Page 184 - Curse of Strahd_Neat
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AREAS  OF THE TEMPLE                             X2B.  GUARD  ROOM
     The following areas correspond to labels on the maps of   This room lies behind a secret door.
     the Amber Temple on pages 182 and 190.
       All the doors in the temple are fashioned from blocks
     of translucent amber with iron hinges and fittings. Un­  Two arrow slits are carved into the west wall of this
     less otherwise noted, arrow slits in the temple are 5   10-foot-high, twenty-foot-square room. Slumped in the
     inches wide, 4 feet tall, and 1 foot thick.        northeast corner is a skeleton wearing a blue wizard's
                                                        robe and clutching a wand to its chest.
     XI. TEMPLE  FACADE
     A snow-swept gravel road climbs the mountainside as   The skeleton is all that remains of a wizard who froze to
     it travels north from Tsolenka Pass toward the temple.   death. It poses no threat.
     When the characters reach the end of this road, read:
                                                       TREASURE
                                                       The skeleton clutches a wand of secrets.
      The road fades away under a covering of snow, but it
      takes you far enough to see the facade of some kind of   X3.  E  M  PTY BARRACKS
      temple carved into the sheer mountainside ahead. The
      front of the structure is fifty feet high and has six alcoves                                I
      containing twenty-foot-tall statues. Each statue is carved   Shattered bits of wood cover the floor of this frigid, twen-
      from a single block of amber and depicts a faceless,   I ty-foot-square room.
      hooded figure, its hands pressed together in a gesture of
      prayer. Between the two innermost statues is a twenty­  The ceiling in each of these rooms is 10 feet high. The
      foot-tall archway with a staircase leading down.   wood is all that remains of guards' bunks.
                                                        A secret door set in one wall of each room can be
                                                       pulled open to reveal area X2a or X2b beyond.
     The amber statues are impervious to damage. Looking
     at one for long fills a viewer with unease.       X4.  OVERLOOK

     XIA.  NARROW FISSURE
                                                        A twenty-foot-wide balcony of black marble with a
                                                        shattered railing overlooks a vast temple. Black marble
      A natural fissure has opened in the mountainside west
      of the temple's facade, creating a gap two feet wide, ten   staircases at each end of the balcony descend thirty
      feet tall, and fifteen feet deep. You see light coming from   feet to the temple floor. The vaulted ceiling is thirty feet
      a room beyond, and you hear human voices there as well.   above the balcony. The walls and ceiling are covered in
                                                        an amber glaze, lending the gloom a golden sheen. A set
                                                        of amber doors stands closed at the west end of the bal­
     The fissure leads to area XlS. If the characters make   cony. A similar pair stands open to the east.
     a Jot of noise outside, one of the creatures in that area
     investigates the disturbance.
                                                       Anyone with a passive Wisdom (Perception) score of 12
     X2.  ENTRANCE                                     or higher notice arrow slits in the walls overlooking the
     If the characters pass through the archway between the   temple (see areas X8 and X17 for more information on
     statues, read:                                    these arrow slits). If the characters' light source or vi­
                                                       sion extends 90 feet or more, they can see a large, face­
                                                       less statue at the far end of the temple (area XSa).
       Icy steps descend ten feet to a time-ravaged hallway with   The open doorway to the east leads to area X6. The
      arrow slits in the walls. Beyond the hall lies a vast, sepul­  double doors to the west open into area XlS. Characters
      chral darkness.                                  who listen at the western doors hear gruff humanoid
                                                       voices beyond, but can't discern what's being said.

     The hall connects areas Xl and X4. There are no guards   X5.  TEMPLE  OF  LOST  SECRETS
     in the rooms behind the arrow slits (areas X2a and X2b).

     X2A.  GUARD  ROOM                                  Four black marble columns support the vaulted ceiling
     This empty room lies behina a secret door. The ceil­  of the temple, at the north end of which stands a forty­
     ing is 10 feet high.)'wo arrow"slits are carved into the   foot-tall statue of a cowled figure in flowing robes. The
     east wall.                                         statue's stony hands are outstretched as if in the midst
                                                        of casting a spell. Its face is a void of utter blackness.



                                                                         CHAPTER 13.  I 'THE  AMBER TEMPLE
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