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Cave Goblin Brute
           Small humanoid (goblinoid), neutral evil
           Armor Class 12 (leather armor)
           Hit Points 31 (7d6 + 7)
           Speed 30   .
             STR     DEX     CON      INT     WIS      CHA
           13 (+1)  12 (+1)  13 (+1)  6 (−2)  6 (−2)  8 (−1)
           Senses darkvision 120   ., passive Perception 8
           Languages Goblin
           Challenge 1/2 (100 XP)
           Cavern Camou  age.    e cave goblin brute has advantage
           on Dexterity (Stealth) checks while underground in caves
           and caverns.
           Cavern Stalker.    e cave goblin brute can attempt to hide even
           when only lightly obscured by dim light.
           Hive Mind.    e cave goblin brute gains a +1 bonus to its
           Intelligence and Wisdom modi  ers for each cave goblin within
           40   . of it, up to a maximum of +5.
           Sunlight Sensitivity.    e cave goblin brute has disadvantage on
           Sunlight Sensitivity.    e cave goblin brute has disadvantage on
           attack rolls and Wisdom (Perception) checks that rely on sight
           attack rolls and Wisdom (Perception) checks that rely on sight
           if it, the target of its attack, or what it is trying to perceive is in
           if it, the target of its attack, or what it is trying to perceive is in
           direct sunlight.
           Surprise Attack. If the cave goblin brute surprises a creature and
                         If the cave goblin brute surprises a creature and
           hits it with a weapon attack during the   rst round of combat, the
           hits it with a weapon attack during the   rst round of combat, the
           weapon deals an additional die of damage.
           weapon deals an additional die of damage.
           Actions
           Multiattack.    e cave goblin brute makes two jawbone    e cave goblin brute makes two jawbone
           club attacks.

                       Melee Weapon Attack: +3 to hit, reach 5   ., one
           Jawbone Club. Melee Weapon Attack: +3 to hit, reach 5   ., one
           target. Hit: 4 (1d6 + 1) bludgeoning damage.
           target. Hit: 4 (1d6 + 1) bludgeoning damage.
           Weapons, Armor & Itemseapons, Armor & Items
           W
           J
           Jawbone club, leather armor, and roll a d12:awbone club, leather armor, and roll a d12:
             d12  Item(s)
             1–6  1d4 days' rations made of fungus paste and insect bits
                  1d4 days' rations made of fungus paste and insect bits
                  A trinket (p. 78rinket (p. 78rinket (
                  A t
             7–9  A t
                  A trinket (p. 78) )
                  A tattered coin purse containing 14 (4d6) cp
            10–11 A tattered coin purse containing 14 (4d6) cp
             12   A potion of hill giant strength
                    potion of hill giant strength
                act as a defensive force for patrols and
          Brutes act as a defensive force for patrols and
          foraging, protecting lesser cave goblins as they gather
          foraging, protecting lesser cave goblins as they gather
          tribute.    eir physiology is incredibly varied, with
          tribute.    eir physiology is incredibly varied, with
          muscle groups developing and enlarging seemingly at
          muscle groups developing and enlarging seemingly at
          random during their growth cycle.
          random during their growth cycle.









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        Chapter 3: Goblins
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