Page 70 - Computing E-Book Grade 3
P. 70

Let’s Program




















           Student Learning Outcomes



           After going through this chapter, students will be able to:

           1.  Understand that Scratch is used for programming games and animations

           2.  Familiarise with Scratch program and paint editor interface
           3.  Add a new background and character
           4.  Command a character using triggering motion and end blocks

           5.  Save a program in Scratch junior

           6.  Edit an existing Scratch junior program
           7.  Insert and program multiple characters in an animation
           8.  Use the commands of Motion block

           9.  Use the commands of Looks block

           10. Use the commands of Sound block
           11.  Use the commands of Control block
           12. Use multiple blocks to create an animation



           ISTE Student Standard Coverage






                    Empowered                    Computational                      Creative
                       Learner                        Thinker                  Communicator

                         1a  1d                        5c  5d                           6d
   65   66   67   68   69   70   71   72   73   74   75