Page 70 - Computing E-Book Grade 3
P. 70
Let’s Program
Student Learning Outcomes
After going through this chapter, students will be able to:
1. Understand that Scratch is used for programming games and animations
2. Familiarise with Scratch program and paint editor interface
3. Add a new background and character
4. Command a character using triggering motion and end blocks
5. Save a program in Scratch junior
6. Edit an existing Scratch junior program
7. Insert and program multiple characters in an animation
8. Use the commands of Motion block
9. Use the commands of Looks block
10. Use the commands of Sound block
11. Use the commands of Control block
12. Use multiple blocks to create an animation
ISTE Student Standard Coverage
Empowered Computational Creative
Learner Thinker Communicator
1a 1d 5c 5d 6d

