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Warren Kobold

          Kobolds are seldom encountered outside their warrens, and are
          most commonly found above ground at the very start of their
          lives on their mad dash to   nd another warren; these youngsters
          are sometimes taken in as curiosities and abandoned once grown.
          Adult kobolds might be encountered as displaced refugees a  er
          their dragon grows too old and powerful, or there are inevitably
          those taking part in a pilgrimage seeking a dragon who are less
          driven by their cause who might wander into civilization when the
          going gets tough.
          Kobolds are diligent workers, and tireless once they have set
          themselves to a goal. Most races   nd their emotions di   cult
          to read, and they have a reputation for being rather odd and
          eccentric, verging on mad.

          Warren Kobold Traits
          Ability Score Increase. Your Dexterity score increases by 2, and
          your Intelligence score increases by 1.
          Age. Kobolds can walk and run immediately a  er hatching and
          can take on the same tasks as adults within weeks.    ey reach
          adulthood by the age of 10, and can live for around 150 years.
          Alignment. Kobolds enjoy order and structure in their lives, and
          tend towards a lawful disposition.
          Size. Kobolds average three-and-a-half feet tall, but can reach four.
          Your size is Small.
          Speed. Your base walking speed is 30 feet.
          Superior Darkvision. Adapted for a life deep underground, you
          have superior vision in dark and dim conditions. You can see in
          dim light within 120 feet of you as if it were bright light, and in
          darkness as if it were dim light. You can’t discern color in darkness,
          only shades of gray.
          Dragonkin. While they do not approach the abilities of true
          dragons, some kobolds still have a modicum of elemental
          resistance. Choose one of the following damage types: acid, cold,
            re, lightning, or poison; damage that you take of this type is
          reduced by 5.    e damage is reduced by 10 at 8th level and 15 at
          14th level.
          Mind Warren. If you spend at least 10 days thoroughly exploring
          an area of no more than 5 square miles, you are
          unable to become lost there and immediately know
          the fastest way between 2 points in the area.
          Kobold Cunning. When you make an
          Intelligence check related to the origin or nature
          of precious metals, stones, or draconic creatures,
          you are considered pro  cient in the required skill and
          can add double your pro  ciency bonus.
          Sunlight Sensitivity. You have disadvantage on
          attack rolls, as well as on Wisdom (Perception)
          checks that rely on sight while you, the target of
          your attack, or what you are trying to perceive is in
          direct sunlight.
          Languages. You can speak, read, and write Draconic and one other
          language.    e kobold dialect is simpli  ed, and most speakers of
          Draconic   nd it grating and irritating to listen to.


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                                                                                               Appendix  C: Playable Racesppendix  C: Playable Races
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