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Cave Goblin
Small humanoid (goblinoid), neutral evil
Armor Class 14 (padded armor)
Hit Points 7 (3d6 − 3)
Speed 30 .
STR DEX CON INT WIS CHA
7 (−2) 16 (+3) 8 (−1) 7 (−2) 6 (−2) 8 (−1)
Skills Stealth +5
Senses darkvision 120 ., passive Perception 8
Languages Goblin
Challenge 1/2 (100 XP)
Cavern Camou age. e cave goblin has advantage on
Dexterity (Stealth) checks while underground in caves
and caverns.
Cavern Stalker. e cave goblin can attempt to hide even when
only lightly obscured by dim light.
Hive Mind. e cave goblin gains a +1 bonus to its Intelligence
and Wisdom modi ers for each cave goblin within 40 . of it, up
to a maximum of +5.
Sunlight Sensitivity. e cave goblin has disadvantage on
attack rolls and Wisdom (Perception) checks that rely on sight
if it, the target of its attack, or what it is trying to perceive is in
direct sunlight.
Surprise Attack. If the cave goblin surprises a creature and hits
it with a weapon attack during the rst round of combat, the
weapon deals an additional die of damage.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 . or
range 20/60 ., one target. Hit: 5 (1d4 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 .,
one target. Hit: 6 (1d6 + 3) piercing damage.
Weapons, Armor & Items
2 daggers, quiver with 20 arrows, shortbow, and roll a d12:
d12 Item(s)
1–6 1d4 days' rations made of fungus paste and insect bits
7–9 A trinket (p. 78)
10–11 A tattered coin purse containing 14 (4d6) cp
12 A +2 bone dagger
73
Chapter 3: Goblins

