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Appendix C: Playable Races

             ese rules allow a player to create a character based on the
          monstrous races as presented in the previous chapters. As always,
          discuss with your GM before selecting a non-standard race.
          Augury Bugbear
          Bugbears’ individualistic spirit makes them well suited for
          adventuring life, provided they do not allow themselves to be
          ruled too fully by their superstitious nature. A bugbear might   nd
          themselves on this path a  er leaving their tribe to earn coin as a
          mercenary, or may have sacri  ced their totem, sworn themselves
          to a cause and le   their tribe behind them.
          Bugbears tend to keep themselves to themselves, and feel
          uncomfortable if ever made the center of attention, or even if
          met with sustained eye contact. When uncomfortable, it is not
          uncommon for them to lash out.
          Augury Bugbear Traits

          Ability Score Increase. Your Dexterity score increases by 2, and
          your Wisdom score increases by 1.
          Age. Bugbears age slightly more rapidly than humans and reach
          adulthood by the age of 12.    ey can live to the age of 70.
          Alignment. A sense of calm self-su   ciency lends bugbears
          towards neither law or chaos. It is rare for one to care enough
          about the welfare of others to be considered good.
          Size. Bugbears average around six-and-a-half to seven feet tall,
          and are bulkier than humans, weighing just over 200 pounds.
          Your size is Medium.
          Speed. Your base walking speed is 30 feet.
          Darkvision. Accustomed to the shadows of dark forests,
          you have superior vision in dark and dim conditions. You can
          see in dim light within 60 feet of you as if it were bright light,
          and in darkness as if it were dim light. You can’t discern color in
          darkness, only shades of gray.
          Brutish. Once per turn, you can add your pro  ciency bonus to a
          damage roll with a melee weapon you are pro  cient with.
          Hidden Mysticism. You gain pro  ciency in the Stealth skill, and in
          your choice of the Medicine, Nature, or Religion skills.
          Hunting Trick. You can throw your voice, making any vocal sound
          you can ordinarily produce appear to emanate from a space of your
          choosing within 30 feet.
          Languages. You can speak, read, and write Goblin and one other
          language of your choice.    e bugbear dialect of goblin is so  er,
          emphasizing and drawing out the vowel sounds.

















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                                                                                               Appendix  C: Playable Races
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