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Cave Goblin Runt
Small humanoid (goblinoid), neutral evil
Armor Class 12
Hit Points 5 (2d6 − 2)
Speed 30 .
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 8 (−1) 7 (−2) 6 (−2) 7 (−2)
Skills Stealth +4
Senses darkvision 120 ., passive Perception 8
Languages Goblin
Challenge 1/8 (25 XP)
Cavern Camou age. e cave goblin runt has advantage
on Dexterity (Stealth) checks while underground in caves
and caverns.
Cavern Stalker. e cave goblin can attempt to hide even when
only lightly obscured by dim light.
Hive Mind. e cave goblin runt gains a +1 bonus to its
Intelligence and Wisdom modi ers for each cave goblin within
40 . of it, up to a maximum of +5.
Sunlight Sensitivity. e cave goblin runt has disadvantage on
attack rolls and Wisdom (Perception) checks that rely on sight
if it, the target of its attack, or what it is trying to perceive is in
direct sunlight.
Surprise Attack. If the cave goblin runt surprises a creature and
hits it with a weapon attack during the rst round of combat, the
weapon deals an additional die of damage.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ., or
range 20/60 ., one target. Hit: 4 (1d4 + 2) piercing damage.
Weapons, Armor & Items
Dagger, and roll a d12:
d12 Item(s)
1–6 1d4 days' rations made of fungus paste and insect bits
7–9 A trinket (p. 78)
10–11 A tattered coin purse containing 7 (2d6) cp
12 An Elemental Gem (roll a d4: 1: Blue Sapphire; 2:
Yellow Diamond; 3: Red Corundum; 4: Emerald)
Runts, as the name would suggest, are the smallest cave goblin
variety. Whether malformed through some genetic quirk or
adapted to ll a niche is di cult to say.
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Chapter 3: Goblinshapter 3: Goblins

