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Goblin Liquor (Gobsgog) Sleeping Sap (Khuzgu-suud)
is black liquid is distilled from various species of mushrooms. is sticky sap contains a powerful drug and can be smeared upon
It has some minor restorative qualities, if one can stomach it, but weapons, most commonly arrows, spears and swords. e next
causes a sense of paranoia that can heighten reaction times. When successful attack made with a weapon treated with sleeping sap
you drink this potion, roll a d6: forces the target to succeed a DC 13 Constitution saving throw
or su er the e ect listed below dependant on their size, and the
d6 E ect number of times they have been dosed with sleeping sap in the
1 You take 1d4 poison damage. last hour:
2 You become jittery and twitchy, and have disadvantage 1 Dose 2 Doses 3 Doses 4 Doses
on attack rolls as well as skill checks and saving throws
that use Strength or Dexterity for 1 minute. Knocked
3 – 5 You regain 5 (2d4) hit points. Small unconscious
6 You regain 5 (2d4) hit points, and your re exes are Movement Knocked
honed, giving you advantage on Dexterity saving throws speed unconscious
for 1 minute. Medium reduced by
A goblin can choose which e ect they receive from the potion. 10 .
Movement Knocked
Hyena Totem (Hwa’si) speed unconscious
Cra ed from bone and bristled hair, this totem can be used as a Large reduced by
spellcasting focus. Once per day, while wielding the totem, you 10 .
can use your action to turn into a spotted hyena (p. 161). Your Movement Knocked
statistics, other than Intelligence and Wisdom, change to those of a speed unconscious
spotted hyena. Huge reduced by
While in hyena form, if your hit points are reduced to 0, you revert 10 .
back into your original form with the same hit points you had e e ects last for 1 hour. A creature a ected by sleeping sap can
before you transformed, but any additional damage from the attack repeat the saving throw at the start of each of its turn, ending the
is carried over. You can also use your action to shi back. Once e ects on itself on a success.
you use this property of the totem, it can’t be used again until the
next dawn. Trollsblood (Hengduur)
Marching Ale (Koj’Karn) is brownish gray water smells faintly of rotten meat. It contains
a few drops of troll’s blood mixed with magical herbs to maintain
a few drops of troll’s blood mixed with magical herbs to maintain
Hobgoblins use this potent, steaming potion on long campaigns a modicum of its regenerative properties. When you drink
a modicum of its regenerative properties. When you drink
to stave o exhaustion, drinking it hot when they can so the trollsblood, you can go 24 hours without food or sleep with no ill
trollsblood, you can go 24 hours without food or sleep with no ill
pleasant warming sensation distracts from the bitter taste. It has e ects. Non-goblinoids must succeed on a DC 15 Constitution
e ects. Non-goblinoids must succeed on a DC 15 Constitution
been known for some hobgoblin superiors to add in ingredients saving throw when consuming the trollblood or take 2d4 + 2
saving throw when consuming the trollblood or take 2d4 + 2
to this potion when discipline is agging, to make their troops poison damage.
poison damage.
more attendant and malleable to suggestion. When you drink this
potion, roll a d6:
d6 E ect
1 Remove one level of exhaustion.
2 – 4 Remove one level of exhaustion and regain 7 (2d4 + 2)
hit points.
5 – 6 Remove one level of exhaustion and regain 7 (2d4 + 2)
hit points. For the next 24 hours, if ordered to undertake
a simple task that takes less than 1 minute, doesn’t
contradict your moral code, and isn’t obviously harmful,
make a DC 14 Wisdom saving throw. On a failed
save, you undertake the task to the best of your ability
without argument.
170
Appendix B: Tools of the Horde

