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spell that triggers when a door to the room is opened. A pair of amber doors in the east wall open into area
The illusion can be dispelled (DC 17). X25. A secret door is set in the back of one of the north
Hidden in plain sight amid the feast on the table is a ern alcoves. Pulling it open releases hundreds of skulls
green copper ewer embossed with images of dancing (see area X26).
bears, elks, and wolves. The ewer, like the table, isn't
illusory. A detect magic spell reveals an aura of trans X25. WEST ARCHER POST
mutation magic around the ewer. If a character picks up
the ewer, the illusions fade away (including the torches
and their light), and seven specters materialize and at I This narrow room has an arrow slit in the center of the I
tack whoever has the ewer. south wall.
TREASURE
Any poisonous liquid poured into the ewer is instantly The ceiling here is 10 feet high. The arrow slit looks
transformed into an equal amount of sweet wine. Fur down toward the temple floor (area XS), beneath the
thermore, a creature that grasps the ewer's handle can raised right arm of the great statue (area XSa).
command the ewer to fill with 1 gallon of wine, and it
can't produce more wine until the next dawn. X26. SECRET ALCOVE
Many unscrupulous Barovians and Vistani would kill Two secret doors lead to this room. When either door is
to obtain this ewer. Others would gladly pay for it or ac pulled open, read:
cept it as a gift.
X23. NORTHWEST BALCONY I Hundreds of skulls fall out of a cavity behind the door. I
This black marble balcony overhangs the northwest cor This room has a 30-foot-high ceiling and is packed floor
ner of the temple, the floor of which lies thirty feet below. to ceiling with human skulls. It takes 5 minutes for a
single character to clear a path into the room. Multi-
Nearly half of the balcony has fallen away, and obvious ple characters can work together to clear a path more
cracks have formed near its ragged edge. quickly. Once the skulls are cleared away, characters
can search the room.
This balcony is unsafe. Weight in excess of 250 pounds
causes it to collapse. Any creature on the balcony when Attached to the thirty-foot-high ceiling of this dark
it collapses falls 30 feet to the temple floor below. sepulcher is an upside-down iron chest with a barrel
Characters can see an arrow slit east of the northern
set of doors (see area X25). shaped lid.
X24. WEST SHRINE The iron chest on the ceiling is held in place with sover
eign glue, and its lid is sealed with an arcane lock spell.
The chest is impervious to weapon damage. Prying
This bare stone room consists of a foyer to the east and a it open requires a successful DC 25 Strength check,
shrine to the west. Candlesticks draped in cobwebs stand assuming the characters can reach it. The inside of the
in the four corners of the foyer. In the shrine, a faceless chest is lined with lead.
If the chest's lid is opened, the floor of this room dis
obsidian statue stands in a raised alcove at the western appears (as if affected by a disintegrate spell), crea_ting a
end of the chamber. Slumped before the statue are two 10-foot-square hole above area X39. Creatures stapding
desiccated corpses in tattered garments. Two pairs of al on the floor when it disappears fall 30 feet, landing in
coves line the north and south walls of the shrine. the northwest corner of area X39.
The iron chest is empty.
The obsidian statue is 4 feet tall, weighs 250 pounds, X27. LICH's LAIR
and depicts the same nameless god that stands watch
in the main temple (area XS). Any living creature that
enters this room must succeed'oti-a J;)C 16.Wisdom sav This fifteen-foot-high room contains the trappings of roy
ing throw or be drawn to·the statue as though affected
by the sympathy effect of an antipathy/sympathy spell. alty: ornate furniture, exquisite rugs and tapestries, and
The corpses lying in front of the statue are the remains decorative statuary. Everywhere you look are lit candela
of two human wizards who came here separately, failed bras atop small tables. The beauty of the decor is undone
their saving throws, and starved to death while under by thick dust and cobwebs. Standing in the center of the
the spell's effect. The lich in area X27 destroyed the room is a decrepit skeleton clad in tattered robes.
wizards' spellbooks and other possessions. Covering
the statue or removing it from this shrine suppresses its Red pinpoints of light burn in the skeleton's eye sock
magic and ends its sympathy effect on anyone. ets. "Do I know you?" it asks.
CHAPTER 13 I THE AMBER TEMPLE
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