Page 47 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
P. 47
Rock Gnoll Shaman
I too aroun hal a hou fo th bre t tak
Medium humanoid (gnoll), chaotic evil
effec . I recal experiencing ha seeme lik a
Armor Class 10
Hit Points 49 (9d8 + 9) entir lifetim outsid o my o as I watche th
Speed 35 . su se . I a tol I spen a hou having ha
STR DEX CON INT WIS CHA was clearly a intensely interesting con ersatio
11 (+0) 11 (+0) 12 (+1) 14 (+2) 16 (+3) 13 (+1) wit carthors efor eeping a th dissolutio
Skills Arcana +5, Stealth +3, Survival +6 o ou friendship. I regaine my senses se e miles
Senses darkvision 60 ., passive Perception 13 away fro my hom aroun midday. I ha t
Languages Common, Gnoll, Undercommon bur my breeches.
Challenge 8 (3,900 XP)
Rocky Camou age. e rock gnoll shaman has advantage on
Dexterity (Stealth) checks in rocky terrain. -Viticus, Circl o Shado s warloc , persona
journa
Spellcasting. e rock gnoll shaman is a 9th level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 14, +6 to hit with
spell attacks). It has the following druid spells prepared:
Cantrips (at will): shillelagh, shocking grasp, thorn whip
1st level (4 slots): entangle, thunderwave
2nd level (3 slots): gust of wind, spike growth
3rd level (3 slots): conjure animals, dispel magic
4th level (3 slot): giant insect, grasping vine
5th Level (1 slot): insect plague, mass cure wounds
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ., one target.
Hit: 2 (1d4) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ., one target.
Hit: 3 (1d6) slashing damage.
Quartersta . Melee Weapon Attack: +3 to hit (+6 to hit
with shillelagh), reach 5 ., one target. Hit: 3 (1d6) or 4
(1d8) bludgeoning damage with shillelagh or if wielded with
two hands.
Weapons, Armor & Items
Quartersta , and roll a d12:
d12 Item(s)
1–6 1d4 days’ rotten meat and dried mushroom rations
7–9 A trinket (p. 47)
10–11 A tattered coin purse containing 28 (8d6) sp, and
14 (4d6) gp
12 A sack containing 6 (1d6 + 3) bottles of gnoll battle
brew (p. 169)
Wily and intelligent, shamans consume mushrooms and other
narcotics in order to commune with the environment and aid the
clan. Whether by supernatural means or otherwise, they are great
trackers, peerless in their ability to read the environment.
46
Chapter 2: Gnolls

