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Goblin kings – reports are scant (as they are for all
Goblin kings – reports are scant (as they are for all
Goblin kings – reports are scant (as they are for all
topics related to cave goblins), and con ic ng; are
topics related to cave goblins), and con ic ng; are
topics related to cave goblins), and con ic ng; are
Cave Goblin King they simply large goblins, or a di erent subgroup or
Small humanoid (goblinoid), neutral evil caste? Are they, as a few of the more fanciful tales
Armor Class 9 suggest, slim humanoids with bulging codpieces? Can
Hit Points 55 (10d8 + 10) they speak? If they can, they may be the only of
Speed 30 . their kind to do so. It seems unlikely they could
STR DEX CON INT WIS CHA know the common tongue, yet some reliable wi esses
14 (+2) 9 (−1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) say just this. It is certainly the popular percep on
Skills Intimidation +3, Persuasion + 3 that they are prone to grand speeches, possibly thanks
Senses darkvision 120 ., passive Perception 10
Languages Common, Goblin to Brandishpole’s Descent; ‘No eye that has the sun
Challenge 2 (450 XP) beheld/ born wi ess to my splend’rous realm/ and
Cavern Camou age. e cave goblin king has advantage seen it rise again…’ The Goblin King begins, before
on Dexterity (Stealth) checks while underground in caves set ng the seemingly impossible tasks the heroes must
and caverns. accomplish to be set ee.
Cavern Stalker. e cave goblin king can attempt to hide even
when only lightly obscured by dim light. - Theobald Pocinius Langham, om his lecture O
- Theobald Pocinius Langham, om his lecture O
Commander. All cave goblins within 120 feet of the cave goblin N D
N D
king who can see and hear it, can make an extra weapon attack
with disadvantage as a bonus action. If within 20 feet of the cave
goblin king, the attack does not su er disadvantage.
Sunlight Sensitivity. e cave goblin king has disadvantage on
attack rolls and Wisdom (Perception) checks that rely on sight
if it, the target of its attack, or what it is trying to perceive is in
direct sunlight.
Actions
Club. Melee Weapon Attack: +4 to hit, reach 5 ., one target.
Hit: 5 (1d6 + 2) bludgeoning damage.
Reactions
Divert Attack. When a creature the cave goblin king can see
targets it with an attack, the cave goblin king chooses another
goblin within 5 feet of it. e two goblins swap places, and the
chosen goblin becomes the target instead.
Weapons, Armor & Items
Club, and roll a d12:
d12 Item(s)
1–6 1d4 days' rations made of fungus paste and insect bits
7–9 A trinket (p. 78)
10–11 A tattered leather coin purse containing 21 (6d6) cp,
and 7 (2d6) sp
12 A potion of growth
Larger than other goblins, kings are content to stay put in the
heart of their realm, receiving tribute and worship from their
subjects, and viewing themselves as the supreme rulers of their
petty empires.
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Chapter 3: GoblinsChapter 3: Goblins

