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Rock Gnoll Alpha
           Medium humanoid (gnoll), chaotic evil
           Armor Class 18 (natural armor, shield)
           Hit Points 68 (8d8 + 32)                                        “My cargo should count
           Speed 35   .                                                    themselves lucky. At least I don’t
             STR     DEX     CON      INT     WIS      CHA                 eat what I don’t sell. ”
           16 (+3)  12 (+1)  18 (+4)  10 (+0)  14 (+2)  10 (+0)
           Skills Athletics +5, Stealth + 3, Survival +4                  -Bram Rothwell, pirate and
           Senses darkvision 60   ., passive Perception 12                slaver
           Languages Common, Gnoll
           Challenge 3 (700 XP)
           Rocky Camou  age.    e rock gnoll alpha has advantage on
           Dexterity (Stealth) checks in rocky terrain.
           Tough.    e rock gnoll alpha adds its Constitution modi  er to its
           armor class.
           Actions

           Multiattack.    e rock gnoll alpha makes two attacks with its
           heavy spear.
           Bite. Melee Weapon Attack: +5 to hit, reach 5   ., one target.
           Hit: 6 (1d6 + 3) piercing damage.
           Claw. Melee Weapon Attack: +5 to hit, reach 5   ., one target.
           Hit: 7 (1d8 + 3) slashing damage.
           Heavy Spear. Melee Weapon Attack: +5 to hit, reach 5   ., one
           target. Hit 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) if
           wielded with two hands.
           Weapons, Armor & Items
           Heavy spear, shield, and roll a d12:
             d12  Item(s)
             1–6  1d4 days’ rotten meat rations
             7–9  A trinket (p. 47)
            10–11 A tattered coin purse containing 24 (7d6) cp, and
                  10 (3d6) sp
             12   A sack containing 3 (1d4 + 1) bottles of gnoll battle
                  brew (p. 169)

          Alphas are o  en given the honor of striking the killing blow to
          captured targets. Alphas carry a heavy burden, keeping the clan
          alive in tough environments and, in extremely lean times, are
          expected to give themselves up as meat for the clan (though it is
          unclear how many end up doing this willingly).


















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                                                                                                      Chapter 2: Gnolls
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