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Mangy Rock Gnoll                                     Frenzy
           Medium humanoid (gnoll), chaotic evil                   is disease a  ects the nervous systems of many creatures,
           Armor Class 13                                       altering their behavior over time to become more aggressive and
           Hit Points 45 (7d8 + 14)                             unpredictable. Rock gnolls carry a particularly virulent strain.
           Speed 35   .                                         Infected creatures begin showing symptoms a  er 1d4 days,
             STR     DEX     CON      INT     WIS      CHA      including headaches and increased thirst.    e infected creature
           16 (+3)  12 (+1)  14 (+2)  5 (−3)  10 (+0)  14 (+2)  su  ers one level of exhaustion, has disadvantage on Wisdom
                                                                (Perception) checks, and requires twice the usual amount of
           Skills Athletics +5, Intimidation +4, Survival +2    water each day.
           Senses darkvision 60   ., passive Perception 10
           Languages Gnoll                                      At the end of each long rest, the infected creature must make
           Challenge 2 (450 XP)                                 a DC 15 Constitution saving throw against the disease. A
                                                                successful save decreases its level of exhaustion by one. If this
           Enraged Retaliation. If the mangy rock gnoll has 22 or fewer   reduces the level of exhaustion to zero, the creature is cured.
           hit points, it can use its claw attack one additional time when
           it takes the multiattack action. If it has 10 or fewer hit points,   A failed save increases its level of exhaustion by one and the
           it can use its claw attack two additional times when it takes   disease intensi  es. A  er one failed save, the creature must
           the multiattack action.    ese additional attacks are made with   succeed on a DC 15 Wisdom saving throw whenever it is
           disadvantage.                                        placed in a stressful situation or spend its turn making a melee
                                                                attack against the nearest creature, moving up to its speed if
           Tough.    e mangy rock gnoll adds its Constitution modi  er to   necessary.    e DC for this saving throw increases by 2 for each
           its armor class.                                     level of exhaustion above 1. If the infected creature has 4 levels
                                                                of exhaustion (hit points halved), its mind is consumed by the
           Actions                                              disease and it reverts to an animalistic and wild state, attacking
           Multiattack.    e mangy rock gnoll makes one bite and one claw   any who come near it. Until the disease can be cured, the
           attack, or two claw attacks.                         creature’s Intelligence is reduced by 10 (minimum 3).
           Bite. Melee Weapon Attack: +5 to hit, reach 5   ., one target.
           Hit: 6 (1d6 + 3) piercing damage, and the target must succeed
           on a DC 18 Constitution saving throw or contract frenzy
           (see sidebar).
           Claw. Melee Weapon Attack: +5 to hit, reach 5   ., one target.
           Hit: 7 (1d8 + 3) slashing damage.
           Weapons, Armor & Items
           Roll a d12:

             d12  Item(s)
             1–6  1d4 days’ rotten meat rations
             7–9  A trinket (p. 47)
            10–11 A tattered coin purse containing 21 (6d6) cp, and
                  7 (2d6) sp
             12   A potion of growth

          Whether through in  uences deep underground, or by
          natural means, it is not uncommon for rock gnolls to
          become stricken by disease.    ese mangy individuals
          become even more beast-like and wild; some   nd a life
          amongst the hyenas of their former clan, others wander
          o   to die a lonely (and likely violent) death, but some form large,
          disorganised packs of their own.













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        Chapter 2: Gnolls
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