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Sly Goblin Forest Goblin
Ability Score Increase. Your Wisdom score increases by 1.
Goblins do not do well on their own; as much as they constantly
backbite and betray each other in their attempts to rise to the top, Forest Dweller. Whenever you make an Intelligence (Nature)
they require numbers in order to survive. When separated from check related to a forest environment, you are considered
their troop either through some calamity or eeing a rival, they are pro cient in the Nature skill.
quick to seek more powerful friends. Forest Sneak. You can attempt to hide when only lightly obscured
It is di cult for goblins to rid themselves of their sadistic streak (to by natural phenomena, such as underbrush or fog.
be fair, few try), and they take full advantage and enjoyment of any
power they can get.
Hill Goblin
Sly Goblin Traits Ability Score Increase. Your Intelligence score increases by 1.
Ability Score Increase. Your Dexterity score increases by 2. Slippery. If an attack against you misses, you can use your reaction
Age. Goblins can walk from birth and reach adulthood by the age to move 5 feet without triggering an opportunity attack.
of three, a rare few will live to 60 years old. Tricky. You gain pro ciency in the Deception skill.
Alignment. Goblins have a ruthless and power-hungry nature and
see the end as justifying the means. ey tend to be chaotic, with
no central tenant governing how they reach their goals, and it is
di cult for them to attain the sel essness needed to be truly good.
Size. Goblins average between three and four feet in height and
are lightly built, typically weighing less than 50 pounds. Your
size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to a life in the shadows, you have
superior vision in dark and dim conditions. You can see in dim
light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can’t discern color in
darkness, only shades of gray.
Cra y. You have pro ciency with artisan’s tools
(tinker’s tools), and can use these to create traps
using the materials available in the environment.
Trap Cunning. You have advantage on Wisdom
(Perception) checks to spot traps and hazards.
When disarming traps, you are considered
pro cient and add double your pro ciency bonus
in place of your regular pro ciency bonus.
Languages. You can speak, read, and write Goblin and one
other language of your choice. Goblins speak the most basic
version of their tongue, which is harsh, hard, and full of sharp
consonants.
Subraces. e two most commonly encountered goblins are
the forest and hill subtypes. Cave goblins live scarcely better
than animals, with an intellect to match, being no more suited
to an adventuring life than a burrowing rodent. Choose one of
these subraces.
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Appendix C: Playable RacesAppendix C: Playable Races

