Page 157 - Curse of Strahd_Neat
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time. The dressmakers are quick to point out that Bar­  Ireena hears a gentle voice calling to her. It leads her
            oness Lydia Petrovna, the wife ofVallaki's burgomaster,   to the edge of the blessed pool (area S4). If the charac­
            owns a beautiful white bridal gown (see chapter 5, area   ters follow her, read:
            N3p). The baroness, eager to please, is willing to give up
            her dress for a good cause, although her husband won't
            allow it and could care less about Krezk's problems.   As lreena reaches the pool's edge, an image appears in
             If the characters don't accompany Anna on her quest,   its sparkling blue waters: a handsome youth of kind and
            her expedition falls prey to the perils of the wilderness   noble visage. The sadness in his eyes turns to sudden joy.
            and never returns. Krezkov sends more villagers to find   "Tatyana!" he says. "It has been so long! Come, my
            them, and these villagers are also lost. Unwilling to risk   love. Let us be together at last."
            any more lives, Krezkov visits the abbey for the first
            time in his life and makes a desperate plea to the Abbot,   lreena gasps and puts a hand on her heart. "My be­
            who ignores the plea. Characters can escort the burgo­  loved Sergei! In life, you were a prince and a man of faith.
            master to the abbey or eavesdrop on the burgomaster's   We were to be married long ago. Has this blessed pool
            conversation with the Abbot. If they do, they hear the   called your spirit to me?" She reaches toward the water's
            Abbot promise "divine retribution" as punishment.   surface as a hand of water rises up to take hers.
             The evening after the burgomaster's visit, the Abbot
            releases all the mongrelfolk in the abbey's madhouse
            (area S15) and sets them on the village. They steal pigs,   If the characters intervene, pulling Ireena away from the
            chickens, and anything else that's edible. None of the   water's grasp, the hand sinks back into the pool, Sergei's
            villagers are harmed, but their food supplies are de­  image fades, and she cries as she screams his name.
            pleted, and 2d6 mongrelfolk are killed. The surviving   If the characters allow her to take the hand, read:
            mongrelfolk return to the abbey with their plunder. The
            burgomaster is so distraught that he hangs himself from
            the rafters of his cottage a few days later.       lreena is pulled into the pool and embraces Sergei be­
             The characters can stop all this from happening by   neath the rippling water. You have never seen a happier
            delivering the dress to the Abbot. They can also stop   couple as they both begin to fade from view.
            the mayhem by halting the mongrel folk as they descend
            from the abbey or by killing the Abbot beforehand.
                                                              The spirit of Sergei takes Ireena to a place where
            DEVELOPMENT                                       Strahd can't harm her. She is safe with him.
            If Lydia Petrovna's bridal gown is delivered to the Abbot,   Whether or not Sergei takes Ireena, Strahd senses
            he honors whatever deal he made with the characters.   that the two have found each other. He reacts as follows:
            If the characters resort to magical trickery (for example,
            creating an illusory dress), the Abbot becomes hostile
            toward them once the deception is revealed.        A peal of thunder shakes the land, and the dark clouds
                                                               coalesce into a terrible visage. A deep, dark voice from
            SOMETHING BLUE                                     beyond the mountains cries out, "She is mine!" A terrible
            This encounter occurs if the characters bring Ire­  crack resounds as blue lightning splits the sky and strikes
            ena Kolyana to Krezk, as the priest Donavich sug­  the pool.
            gested (see chapter 3, area E5f).
                                                              Each creature within 15 feet of the pool must make a
                                                              successful DC 17 Dexterity check or be knocked prone.
                                                              The blast knocks down the old gazebo as well. A crea­
              BARON  KRE"lKOV                                 ture in the water when the lightning strikes must make
                                                              a DC 17 Constitution saving throw, taking 44 (8d10)
                                                              lightning damage on a failed save, or half as much dam­
                                                              age on a successful one.
                                                               Strahd's wrath destroys the blessing on the poql,.ren­
                                                              dering its waters nonmagical and pre�enting the spirit
                                                              of Sergei from manifesting in.therjtagain.
                                                              DEVELOPMENT
                                                              If Sergei and Ireena are brought together, Ireeri.a is
                                                              no longer within Strahd's grasp. Str<!hd blames the
                                                              characters for his loss and seeks to destroy them from
                                                              this moment on. Not long afterward, he has one of his
                                                              servants deliver a letter to the characters, inviting them
                                                              to Castle Raven loft. If the characters open and read the
                                                              letter, show the players "Strahd's Invitation" in appendix
                                                              F. If the characters head toward the castle, they have no
                                                              threatening random encounters on the way.
                                            BARONESS  KRE"lKOVA
    156     CHAPTER 8  I  THE VILLAGE OF  KREZK
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