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Gnoll Gutter Gnoll
Ability Score Increase. Your Dexterity score increases by 2.
With their strong ties to the clan, gnolls are most likely to take
to adventuring having been raised from a pup by a mercenary Opportunist. You gain pro ciency in the Survival skill.
or someone of a similar life. Gnolls raised by a clan may nd Sewer Dweller. You have advantage on saving throws against
themselves alone if the clan is wiped out, or if they are banished poisons and diseases, and you have resistance to poison damage.
for a betrayal, and might be forced to interact more peaceably with
other races to keep their belly full.
Gnolls retain a strong instinct to physically dominate others, Plains Gnoll
even those they are allied with, to work out a hierarchy. Despite Ability Score Increase. Your Strength score increases by 2.
this, they are ercely aggressive of their established ‘clan’, even
non-gnolls, and see an insult or an attack on any ‘clan mate’ as a Fleet of Foot. Your base walking speed increases to 40 feet.
personal one. ey tend to be impulsive, with a strong predatory Sprinter. As a bonus action on your turn, you can move up to half
drive which may lead to them to engage or pursue an enemy even your speed.
when it may not be the best tactical choice. Most gnolls continue to
collect trophies from their kills, although they tend to avoid body
parts while in more civilized company if it is against the will of Rock Gnoll
their ‘clan mates’.
Ability Score Increase. Your Wisdom score increases by 2.
Gnoll Traits Lookout. You gain pro ciency in the Perception skill.
Ability Score Increase. Your Constitution score increases by 1. Cave Dweller. While in rocky terrain, you are considered
pro cient in the Stealth skill.
Age. Gnolls mature rapidly, reaching adulthood by three or four
and growing old at 40.
Alignment. Outside their own clan, gnolls care little for order,
tending towards a chaotic disposition. Beyond this, they imprint
strongly on those that raised them and usually re ect their values.
Size. Gnolls range from six to eight feet tall, and are heavily
muscled, especially around the neck and shoulders, and you weigh
between 200 and 250 pounds. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. As part of your bestial heritage, you have superior
vision in dark and dim conditions. You can see in dim light within
60 feet of you as if it were bright light, and in darkness as if it were
dim light. You can’t discern color in darkness, only shades of gray.
Bite. Your jaws are a natural weapon, and you can bite as an
unarmed strike, dealing 1d4 + your Strength modi er piercing
damage on a hit, instead of the normal damage. is damage
increases to 1d6 at 8th level and 1d8 at 14th level.
Languages. You can speak, read, and write Gnoll and one
other language of your choice. Gnoll has no formalized written
component of its own, and is nearly impossible to transcribe
(though attempts have been made), consisting mostly of guttural
grunts and piercing howls.
Subraces. e three main types of gnoll are the gutter, plains, and
rock. Choose one of these subraces.
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Appendix C: Playable RacesAppendix C: Playable Races

