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Frost Troll Weapons, Armor & Items
Large giant, chaotic evil Roll a d12:
Armor Class 16 (natural armor) d12 Item(s)
Hit Points 162 (13d10 + 91)
Speed 30 . 1-6 1d4 days' rations consisting of strange rotten meat
STR DEX CON INT WIS CHA and hard tubers
19 (+4) 12 (+1) 24 (+7) 8 (−1) 7 (−2) 8 (−1) 7-9 A trinket (p. 159)
Skills Stealth +4 10-11 A tattered coin purse containing 24 (7d6) sp, and
Damage Immunities cold 10 (3d6) gp
Senses darkvision 60 ., passive Perception 8 12 A frost brand sword
Languages Giant
Challenge 7 (2,900 XP) Adapted to live in desolate, freezing, icy plains and mountains,
Regeneration. e frost troll regains 10 hit points at the start frost trolls are hulking creatures of thick white fur, nearly invisible
of its turn. If the frost troll takes acid or re damage, this trait in the snow. Driven to near frenzy by hunger, the scarcity of food
doesn’t function at the start of the frost troll’s next turn. e frost makes frost trolls the most aggressive, carnivorous and blood-
troll dies only if it starts its turn with 0 hit points and doesn’t thirsty of all trolls; supplementing their diet with plant matter is
regenerate. not an option in their harsh climate. Food is the fuel that sustains
their regeneration, so a frost troll knows it must eat or die. In
Winter Camou age. e frost troll has advantage on Dexterity contrast, frost trolls can actually survive for the longest time
(Stealth) checks made to hide while in snowy and icy terrain. without food, burning their accumulated substantial fat reserves as
an emergency food source.
Actions
Multiattack. e frost troll makes two melee attacks, but can use
its slam only once.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ., one target.
Hit: 11 (2d6 + 4) piercing damage.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ., one or two
targets within 5 . Hit: 13 (2d8 + 4) bludgeoning damage, and
if the target is Large or smaller it must succeed on a DC 15
Strength saving throw or be knocked prone.
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Chapter 9: Trolls

