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Warren Kobold
Kobolds are seldom encountered outside their warrens, and are
most commonly found above ground at the very start of their
lives on their mad dash to nd another warren; these youngsters
are sometimes taken in as curiosities and abandoned once grown.
Adult kobolds might be encountered as displaced refugees a er
their dragon grows too old and powerful, or there are inevitably
those taking part in a pilgrimage seeking a dragon who are less
driven by their cause who might wander into civilization when the
going gets tough.
Kobolds are diligent workers, and tireless once they have set
themselves to a goal. Most races nd their emotions di cult
to read, and they have a reputation for being rather odd and
eccentric, verging on mad.
Warren Kobold Traits
Ability Score Increase. Your Dexterity score increases by 2, and
your Intelligence score increases by 1.
Age. Kobolds can walk and run immediately a er hatching and
can take on the same tasks as adults within weeks. ey reach
adulthood by the age of 10, and can live for around 150 years.
Alignment. Kobolds enjoy order and structure in their lives, and
tend towards a lawful disposition.
Size. Kobolds average three-and-a-half feet tall, but can reach four.
Your size is Small.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. Adapted for a life deep underground, you
have superior vision in dark and dim conditions. You can see in
dim light within 120 feet of you as if it were bright light, and in
darkness as if it were dim light. You can’t discern color in darkness,
only shades of gray.
Dragonkin. While they do not approach the abilities of true
dragons, some kobolds still have a modicum of elemental
resistance. Choose one of the following damage types: acid, cold,
re, lightning, or poison; damage that you take of this type is
reduced by 5. e damage is reduced by 10 at 8th level and 15 at
14th level.
Mind Warren. If you spend at least 10 days thoroughly exploring
an area of no more than 5 square miles, you are
unable to become lost there and immediately know
the fastest way between 2 points in the area.
Kobold Cunning. When you make an
Intelligence check related to the origin or nature
of precious metals, stones, or draconic creatures,
you are considered pro cient in the required skill and
can add double your pro ciency bonus.
Sunlight Sensitivity. You have disadvantage on
attack rolls, as well as on Wisdom (Perception)
checks that rely on sight while you, the target of
your attack, or what you are trying to perceive is in
direct sunlight.
Languages. You can speak, read, and write Draconic and one other
language. e kobold dialect is simpli ed, and most speakers of
Draconic nd it grating and irritating to listen to.
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Appendix C: Playable Racesppendix C: Playable Races

