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flameskulls ("fiery spirits") to the north and keep the   The ceiling here is 15 feet high. The bottles contain the
   doors to area X17 closed.                         dried-up remains of potions that lost their efficacy long
     A fissure has formed in the southwest wall. The gap is   ago. The ladders were once used to reach the higher
    2 feet wide, 10 feet tall, and 15 feet deep. It leads outside   niches, but they can no longer support any weight.
   (area Xla).                                         A secret door is set in the north wall. It can be pulled
     A secret door in the south wall opens into area X16.   open to reveal a staircase landing (area X21).
   Neither the mountain folk nor the dire wolf knows of it.
                                                     X20. ARCHITECT'S  ROOM
   DE VELOPMENT
   The gladiator, Helwa, uses this room as a shelter while
   hunting in the mountains. She and her berserkers know   Dominating this room is a twelve-foot-tall model of a
   nothing about the temple's history or purpose.      dark castle with high walls and tall spires. Behind it,
   Xl6. WEST SCROLL  REPOSITORY                        tucked in a corner, are some ruined furnishings and a
                                                       wooden chest.
   Apart from its location, this room is identical to area X7.
   Xl7. UPPER WEST HALL                              In the months leading up to the construction of Castle
                                                     Ravenloft, this room was occupied by the castle's archi­
                                                     tect, a wizard named Artimus. He built a scale model of
     The walls of this twenty-foot-wide, seventy-foot-long   the castle out of magically sculpted rock. Anyone who
     arched corridor are sheathed in amber. The southern half   has seen the castle recognizes this replica for what it is.
     of the hall is scorched by fire, and a charred corpse lies   The ceiling here is 15 feet high. A secret door in the
     on the floor here, under a burned fur cloak. Several am­  south wall can be pulled open to a staircase landing
                                                     (area X21).
     ber doors lead from this hall, and three arrow slits are cut
     into the east wa·11. Floating in the middle of the hall are   TREASURE
     three skulls wreathed in green flame.           The wooden chest contains an old map case in which
                                                     Artimus kept floor plans of Castle Ravenloft, but the
                                                     maps were lost long ago. The chest has a false bottom
    Three ftameskulls guard this hall, attacking creatures   that can be found with a successful DC 10 Wisdom
    that enter. The flameskulls will not leave the hall.   (Perception) check. Inside the hidden compartment is a
     The charred corpse is all that remains of a wizard   tome of understanding.
    namedJakarion, who came to the Amber Temple seek­
    ing power. The flameskulls incinerated the wizard.   FORTUNES  OF RAVENLOFT
     The arrow slits look down on the temple (area XS).   If your card reading reveals that a treasure is here, it's
                                                     hidden in the miniature castle. The characters must
    TREASURE                                         smash their way into the castle to reach it.
    Although the dead wizard's spellbook didn't survive, his
    staff did. It is a staff of frost. Imprinted on it is a frag­  X21. WEST STAIRCASE
    ment of the wizard's personality. The first character who   Three 10-foot-long staircases separated by 10-foot­
    touches the staff gains the following flaw: "I crave power   square landings connect areas X18 and X36. Thick dust
    above all else, and will do anything to obtain more of it."   covering the stairs has not been disturbed in ages.
    This flaw trumps any conflicting personality trait.   north and south walls. The south door opens into area
                                                       The uppermost landing has secret doors set into its
    Xl8.  HALLWAY
   I  This twenty-foot-long, ten-foot-high hallway of bare stone  I  X19, and the north door opens into area X20.
                                                     X22.  NORTHWEST ANNEX
                                                     When one of the doors to this room is opened, read:
     has an amber door at each end.


    Area Xl 7 lies beyond the door to the east, area X21 be­  Torches in sconces illuminate a dining table in the center
    yond the door to the west.                         of the room. Covering the table is a magnificent feast
                                                       that fills the hall with the rich smells of cooked meat,
    Xl9.  POTION  STOR AGE                             sweet vegetables, piping hot gravy, and wine.

                                                                 .
     Stone blocks resembling tables stand in the center of   The ceiling here is 20 feet high. Amber door; lead south
                                                                                              · ·
                                                                            ·  ·
     this room covered in dust. Carved into the stone walls   . to a hallway'(area X18) 'and e i3 St to·ii shatter�d balco.Iiy
                                                                                     · ·
                                                              .
     are niches filled with hundreds of dusty bottles. Cobwebs   ..  : ·(area X23). ... ·  ;- · '..:-; ·: · '
                                                       The t�ble is i-e�l. but thiforches;thdeast, and the
     hang from wooden ladders that lean against the walls.   chairs are .illu�io�s created by a proira'mnied·i/lusion
                                                                            .
                                                     .
                                                                               � ' .  .  \ .... .   . �
                                                                        CHAPTER  13  I  THE-AMBER TEMPLE
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