Page 152 - Curse of Strahd_Neat
P. 152

The Abbot is a deva in disguise (see appendix D, as well   S14.  FOYER
     as "Something Old" in the "Special Events" section at
     the end of this chapter). He wears a holy symbol of the
     Morninglord around his neck. The woman in the tat­  This room used to be an office, as evidenced by the
     tered red gown is Vasilka, a flesh golem that has been
     exquisitely put together to serve as Strahd's bride. Char­  remains of a desk and a chair, both of which have been
     acters within 5 feet of Vasilka can see the seams in her   smashed to pieces. A hallway to the south leads to a
     powdered skin where disparate body parts stolen from   staircase going up. A dark passage to the east is full of
     Krezkite graves have been carefully stitched together.   unnatural whispers, mad laughter, and bestial odors.
      The Abbot is teaching Vasilka the finer points of
     etiquette. He also intends to teach her how to dance.
     Vasilka obeys his every command. She can't speak but   The stairs lead up to area S20.
     lets loose an unholy scream if harmed. If driven berserk,   If the characters enter this area making noise or car­
     she fights until the Abbot reasserts control or until she   rying light sources, the golem in area S15 is drawn to
     is destroyed. She has the supernatural strength of a typ­  them (unless they have already defeated it).
     ical flesh golem despite her smaller size.
      The Abbot has no desire to harm the characters. He   S15.  MADHOUSE
     knows that Strahd has brought them to Barovia for a
     reason and doesn't want to thwart Strahd's plans for
     them. His calm, pleasant demeanor changes if they   This lightless corridor has multiple doors behind which
     become hostile or if they threaten Vasilka. He sheds his   lie creatures that shatter the quiet with their mad cackles
     disguise and assumes his true angelic form, hoping that   and whispered curses. The stench is overpowering.
     sight is enough to make them back down.
      The Abbot would like to find a proper bridal gown
     for Vasilka. If the characters seem friendly, he asks   Before he set out to create a bride for Strahd, the Abbot
     them for help in locating one. In exchange, he offers his   tried his hand at creating a more rudimentary golem.
     magic, agreeing to cast raise dead up to three times on   This creature paces the hall, tirelessly guarding the
     their behalf, or give them each the benefit of his healing   abbey's madhouse and making sure no mongrelfolk es­
     touch. If they decline to help or behave rudely, he orders   cape. When the characters first see the golem, read:
     them to leave the abbey at once, attacking them if they
     refuse and doing his utmost to keep Vasilka safe.   Even in the gloom, you can make out a monstrous shape
      The music comes from upstairs (area S17). The stone
     staircase leads down to the wine cellar (area S16). The   lumbering down the hall. When the darkness can no lon­
     wooden stairs climb to the loft and belfry (area Sl 7).   ger hide its true nature, your eyes are treated to a terrify­
      The stew pot in the fireplace contains several gallons   ing, 7-foot-tall assemblage of human body parts.
     of hot turnip and rabbit soup, intended for the mongrel­
     folk imprisoned in areas S12c and S15.
                                                      This flesh golem attacks anyone who isn't in the com­
     ROLEPLAYING THE ABBOT                            pany of the Abbot or Clavin Belview.
     The Abbot believes he is righteous. He regrets trans­  None of the doors leading from the hall are locked. If
     forming the Belviews into horrid mongrelfolk, and he   the characters open any and look inside, they see that
     considers their imprisonment to be necessary, to con­  the rooms on each side of the hall are dimly lit by nat­
     tain their madness. With regard to Strahd's bride, he   ural light that filters through dirty, shuttered windows.
     believes that she is the key to freeing the land from its   The door at the east end of the hall leads outside and
     curse. The insane Abbot can't be convinced otherwise.   can be pulled open to reveal the gardens (area S9).
      The Abbot shares his beliefs openly, claiming that his   The sixty mongrelfolk confined here are fed at irregu­
     decisions are based on the Morninglord's guidance. He   lar intervals by Clavin Belview. Dinner is foretold by the
     will give visitors a tour of the abbey if they seem friendly,   ringing of the abbey bell (area Sl 7). These mongrelfolk
     but he turns hostile if they threaten him or his charges.   aren't restrained, but they refuse to leave their rooms for
                                                      fear of being killed by the golem or cast out of the abbey
     TREASURE                                         and forced to fend for themselves. In addition to a dag­
     The golden sun disk hanging above the fireplace is   ger, each mongrelfolk has its own wooden soup bowl.
     worth 750 gp. Taking the disk off the wall reveals a
     niche that contains a potion of superior healing in a   S15A.  FEARFUL  MONGR�LF01sK
     crystal and electrum flask (worth 250 gp). Four gold
     candelabras (worth 250 gp ea?h) rest atop the table.
                                                        This room was once a shared bedchamber, but its fur­
    .  FORTUNES OF RAYENLOFT                            nishings have been destroyed. Three shrieking mongrels
                           .
     If your card reading reveals' that a treasure is here, it is   cower in the shadowy northwest corner. One of them
     hidden in the nk?� a.Icing with.the potion.        cradles something shiny.
                                                                                   ·. .



                                                                       CHAPTER 8  I  THE VILLAGE  OF KREZK
   147   148   149   150   151   152   153   154   155   156   157