Page 44 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Rock Gnoll Sneak
Medium humanoid (gnoll), chaotic evil
Armor Class 13
Hit Points 18 (4d8)
Speed 35 .
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 10 (+0) 10 (+0) 12 (+1) 10 (+0)
Skills Perception +3, Stealth +5, Survival +3
Senses darkvision 60 ., passive Perception 13
Languages Gnoll, Undercommon
Challenge 1/4 (50 XP)
Rocky Camou age. e rock gnoll sneak has advantage on
Dexterity (Stealth) checks in rocky terrain.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ., one target.
Hit: 3 (1d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ., one target.
Hit: 4 (1d6 + 1) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, range 20/60
., one target. Hit: 5 (1d4 + 3) piercing damage.
rowing Club. Melee or Ranged Weapon Attack: +5 to hit,
range 30/60 ., one target. Hit: 5 (1d4 + 3) bludgeoning damage,
and the target must succeed on a DC 13 Constitution saving
throw or be knocked unconscious. e target can repeat
the saving throw at the end of each of their turns to regain
consciousness.
Weapons, Armor & Items
3 throwing clubs, and roll a d12:
d12 Item(s)
1–6 1d4 days’ rotten meat rations
7–9 A trinket (p. 47)
10–11 A tattered coin purse containing 10 (3d6) cp
12 A potion of climbing
Sneaks use their throwing clubs to incapacitate their quarry. If
coordinated from hiding, these attacks can cause disarray, allowing
other clan members to make o with supplies, as well as disori-
ented or unconscious slaves.
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Chapter 2: Gnolls

