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Sly Goblin                                            Forest Goblin
                                                                Ability Score Increase. Your Wisdom score increases by 1.
          Goblins do not do well on their own; as much as they constantly
          backbite and betray each other in their attempts to rise to the top,   Forest Dweller. Whenever you make an Intelligence (Nature)
          they require numbers in order to survive. When separated from   check related to a forest environment, you are considered
          their troop either through some calamity or   eeing a rival, they are   pro  cient in the Nature skill.
          quick to seek more powerful friends.                  Forest Sneak. You can attempt to hide when only lightly obscured
          It is di   cult for goblins to rid themselves of their sadistic streak (to   by natural phenomena, such as underbrush or fog.
          be fair, few try), and they take full advantage and enjoyment of any
          power they can get.
                                                                Hill Goblin
          Sly Goblin Traits                                     Ability Score Increase. Your Intelligence score increases by 1.
          Ability Score Increase. Your Dexterity score increases by 2.  Slippery. If an attack against you misses, you can use your reaction
          Age. Goblins can walk from birth and reach adulthood by the age   to move 5 feet without triggering an opportunity attack.
          of three, a rare few will live to 60 years old.       Tricky. You gain pro  ciency in the Deception skill.
          Alignment. Goblins have a ruthless and power-hungry nature and
          see the end as justifying the means.    ey tend to be chaotic, with
          no central tenant governing how they reach their goals, and it is
          di   cult for them to attain the sel  essness needed to be truly good.
          Size. Goblins average between three and four feet in height and
          are lightly built, typically weighing less than 50 pounds. Your
          size is Small.
          Speed. Your base walking speed is 30 feet.
          Darkvision. Accustomed to a life in the shadows, you have
          superior vision in dark and dim conditions. You can see in dim
          light within 60 feet of you as if it were bright light, and in
          darkness as if it were dim light. You can’t discern color in
          darkness, only shades of gray.
          Cra  y. You have pro  ciency with artisan’s tools
          (tinker’s tools), and can use these to create traps
          using the materials available in the environment.
          Trap Cunning. You have advantage on Wisdom
          (Perception) checks to spot traps and hazards.
          When disarming traps, you are considered
          pro  cient and add double your pro  ciency bonus
          in place of your regular pro  ciency bonus.
          Languages. You can speak, read, and write Goblin and one
          other language of your choice. Goblins speak the most basic
          version of their tongue, which is harsh, hard, and full of sharp
          consonants.
          Subraces.    e two most commonly encountered goblins are
          the forest and hill subtypes. Cave goblins live scarcely better
          than animals, with an intellect to match, being no more suited
          to an adventuring life than a burrowing rodent. Choose one of
          these subraces.

















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                                                                                               Appendix  C: Playable RacesAppendix  C: Playable Races
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