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WINE DELIVERY WINTERSPLINTER ATTACKS
After restoring the Martikovs to their rightful positions, If the characters leave the winery and return at a later
the characters might ask them to deliver wine to the time before dealing with Wintersplinter (see the "Dru
Blue Water Inn (chapter 5, area N2), the Vistani in the ids' Ritual" section in chapter 14), the enormous tree
camp outside Vallaki (chapter 5, area N9), or the burgo blight (see appendix D) is sent from Yester Hill to ravage
master of Krezk (chapter 8, area S2). A grateful Davian the vineyard and destroy the winery.
sets his sons to the task immediately. Adrian Martikov The characters arrive to find the grapevines trampled
brings the three remaining wine barrels up from the and the winery in ruins. Wintersplinter's tracks are
cellar and sets them on the wagon while Elvir Martikov clearly visible on the trail to the south. Characters who
secures the horses. Adrian and Elvir make the delivery follow the tracks catch up with Wintersplinter as the
themselves, but they welcome the party's escort. If the blight slowly makes its way back to Yester Hill.
characters don't volunteer for guard duty, Davian Mar The Martikovs narrowly escape the carnage and flee
tikov suggests they go along with the wine wagon to to the Blue Water Inn in Vallaki (chapter 5, area N2). Da
ensure its safety. vian Martikov is crushed by the loss of the winery, and
If the characters escort the wagon, check for a random morale in Vallak.i sinks to an all-time low as word of the
encounter once for each mile traveled. The wagon is winery's destruction spreads through town.
also watched over by two swarms of ravens that swoop
down to attack anything that threatens the wagon or the DEVELOPMENT
characters. Three days after Wintersplinter's attack, Baba Lysaga
(see chapter 10, area U3) dispatches the seven scare
DEVELOPMENT crows from Berez and orders them to take up positions
The characters can trade the six barrels of wine for a in the vineyard, to discourage the wereravens from re
much-needed treasure in the possession of the Keepers turning. These scarecrows attack anyone who crosses
of the Feather or the Vistani (see chapter 5, areas N2q the vineyard or approaches the ruined winery.
and N9i), or they can use it to buy their way into the
walled village of Krezk (chapter 8).

