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Cave Goblin Runt
           Small humanoid (goblinoid), neutral evil
           Armor Class 12
           Hit Points 5 (2d6 − 2)
           Speed 30   .
             STR     DEX     CON      INT     WIS      CHA
           10 (+0)  14 (+2)  8 (−1)  7 (−2)   6 (−2)  7 (−2)
           Skills Stealth +4
           Senses darkvision 120   ., passive Perception 8
           Languages Goblin
           Challenge 1/8 (25 XP)
           Cavern Camou  age.    e cave goblin runt has advantage
           on Dexterity (Stealth) checks while underground in caves
           and caverns.
           Cavern Stalker.    e cave goblin can attempt to hide even when
           only lightly obscured by dim light.
           Hive Mind.    e cave goblin runt gains a +1 bonus to its
           Intelligence and Wisdom modi  ers for each cave goblin within
           40   . of it, up to a maximum of +5.
           Sunlight Sensitivity.    e cave goblin runt has disadvantage on
           attack rolls and Wisdom (Perception) checks that rely on sight
           if it, the target of its attack, or what it is trying to perceive is in
           direct sunlight.
           Surprise Attack. If the cave goblin runt surprises a creature and
           hits it with a weapon attack during the   rst round of combat, the
           weapon deals an additional die of damage.

           Actions
           Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5   ., or
           range 20/60   ., one target. Hit: 4 (1d4 + 2) piercing damage.
           Weapons, Armor & Items
           Dagger, and roll a d12:
             d12  Item(s)
             1–6  1d4 days' rations made of fungus paste and insect bits
             7–9  A trinket (p. 78)
            10–11 A tattered coin purse containing 7 (2d6) cp
             12   An Elemental Gem (roll a d4: 1: Blue Sapphire; 2:
                  Yellow Diamond; 3: Red Corundum; 4: Emerald)

          Runts, as the name would suggest, are the smallest cave goblin
          variety. Whether malformed through some genetic quirk or
          adapted to   ll a niche is di   cult to say.

















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        Chapter 3: Goblinshapter 3: Goblins
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