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flameskulls ("fiery spirits") to the north and keep the The ceiling here is 15 feet high. The bottles contain the
doors to area X17 closed. dried-up remains of potions that lost their efficacy long
A fissure has formed in the southwest wall. The gap is ago. The ladders were once used to reach the higher
2 feet wide, 10 feet tall, and 15 feet deep. It leads outside niches, but they can no longer support any weight.
(area Xla). A secret door is set in the north wall. It can be pulled
A secret door in the south wall opens into area X16. open to reveal a staircase landing (area X21).
Neither the mountain folk nor the dire wolf knows of it.
X20. ARCHITECT'S ROOM
DE VELOPMENT
The gladiator, Helwa, uses this room as a shelter while
hunting in the mountains. She and her berserkers know Dominating this room is a twelve-foot-tall model of a
nothing about the temple's history or purpose. dark castle with high walls and tall spires. Behind it,
Xl6. WEST SCROLL REPOSITORY tucked in a corner, are some ruined furnishings and a
wooden chest.
Apart from its location, this room is identical to area X7.
Xl7. UPPER WEST HALL In the months leading up to the construction of Castle
Ravenloft, this room was occupied by the castle's archi
tect, a wizard named Artimus. He built a scale model of
The walls of this twenty-foot-wide, seventy-foot-long the castle out of magically sculpted rock. Anyone who
arched corridor are sheathed in amber. The southern half has seen the castle recognizes this replica for what it is.
of the hall is scorched by fire, and a charred corpse lies The ceiling here is 15 feet high. A secret door in the
on the floor here, under a burned fur cloak. Several am south wall can be pulled open to a staircase landing
(area X21).
ber doors lead from this hall, and three arrow slits are cut
into the east wa·11. Floating in the middle of the hall are TREASURE
three skulls wreathed in green flame. The wooden chest contains an old map case in which
Artimus kept floor plans of Castle Ravenloft, but the
maps were lost long ago. The chest has a false bottom
Three ftameskulls guard this hall, attacking creatures that can be found with a successful DC 10 Wisdom
that enter. The flameskulls will not leave the hall. (Perception) check. Inside the hidden compartment is a
The charred corpse is all that remains of a wizard tome of understanding.
namedJakarion, who came to the Amber Temple seek
ing power. The flameskulls incinerated the wizard. FORTUNES OF RAVENLOFT
The arrow slits look down on the temple (area XS). If your card reading reveals that a treasure is here, it's
hidden in the miniature castle. The characters must
TREASURE smash their way into the castle to reach it.
Although the dead wizard's spellbook didn't survive, his
staff did. It is a staff of frost. Imprinted on it is a frag X21. WEST STAIRCASE
ment of the wizard's personality. The first character who Three 10-foot-long staircases separated by 10-foot
touches the staff gains the following flaw: "I crave power square landings connect areas X18 and X36. Thick dust
above all else, and will do anything to obtain more of it." covering the stairs has not been disturbed in ages.
This flaw trumps any conflicting personality trait. north and south walls. The south door opens into area
The uppermost landing has secret doors set into its
Xl8. HALLWAY
I This twenty-foot-long, ten-foot-high hallway of bare stone I X19, and the north door opens into area X20.
X22. NORTHWEST ANNEX
When one of the doors to this room is opened, read:
has an amber door at each end.
Area Xl 7 lies beyond the door to the east, area X21 be Torches in sconces illuminate a dining table in the center
yond the door to the west. of the room. Covering the table is a magnificent feast
that fills the hall with the rich smells of cooked meat,
Xl9. POTION STOR AGE sweet vegetables, piping hot gravy, and wine.
.
Stone blocks resembling tables stand in the center of The ceiling here is 20 feet high. Amber door; lead south
· ·
· ·
this room covered in dust. Carved into the stone walls . to a hallway'(area X18) 'and e i3 St to·ii shatter�d balco.Iiy
· ·
.
are niches filled with hundreds of dusty bottles. Cobwebs .. : ·(area X23). ... · ;- · '..:-; ·: · '
The t�ble is i-e�l. but thiforches;thdeast, and the
hang from wooden ladders that lean against the walls. chairs are .illu�io�s created by a proira'mnied·i/lusion
.
.
� ' . . \ .... . . �
CHAPTER 13 I THE-AMBER TEMPLE

