. 159)
                                                                 10-11 A tattered coin purse containing 21 (6d6) sp, and
                                                                       7 (2d6) gp
                                                                   12  A dagger of venom

                                                               Able to wait under water almost inde  nitely, swamp trolls are
                                                               a menace in any wetland, and travelers are wise to be cautious
                                                                 around any body of water too deep or murky to see the bottom.
                                                                        ey are particularly dangerous in swamps, or areas of
                                                                     stagnant water, where they blend with the murk and algae.
                                                                     Swamp trolls’ preferred method of dispatch is drowning,
                                                                     although their bite and claws work just as well.    eir
                                                                     rubbery hide is di   cult for weapons to   nd purchase on,
                                                                   and is armored with scales around the joints.

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                                                                                                      Chapter 9: Trolls
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