Page 184 - Curse of Strahd_Neat
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AREAS OF THE TEMPLE X2B. GUARD ROOM
The following areas correspond to labels on the maps of This room lies behind a secret door.
the Amber Temple on pages 182 and 190.
All the doors in the temple are fashioned from blocks
of translucent amber with iron hinges and fittings. Un Two arrow slits are carved into the west wall of this
less otherwise noted, arrow slits in the temple are 5 10-foot-high, twenty-foot-square room. Slumped in the
inches wide, 4 feet tall, and 1 foot thick. northeast corner is a skeleton wearing a blue wizard's
robe and clutching a wand to its chest.
XI. TEMPLE FACADE
A snow-swept gravel road climbs the mountainside as The skeleton is all that remains of a wizard who froze to
it travels north from Tsolenka Pass toward the temple. death. It poses no threat.
When the characters reach the end of this road, read:
TREASURE
The skeleton clutches a wand of secrets.
The road fades away under a covering of snow, but it
takes you far enough to see the facade of some kind of X3. E M PTY BARRACKS
temple carved into the sheer mountainside ahead. The
front of the structure is fifty feet high and has six alcoves I
containing twenty-foot-tall statues. Each statue is carved Shattered bits of wood cover the floor of this frigid, twen-
from a single block of amber and depicts a faceless, I ty-foot-square room.
hooded figure, its hands pressed together in a gesture of
prayer. Between the two innermost statues is a twenty The ceiling in each of these rooms is 10 feet high. The
foot-tall archway with a staircase leading down. wood is all that remains of guards' bunks.
A secret door set in one wall of each room can be
pulled open to reveal area X2a or X2b beyond.
The amber statues are impervious to damage. Looking
at one for long fills a viewer with unease. X4. OVERLOOK
XIA. NARROW FISSURE
A twenty-foot-wide balcony of black marble with a
shattered railing overlooks a vast temple. Black marble
A natural fissure has opened in the mountainside west
of the temple's facade, creating a gap two feet wide, ten staircases at each end of the balcony descend thirty
feet tall, and fifteen feet deep. You see light coming from feet to the temple floor. The vaulted ceiling is thirty feet
a room beyond, and you hear human voices there as well. above the balcony. The walls and ceiling are covered in
an amber glaze, lending the gloom a golden sheen. A set
of amber doors stands closed at the west end of the bal
The fissure leads to area XlS. If the characters make cony. A similar pair stands open to the east.
a Jot of noise outside, one of the creatures in that area
investigates the disturbance.
Anyone with a passive Wisdom (Perception) score of 12
X2. ENTRANCE or higher notice arrow slits in the walls overlooking the
If the characters pass through the archway between the temple (see areas X8 and X17 for more information on
statues, read: these arrow slits). If the characters' light source or vi
sion extends 90 feet or more, they can see a large, face
less statue at the far end of the temple (area XSa).
Icy steps descend ten feet to a time-ravaged hallway with The open doorway to the east leads to area X6. The
arrow slits in the walls. Beyond the hall lies a vast, sepul double doors to the west open into area XlS. Characters
chral darkness. who listen at the western doors hear gruff humanoid
voices beyond, but can't discern what's being said.
The hall connects areas Xl and X4. There are no guards X5. TEMPLE OF LOST SECRETS
in the rooms behind the arrow slits (areas X2a and X2b).
X2A. GUARD ROOM Four black marble columns support the vaulted ceiling
This empty room lies behina a secret door. The ceil of the temple, at the north end of which stands a forty
ing is 10 feet high.)'wo arrow"slits are carved into the foot-tall statue of a cowled figure in flowing robes. The
east wall. statue's stony hands are outstretched as if in the midst
of casting a spell. Its face is a void of utter blackness.
CHAPTER 13. I 'THE AMBER TEMPLE
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