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Okiti

          Most okiti long for thrills and adventure, and while many are
          loath to leave the security and companionship of a colony, some
          strike o   on their own to seek a life of fortune and excitement. An
          okiti may have sailed as part of a pirate crew, ran with a band of
          smugglers, or may have fallen into a criminal gang on dry land,
          but it is very uncommon for their background to be entirely on the
          right side of the law.
          Okiti enjoy   ghting with words as much as weapons, and seldom
          keep quiet unless actively sneaking.    ey enjoy outwitting others
          with riddling talk or petty larceny, and will generally boast of their
          victories for long enough that their various embellishments make
          the stories unrecognizable, and seldom let those they outwit forget.
          Okiti Traits

          Ability Score Increase. Your Dexterity score increases by 2, and
          your Charisma score increases by 1.
          Age. Okiti mature incredibly rapidly and reach adulthood at the
          age of two. Very few live to the age of 25.
          Alignment. Okiti value personal freedom, with a strong chaotic
          bent. It is rare for one to harbor enough of a malicious streak to be
          considered evil.
          Size. Okiti average three to four feet tall and are slim of build,
          weighing between 40 and 70 pounds. Your size is Small.
          Speed. Your base walking speed is 30 feet.
          Darkvision. Used to a nocturnal life, you have superior vision in
          dark and dim conditions. You can see in dim light within 60 feet of
          you as if it were bright light, and in darkness as if it were dim light.
          You can’t discern color in darkness, only shades of gray.
          Cunning Tail. You can use your tail to manipulate objects within
          your space.    is manipulation must be a simple action one
          could achieve with a limp hand, such as knocking over an object
          weighing less than   ve pounds or li  ing a small object weighing
          one pound. You can’t make attacks with your tail.
          Plague Rat. You have advantage on saving throws against poisons
          and diseases, and you have resistance to poison damage.
          Sneakthief. You gain pro  ciency in two skills of your choice,
          chosen from: Acrobatics, Sleight of Hand, and Stealth.
          Languages. You can speak, read, and write Okiti and one other
          language of your choice. Okiti is a so  , trilling, tricky language
          which okiti delight in keeping secret. Its written component
          somewhat resembles the glyphs used in    ieves’ Cant.




















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        Appendix C: Playable Racesppendix C: Playable Races
        A
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