Page 154 - Curse of Strahd_Neat
P. 154

under the furs of his cot are three bottles of Purple
      The wooden stairs climb twenty feet to a loft with a   Grapemash No. 3. Several empty wine bottles are
      pitched roof and a door in the center of the south wall.   strewn about the floor around the cot.
      Unlit lanterns hang from the rafters, and a rope dangles
      from a bronze bell lodged in the belfry thirty feet over­  ROLEPLAYING CLOVIN
                                                      Clavin stands 4 feet, 7 inches tall and has a barrel-like
      head. The room is filled with the sound of beautiful mu­  shape. His right head is fully formed and combines the
      sic-a melody so enchanting that it adds a bit of much­  features of a patchy-haired man with those of a goat,
      needed warmth to the otherwise freezing room.   complete with stubby horns. His left head is about half
        A black shroud covers a humanoid shape lying on a   normal size and has a soft, cherubic face partly covered
      wooden table. The music does nothing to stir it.   with crocodilian hide. Clavin has a crab's pincer in place
        A cot heaped with furs rests in the northeast corner,   of his left hand and a bear's paw where his right foot
                                                      should be. He wears an ill-fitting monk's robe with a belt
      surrounded by empty wine bottles. An oil lamp burns   made of hempen rope.
      atop a table nearby, silhouetting a squat creature that   Clavin is the Abbot's faithful martinet, but he is de­
      has two heads. It sits on the edge of the cot with a viol   spised by the other mongrelfolk, who accuse him of
      between its legs. With a crustacean, clawlike appendage,   hoarding food and slowly starving them to death. He
      it grasps the neck of the instrument while running a bow   would let them starve, but the Abbot has forbidden it.
                                                        Clavin has the Two-Headed feature (see the mongrel­
      gently  across its strings with its human hand.   folk stat block in appendix D). His madness is embodied
                                                      in the following statement: "Being drunk keeps me
     This loft is where the Abbot creates his flesh golems.   sane." He is drunk most of the time, but not to the extent
     Needles, thread, saws, and other tools lie on a small ta­  that it impedes his combat ability, and his musical per­
     ble in the northwest corner.                     formance improves when he is inebriated.
      If anyone rings the bell, a cacophony erupts from the   The larger head does all the talking. The smaller head
     courtyard and the east wing as the mongrelfolk cry out,   has a forked snake's tongue and can't do anything ex­
     "Food!" The cries last until the creatures are fed.   cept hiss and make other horrible sounds.
      Clavin Belview, the Abbot's manservant, a two-headed
     neutral evil mongrelfolk (see appendix D), resides here.   TELEPORT DESTINATION
                                                      Characters who teleport to this location from area
     He plays the viol beautifully when he is drunk, and the   K78 in Castle Ravenloft arrive at the point marked T
     music help puts his half-formed head to sleep. Hidden
                                                      on the map.











                                           Upper-Floor






























                                                                       CHAPTER 8  I  THE VILLAGE  OF  KREZK
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