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Hanging Corpses. Four mostly intact human corpses Guards. Two spectators float 15 feet above the floor.
are hanging from hooks mounted to the south wall. (A Supplies. Carved into the north wall are stone shelves
secret door hidden behind one hanging corpse pulls with blank spellbooks and stacks of parchment on
open to reveal a tunnel leading to area 25.) them. Mounted between the shelves are copper signs
Pneumatic Tubes. Attached to the north wall is a row of embossed with the following words in Common: "Do
thirteen copper pneumatic tubes. Empty copper canis- not remove supplies without Headmaster Blackcloak's
ters rest on a shelf under the tubes. written consent."
Secret Door. A secret door opens into a dusty hall that
The golems serve Wormriddle. If one goes berserk in
her presence, she tries to calm it. If the night hag isn't leads to area 23c.
present, the golems attack only if they're damaged. The spectators guard the supplies on the shelves and
Pneumatic Tubes. These tubes connect to various use telepathy to warn intruders not to touch anything
other locations in Dweomercore. From left to right, without presenting a written note from the headmas-
the tubes are labeled with their destinations: "Turbu- ter. If such a note is presented, the spectators study it
lence" (area 8a), "Violence" (area 8b), "Karstis" (area closely; they can recognize a forgery with a successful
8c), "Yarek" (area 8d), "Spite" (area I la), "Skrianna" Wisdom (Perception) check contested by the forger's
(area 1lb), "Vacant" (area 11c), "Cephalossk" (area lld), Intelligence (Deception) check. If the spectators believe
"Etan" (area 11e), "Nylas" (area llf), "Halaster" (area the note is genuine, they'll permit the removal of one
!Sa), "Kitchen" (area 27a), and "Study Hall" (area 39). spellbook and up to ten sheets of parchment. They at-
Treasure. Buried beneath the rotting body parts in tack anyone caught trying to steal supplies.
the barrel is a wooden coffer with tiny air holes bored
in its sides. The coffer contains an ordinary frog that TREASURE
spits out a gem of seeing the first time it's picked up by The shelves contain thirteen blank spellbooks and three
a humanoid. The frog has no other special abilities but hundred sheets of parchment. Each blank spellbook is
seems pleased to be free of the grisly barrel. worth 50 gp, and each sheet of parchment is worth 1 sp.
24. HALASTER SAYS WHAT? 26. BENT HALLWAY
Two inanimate, 9-foot-tall statues of the Mad Mage This 10-foot-high, 20-foot-wide hall is marred by an
stand in the corners of a widened section of this 10-foot- ancient excavation. At one point, drow sought to expand
high hallway. A creature that passes between the this level of the dungeon and set slaves to the task of
statues causes a sound to erupt from one statue or the hewing new passageways. The project was abandoned
other, or both. Roll a d8 and consult the Statue Sound when Halaster and his apprentices pushed the drow out.
Effects table to determine what occurs.
Each statue is a Large object with AC 15, 50 hit 26A. SLAMMING DOORS
points, and immunity to poison and psychic damage. De- The first time the characters reach the midpoint of
stroying a statue doesn't stop sound from issuing from this hall, they hear a double door slam shut, either to
its location until all its rubble is removed from the area. the northeast (30 percent chance) or the southwest
(70 percent chance). The sound is a harmless illusory
regional effect created by Halaster (see "Ha laster's
STATUE SOUND EFFECTS
Lair," page 311).
d8 Effect
One statue loudly breaks wind. 26B. ROUGH-HEWN TuNNELS
2 One statue counts down slowly from 10 to l. A cloaker recently infiltrated Dweomercore and has
3 Both statues say in unison, "BOOM-badda· taken up residence here. When it detects intruders, it
BOOM-badda!" settles on the floor and assumes the guise of a dark, dis-
carded cloak, hoping to catch its prey by surprise.
4 One statue says, "Don't forget to pick up your
participation trophy on the way out."
27. SCHOOL MEALS
5 One statue says, "Give me an H!"
6 One statue asks, "Hey, have you seen my cat?" The real Halaster has bound two barbed devils to these
chambers and tasks them with preparing meals for
7 One statue screams, "The call is coming from in-
Dweomercore's students and faculty.
side the mountain!"
Characters who examine the outermost doors (each
8 One statue says, "Die!" as it casts a power word marked with an asterisk on the map) notice thin silver
kill spell targeting the creature that triggered the
tracery and glyphs around the exterior door frames. A
sound effect. successful DC 20 Intelligence (Arcana) check reveals
that the glyphs around each door prevent devils from
25. SCHOOL SUPPLIES passing through the doorway. Scratching away any of
the glyphs breaks the magic on that door, enabling dev-
Braziers. Roaring green flames erupt from a pair of
8-foot-tall stone braziers shaped like giant chalices. ils to pass through it normally.
The flames keep this 20-foot-high room hot, dry, and 27A. KITCHEN
lit. {The braziers are built over natural gas vents in the The kitchen is tidy and filled with spicy aromas and the
floor and never go out.)
smell of charred food. It contains all the furnishings and
LEVEL 9 I DWEOMERCORE

