Page 190 - Curse of Strahd_Neat
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The lich has fewer hit points than normal (99 hit points),   X30. PRESERVED  LIBRARY
    doesn't remember its name (Exethanter), and has forgot­
    ten all of its prepared spells. It does know its cantrips.
    In its current condition, the lich has a challenge rating   This stone library has twenty-foot-high walls and a thirty­
    of 10 (5,900 XP). A greater restoration spell restores the   foot-high vaulted ceiling. Covering the ceiling is a fresco
    lich's memory and all of its spells. Another casting of the
    spell restores its normal hit point maximum (135).   that depicts angels being set ablaze in a hell. A black
      If the characters restore its memory, the lich gives   marble railing encloses a gold marble staircase that spi­
    them the passwords to all the locked doors in the Amber   rals gently down a thirty-foot-wide, thirty-foot-deep shaft
    Temple (with the exception of the door into area X28,   to the north. Against the gray walls stand six ten-foot-tall,
    where its phylactery is hidden). It also provides all the   black marble bookcases. On their shelves are hundreds
    information pertaining to Strahd and the temple pre­
    sented at the start of this chapter. If the characters think   of well-preserved tomes. Embroidered rugs, chairs, and
    to ask, it provides them with the command words for   lit candelabras fill the southern half of the room.
    any of the books in the library (area K30).
      If the characters restore its body, it offers to escort
                                                      The spiral staircase descends 30 feet to area X42. Peer­
    them while they explore the temple. The other creatures
                                                      ing over the railing reveals crates in that area.
    that inhabit the temple don't threaten the characters as
                                                        There are no ladders here to reach the high book­
    long as the lich is with them.                    shelves. (The wizards who built this place used mage
      The lich defends itself if attacked and turns to dust if it
                                                      hand spells.) All the books appear to have blank covers
    is reduced to O hit points.
                                                      and empty pages. Holding a book while speaking its se­
      The lich assumes that the characters have come seek­
                                                      cret command word causes the book's text to magically
    ing knowledge and power. If it is inclined to help them, it
                                                      appear. Only the lich in area X27 knows the command
    tells them how the amber sarcophagi work (as explained   word for each book, and only if its memory is restored.
    in the "Amber Sarcophagi" sidebar). The lich has no al­
                                                      A true seeing spell also allows one to see the magically
    liance with or animosity toward Strahd, and no interest   obfuscated text. The tomes mostly contain vile, forbid­
    in challenging Strahd for control of Barovia.
                                                      den lore. Many spellbooks are hidden here, collectively
      The furnishings here are in poor condition and fall   holding every wizard spell in the Player's Handbook.
    apart easily.
                                                        A book that is taken from the library disintegrates
      There are three secret doors in this room. The secret
                                                      as the magic that preserves it is dispelled. The room's
    door to area X28 has an arcane Jock spell cast on it. The   furnishings, which are also magically preserved, deteri­
    password to suppress the spell is "Exethanter."
                                                      orate and become brittle if taken from the room.
                                                       The secret door in the center of the west wall can be
    TREASURE
                                                      pulled open to reveal an empty room (area X29). The
    The lich's ancient, bronze-covered spellbook sits on a
                                                      one in the center of the south wall can be pulled open
    rotted divan, in plain view. Inscribed on its spine is a
                                                      to reveal a staircase that descends 30 feet to another
    title: The Jncants of Exethanter. The spellbook contains
                                                      secret door leading to ar�a XS.
    all the spells on the lich's list of prepared spells (see the
    lich stat block in the Monster Manual). The lich attacks   X31.  CENTRAL CATACOMBS
    anyone who tries to take its spellbook.
                                                      These catacombs c�ntain the moldy remains of the
    X28.  HIDDEN PHYLACTERY                           wizards who once defended the Amber Temple. Later
                                                      generations of wizards who were corrupted by the evil
    The secret door to this room has an arcane lock spell
    cast on it (see area X27 for.details).            of the temple smashed the amber sheaths covering the
                                                      dead wizards' bodies and stole everything of value, leav­
                                                      ing the formerly preserved corpses to rot.
      Behind the secret door is a small, dusty room. Rising
      from the floor in the eastern half of the room is a scaly   You smell the horrid perfume of the ancient dead. Stone
      arm and claw clutching a small box made of bone.
                                                       niches along the walls of these catacombs hold human­
                                                       shaped amber husks, bones, and tattered shrouds.
    The scaly arm is merely a ·carved pedestal. The bone.
    box is Exethanter's phylactery. If it takes 20 or more
    radiant damage from a single source, the phylactery is   If the characters enter these  . catacombs, add:
    destroyed.
                                                       Tall, iron candlesticks stand in alcoves. Their candles
    X29.  SECRET ROOM:
                                                       ignite as you enter, casting flickering light upon the walls
                                                       and causing the shattered amber to glitter .
   . I Dust and cobwebs fill this otherwise empty room.   -.�·.,     .             . ...  -: '.   . :,  ..
                                                            i         �              }�
                                                                                  .
                  . �  ·\ ,·                         . , rhe hi� t�i�ricire�.; nit� ·�h�� �\ivi�g-  e : arnte .;;te�s
                                                     :;. the c'qtacorribs  -and ·!Il�lta�ay if take�J(om<th'�  _ area .
    The ceiling here is .10 feef )ligh. ·              .   -_   t   ...  ,   ·.   .   .   ,-f  '.'   �--  •   :   '
                                                                         CHAPTER  13  I  THE AMBER TEMPLE
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