Page 45 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Mangy Rock Gnoll Frenzy
Medium humanoid (gnoll), chaotic evil is disease a ects the nervous systems of many creatures,
Armor Class 13 altering their behavior over time to become more aggressive and
Hit Points 45 (7d8 + 14) unpredictable. Rock gnolls carry a particularly virulent strain.
Speed 35 . Infected creatures begin showing symptoms a er 1d4 days,
STR DEX CON INT WIS CHA including headaches and increased thirst. e infected creature
16 (+3) 12 (+1) 14 (+2) 5 (−3) 10 (+0) 14 (+2) su ers one level of exhaustion, has disadvantage on Wisdom
(Perception) checks, and requires twice the usual amount of
Skills Athletics +5, Intimidation +4, Survival +2 water each day.
Senses darkvision 60 ., passive Perception 10
Languages Gnoll At the end of each long rest, the infected creature must make
Challenge 2 (450 XP) a DC 15 Constitution saving throw against the disease. A
successful save decreases its level of exhaustion by one. If this
Enraged Retaliation. If the mangy rock gnoll has 22 or fewer reduces the level of exhaustion to zero, the creature is cured.
hit points, it can use its claw attack one additional time when
it takes the multiattack action. If it has 10 or fewer hit points, A failed save increases its level of exhaustion by one and the
it can use its claw attack two additional times when it takes disease intensi es. A er one failed save, the creature must
the multiattack action. ese additional attacks are made with succeed on a DC 15 Wisdom saving throw whenever it is
disadvantage. placed in a stressful situation or spend its turn making a melee
attack against the nearest creature, moving up to its speed if
Tough. e mangy rock gnoll adds its Constitution modi er to necessary. e DC for this saving throw increases by 2 for each
its armor class. level of exhaustion above 1. If the infected creature has 4 levels
of exhaustion (hit points halved), its mind is consumed by the
Actions disease and it reverts to an animalistic and wild state, attacking
Multiattack. e mangy rock gnoll makes one bite and one claw any who come near it. Until the disease can be cured, the
attack, or two claw attacks. creature’s Intelligence is reduced by 10 (minimum 3).
Bite. Melee Weapon Attack: +5 to hit, reach 5 ., one target.
Hit: 6 (1d6 + 3) piercing damage, and the target must succeed
on a DC 18 Constitution saving throw or contract frenzy
(see sidebar).
Claw. Melee Weapon Attack: +5 to hit, reach 5 ., one target.
Hit: 7 (1d8 + 3) slashing damage.
Weapons, Armor & Items
Roll a d12:
d12 Item(s)
1–6 1d4 days’ rotten meat rations
7–9 A trinket (p. 47)
10–11 A tattered coin purse containing 21 (6d6) cp, and
7 (2d6) sp
12 A potion of growth
Whether through in uences deep underground, or by
natural means, it is not uncommon for rock gnolls to
become stricken by disease. ese mangy individuals
become even more beast-like and wild; some nd a life
amongst the hyenas of their former clan, others wander
o to die a lonely (and likely violent) death, but some form large,
disorganised packs of their own.
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Chapter 2: Gnolls

