Page 181 - Curse of Strahd_Neat
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WINE  DELIVERY                                    WINTERSPLINTER ATTACKS
           After restoring the Martikovs to their rightful positions,   If the characters leave the winery and return at a later
           the characters might ask them to deliver wine to the   time before dealing with Wintersplinter (see the "Dru­
           Blue Water Inn (chapter 5, area N2), the Vistani in the   ids' Ritual" section in chapter 14), the enormous tree
           camp outside Vallaki (chapter 5, area N9), or the burgo­  blight (see appendix D) is sent from Yester Hill to ravage
           master of Krezk (chapter 8, area S2). A grateful Davian   the vineyard and destroy the winery.
           sets his sons to the task immediately. Adrian Martikov   The characters arrive to find the grapevines trampled
           brings the three remaining wine barrels up from the   and the winery in ruins. Wintersplinter's tracks are
           cellar and sets them on the wagon while Elvir Martikov   clearly visible on the trail to the south. Characters who
           secures the horses. Adrian and Elvir make the delivery   follow the tracks catch up with Wintersplinter as the
           themselves, but they welcome the party's escort. If the   blight slowly makes its way back to Yester Hill.
           characters don't volunteer for guard duty, Davian Mar­  The Martikovs narrowly escape the carnage and flee
           tikov suggests they go along with the wine wagon to   to the Blue Water Inn in Vallaki (chapter 5, area N2). Da­
           ensure its safety.                                vian Martikov is crushed by the loss of the winery, and
             If the characters escort the wagon, check for a random   morale in Vallak.i sinks to an all-time low as word of the
           encounter once for each mile traveled. The wagon is   winery's destruction spreads through town.
           also watched over by two swarms of ravens that swoop
           down to attack anything that threatens the wagon or the   DEVELOPMENT
           characters.                                       Three days after Wintersplinter's attack, Baba Lysaga
                                                             (see chapter 10, area U3) dispatches the seven scare­
           DEVELOPMENT                                       crows from Berez and orders them to take up positions
           The characters can trade the six barrels of wine for a   in the vineyard, to discourage the wereravens from re­
           much-needed treasure in the possession of the Keepers   turning. These scarecrows attack anyone who crosses
           of the Feather or the Vistani (see chapter 5, areas N2q   the vineyard or approaches the ruined winery.
           and N9i), or they can use it to buy their way into the
           walled village of Krezk (chapter 8).
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