Page 187 - Curse of Strahd_Neat
P. 187

TREASURE                                          Xl3.  EAST ARCHER POST
           Vilnius carries his spellbook, which contains all the
           spells he has prepared. He also has a gold amulet
           shaped like an upside-down V hidden under his robes.  I This narrow room has an arrow slit in the center of the   I
           Of exquisite design, the amulet is worth 1,000 gp. It is   south wall.
           the control amulet for the shield guardian in area X35.
            Although he can tell that the amulet is magical, he
           doesn't know its purpose. The amulet thrums when it   The ceiling here is 10 feet high. The arrow slit looks
           comes within 10 feet of the shield guardian. If Vilnius   down toward the temple floor (area XS), beneath the
           realizes what the amulet does, he won't part with it.   raised left arm of the great statue (area XS a).

           XlO.  NORTHEAST ANNEX                             Xl4.  NORTH S T AIRCASE
                                                             When the characters open the secret door at the top of
                                                             the stairs, read:
            The walls and ceiling in the eastern portion of this bare
             stone room have collapsed. To the west and south
             are open amber doors. In the center of the room is a   A dusty corridor heads north, then bends to the east, de­
             ten-foot-tall statue of a jackal-headed warrior made of   scending a dark staircase. The air is thin, but heavy with
             cracked amber. It turns to face you and clenches its fists.   the stench of death.

           The ceiling here is 20 feet high, and the walls are lined   Three 10-foot-long staircases with landings between
           with empty torch sconces. The statue is a damaged am­  them descend a total of 30 feet to area X14a. The stench
           ber golem (use the stat block for the stone golem in the   grows stronger down the stairs.
           Monster Manual). It has 145 hit points and attacks any
           creature it sees, stopping only when it can't see any.   Xl4A.  COLLAPSED  LOWER HALL
             An earthquake collapsed the eastern part of the
           room Jong ago.
                                                              The stairs descend to a collapsed hall with a high ceiling
           Xll.  NORTHEAST  BALCONY                           and amber-glazed walls glazed. Rubble covers most of
                                                              the floor, and a path through the rubble leads to an open
                                                              doorway. A deathly stench seems to come from there.
             This black marble balcony, thirty feet above the floor,
             overhangs the northeast corner of the temple. The two
             amber doors leading from this balcony stand open.   This ruined area once connected to area X32, but an
                                                             earth tremor caused the ceiling and walls to collapse.
                                                             The ceiling here is 25 feet high.
           Characters can see an arrow slit west of the northern   Unless the characters douse their light sources and
           set of doors (see area X13).                      move quietly, the creatures in area X33c hear them ap­
                                                             proaching and prepare to attack.
           Xl2.  EAST  SHRINE
                                                             Xl5.  SOUTHWEST ANNEX
                                                             This room contains a gladiator (CE female human), five
             This bare stone room consists of a foyer to the west and   berserkers (CE male and female humans), and one dire
             a shrine to the east. Four candlesticks lie on the dusty   wolf. The gladiator and. the berserkers are bloodthirsty
             floor of the foyer. In the shrine, fragments of a shattered   mountain folk, the dire wolf a servant of Strahd. The
                                                                                             .
             obsidian statue are scattered in a raised alcove at the   dire wolf can't be charmed:or frightened . '
                                                               When they aren't expecting trouqle, the gladiator and
             eastern end of the chamber. Two pairs of empty alcoves   the berserkers sit on the floor, sharpening th.ejr �ea p­
             line the north and south walls of the shrine.   ons, while the dire wolf.sleeps in the d.ilddle of the room .
                                                                                                          .
                                                             The gladiator and the berser-kers 'fight tq the death. The
                                    .. <I'   ••  •  •••   ·.,.   ,  ·  .,
                                           .   ·..   ., .   ·�-  dire wolf flees the teri-iple (h:eading east: through; areas
                               :.-. �> . :·· .. ·'·:  i � '• ".  ·'
           The amber golem in ar�·a XlO')rnc[c\ed over the can·
           dies ticks and pulveriz.ed the ob�/ajail'. statue; wh,ich   X4 and X2) if reduced to fewer ·�al! half its_ hit poirits.,
                                                                                               .
                                                                                          .
                                                                                       .
           depicted the same naineless goo.that : stards in area XS.
           Amber doors in the west wall op�n into area Xi3.   Torches in sconces light this bare stone room. Six bed­
          ,  · : A secret door is set io'to the back of one of the alcoves   rolls made of stitched animal furs cover the floor. Cold air
           on the north wall. It can be pulled open to area X14:
                                                              enters through a fissure in the southwest wall.
                                                             Other than the berserkers' armor and weapons, there is
                                                            ; qoth1ng,ofvaiuehere. The berserkers are aware of the
                                                             � •  �
                                                                    ,
                                                                           '
                                                             .'
                                                                  .
           CHAPTER  13  I  THE AMBER TEMPLE                                                            ---
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