Page 43 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Rock Gnoll Runt                                              “Yeah, I knew a gnoll once; Dag
           Medium humanoid (gnoll), chaotic evil
           Armor Class 14 (natural armor)                               bought it as a pup for a laugh. I
           Hit Points 13 (3d8)                                           saw it rip Maggo’s arm off at the
           Speed 35   .                                                  shoulder, and that was one of the
             STR     DEX     CON      INT     WIS      CHA
           12 (+1)  14 (+2)  10 (+0)  6 (−2)  10 (+0)  8 (−1)            little ones.”
           Skills Stealth +4, Survival +2
           Senses darkvision 60   ., passive Perception 10                -Dannik, Jackdaws gang member
           Languages Gnoll
           Challenge 1/4 (50 XP)
           Rocky Camou  age.    e rock gnoll runt has advantage on
           Dexterity (Stealth) checks in rocky terrain.

           Actions
           Bite. Melee Weapon Attack: +3 to hit, reach 5   ., one target.
           Hit: 3 (1d4 + 1) piercing damage.
           Claw. Melee Weapon Attack: +3 to hit, reach 5   ., one target.
           Hit: 4 (1d6 + 1) slashing damage.
           Dagger. Melee or Ranged Weapon Attack: +4 to hit, range 20/60
             ., one target. Hit: 4 (1d4 + 2) piercing damage.
           Net. Ranged Weapon Attack: +4 to hit, reach 5/15   ., one Large
           or smaller creature. Hit:    e target is restrained. A creature
           can use its action to make a DC 15 Strength check to get free.
           Dealing 10 damage to the net (AC 10) frees the target and
           destroys the net.
           Weapons, Armor & Items
           2 daggers, net, and roll a d12:
             d12  Item(s)
             1–6  1d4 days’ rotten meat rations
             7–9  A trinket (p. 47)
            10–11 A tattered coin purse containing 10 (3d6) cp
             12   A +1 steel dagger


             e smallest clan members, runts are tasked with setting traps and
          hit-and-run raids.


























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        Chapter 2: Gnolls
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