Page 156 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Swamp Troll Of par cular note is the orcish legen of Urga, known
Large giant, chaotic evil therea er as Trollgut, who, having defeated a young
Armor Class 15 (natural armor)
Hit Points 105 (10d10 + 50) swamp troll with the help of a few others, proceeded to
Speed 30 ., swim 30 . carve up and devour the creature on the spot. Some me
STR DEX CON INT WIS CHA later, the orc complained of stomach pains, whereupon a
18 (+4) 13 (+1) 21 (+5) 8 (−1) 10 (+0) 7 (−2)
Skills Perception +3, Stealth +4 partly formed troll burst forth om his innards to the
Senses darkvision 60 ., passive Perception 13 astonishment of those around him. Given what we know
Languages Giant
Challenge 6 (2,300 XP) of troll biology, it is unlikely that troll parts would
Keen Smell. e swamp troll has advantage on Wisdom retain their regenera ve capabili es a er passing through
(Perception) checks that rely on smell.
stomach acid, but some versions of the tale have the troll
Overwhelming Stench. Creatures that start their turn or move
within 5 feet of the swamp troll must succeed on a DC 15 clawing its way out of Urga’s mouth or throat, which
Constitution saving throw or become poisoned. e creature seems more plausible (if we assume the troll was in peak
can repeat the saving throw at the start of each of their turns,
ending the e ect on itself on a success. If the creature stays at condi on and, even then, excep onal in its abili es).
least 10 feet away from the swamp troll for an entire round they Other versions of the troll’s emergence we can safely
automatically succeed on saving throws to end the e ect. A er
a successful saving throw, a creature is immune to the swamp disregard as orcish crudeness.
troll’s stench for 24 hours.
Regeneration. e swamp troll regains 10 hit points at the start
of its turn. If the swamp troll takes acid or re damage, this trait -Fintharael Ellanwe, M
S R
doesn’t function at the start of the swamp troll’s next turn. e
swamp troll dies only if it starts its turn with 0 hit points and
doesn’t regenerate.
Act
Actionsions
Swamp Camou age. e swamp troll has advantage on
Dexterity (Stealth) checks made Multiattack. e swamp troll makes three attacks: one with its
to hide while in swamps bite and two with its claws.
or murky water. Bite. Melee Weapon Attack: +7 to hit, reach 5 ., one target.
Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ., one target.
Hit 13 (2d8 + 4) slashing damage.
Weapons, Armor & Items
Roll a d12:
d12 Item(s)
1-6 1d4 days' rations consisting of strange rotten meat
and hard tubers
7-9 A trinket (p. 159)
10-11 A tattered coin purse containing 21 (6d6) sp, and
7 (2d6) gp
12 A dagger of venom
Able to wait under water almost inde nitely, swamp trolls are
a menace in any wetland, and travelers are wise to be cautious
around any body of water too deep or murky to see the bottom.
ey are particularly dangerous in swamps, or areas of
stagnant water, where they blend with the murk and algae.
Swamp trolls’ preferred method of dispatch is drowning,
although their bite and claws work just as well. eir
rubbery hide is di cult for weapons to nd purchase on,
and is armored with scales around the joints.
155
Chapter 9: Trolls

