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Rock Gnoll Shaman
                                                                     I  too  aroun  hal  a  hou  fo  th  bre  t  tak
           Medium humanoid (gnoll), chaotic evil
                                                                    effec . I recal  experiencing  ha  seeme  lik  a
           Armor Class 10
           Hit Points 49 (9d8 + 9)                                  entir  lifetim  outsid  o  my o   as I watche  th
           Speed 35   .                                             su  se . I a  tol  I spen  a  hou  having  ha
             STR     DEX     CON      INT     WIS      CHA          was clearly a  intensely interesting con ersatio
           11 (+0)  11 (+0)  12 (+1)  14 (+2)  16 (+3)  13 (+1)     wit    carthors   efor   eeping a  th  dissolutio
           Skills Arcana +5, Stealth +3, Survival +6                o  ou  friendship. I regaine  my senses se e  miles
           Senses darkvision 60   ., passive Perception 13          away fro  my hom  aroun  midday. I ha  t
           Languages Common, Gnoll, Undercommon                    bur  my breeches.
           Challenge 8 (3,900 XP)
           Rocky Camou  age.    e rock gnoll shaman has advantage on
           Dexterity (Stealth) checks in rocky terrain.            -Viticus, Circl  o  Shado s warloc , persona
                                                                   journa
           Spellcasting.    e rock gnoll shaman is a 9th level spellcaster. Its
           spellcasting ability is Wisdom (spell save DC 14, +6 to hit with
           spell attacks). It has the following druid spells prepared:
           Cantrips (at will): shillelagh, shocking grasp, thorn whip
           1st level (4 slots): entangle, thunderwave
           2nd level (3 slots): gust of wind, spike growth

           3rd level (3 slots): conjure animals, dispel magic
           4th level (3 slot): giant insect, grasping vine
           5th Level (1 slot): insect plague, mass cure wounds
           Actions

           Bite. Melee Weapon Attack: +3 to hit, reach 5   ., one target.
           Hit: 2 (1d4) piercing damage.
           Claw. Melee Weapon Attack: +3 to hit, reach 5   ., one target.
           Hit: 3 (1d6) slashing damage.
           Quartersta  . Melee Weapon Attack: +3 to hit (+6 to hit
           with shillelagh), reach 5   ., one target. Hit: 3 (1d6) or 4
           (1d8) bludgeoning damage with shillelagh or if wielded with
           two hands.
           Weapons, Armor & Items
           Quartersta  , and roll a d12:
             d12  Item(s)
             1–6  1d4 days’ rotten meat and dried mushroom rations
             7–9  A trinket (p. 47)
            10–11 A tattered coin purse containing 28 (8d6) sp, and
                  14 (4d6) gp
             12   A sack containing 6 (1d6 + 3) bottles of gnoll battle
                  brew (p. 169)

          Wily and intelligent, shamans consume mushrooms and other
          narcotics in order to commune with the environment and aid the
          clan. Whether by supernatural means or otherwise, they are great
          trackers, peerless in their ability to read the environment.







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        Chapter 2: Gnolls
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