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Feral Cave Goblin Unique specimen!
Small humanoid (goblinoid), neutral evil The CAVE GOBLIN, though his brethren be multitudinous in
Armor Class 14
Hit Points 14 (4d6) the deepest pits of the earth, is the only existing above ground,
Speed 30 . preserved in brine for your revolted amazement.
STR DEX CON INT WIS CHA
6 (−2) 18 (+4) 10 (+0) 7 (−2) 6 (−2) 6 (−2) GASP
Skills Stealth +6 at its pustulant, pasty skin ne’r kissed by the warmth of the sun!
Senses darkvision 120 ., passive Perception 8 RECOIL
Languages Goblin
Challenge 1/2 (100 XP) from the gaze of its sightless, bulging eyes!
Cavern Camou age. e feral cave goblin has advantage GRIMACE
on Dexterity (Stealth) checks while underground in caves
and caverns. at its grasping fi ngers which have been the doom of so many a
Cavern Stalker. e feral cave goblin can attempt to hide even subterranean adventurer!
when only lightly obscured by dim light. AVOID the queues – book your ticket TODAY to hear the thrilling
Sunlight Sensitivity. e feral cave goblin has disadvantage on circumstances of its capture!
attack rolls and Wisdom (Perception) checks that rely on sight
if it, the target of its attack, or what it is trying to perceive is in
if it, the target of its attack, or what it is trying to perceive is in
direct sunlight.
direct sunlight. -Flyer for Adolphus Gildinelli’s traveling show
Surprise Attack.
Surprise Attack. If the feral cave goblin surprises a creature and
hits it with a weapon attack during the rst round of combat, the ts it with a weapon attack during the rst round of combat, the ts it with a weapon attack during the rst round of combat, the
hi hi
hits it with a weapon attack during the rst round of combat, the
weapon deals an additional die of damage.
weapon deals an additional die of damage.
Act
Actionsions
Multiattack. e feral cave goblin makes three attacks, one with ultiattack.
M
i its bite and two with its claws.ts bite and two with its claws.
Bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ., one target.
Hit: 6 (1d4 + 4) piercing damage.
Hit: 6 (1d4 + 4) piercing damage.
Claw.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ., one target.
Hit: 7 (1d6 + 4) slashing damage.
Hit: 7 (1d6 + 4) slashing damage.
W
Weapons, Armor & Itemseapons, Armor & Items
Roll a d12:oll a d12:
R
d12 Item(s)
1–6 1d4 days' rations made of fungus paste and insect bits
7–9 A trinket (p. 78)
10–11 A tattered coin purse containing 14 (4d6) cp
12 A ring of jumping
Having been separated from the troop, either through in ghting,
Having been separated from the troop, either through in ghting,
societal collapse following the king’s death, or simply wandering
societal collapse following the king’s death, or simply wandering
too far, the life of a feral is generally short, desperate and lled
too far, the life of a
with violence.
with violence.
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Chapter 3: GoblinsChapter 3: Goblins

