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Two of the five books are blank. The others include   •  Any creature that steps through the mirror is tele-
           Matrons of the Sunless Depths (a treatise on the im-  ported, along with all its worn and carried items, to
           portance of the drow matriarchy, written in Elvish by   the top of the 60-foot shaft in area 22a, whereupon the
           Vlonwelv Auvryndar), The Poison Chalice (a fictional   creature falls and takes 21 (6d6) bludgeoning damage
           tale of political intrigue in the city of Menzoberranzan,   on impact.
           written in Elvish by an unknown author), and Demonic   •  The first creature to fall for the trap triggers a magic
           Infestations (a collection of stories about demonic pos-  mouth spell in area 22a. Halaster's mouth appears
           session, written in Common). None of the books are   on a wall and says, in Common, "You fell for it! Get it?
           especially valuable.                                Fell for it?! Ha ha ha ha!"
           14D. MIRROR GATE TO LEVEL 7                        17.  THE DARK SELDARINE
           Bed. A zurkhwood bed draped by a spider silk canopy
                                                              These temples are dedicated to the Dark Seldarine,
             stands against the north wall.                   a pantheon of drow gods under Lolth. Each room has
           Mirror. A tall, rectangular mirror is mounted on the   walls that rise lS feet, then angle inward to a central
             east wall. The mirror is one of Halaster's magic gates   point 30 feet above the middle of the floor.
             (see "Gates," page 12).
                                                              17A. TEMPLE OF GHAUNADAUR
             Etched into the bottom of the mirror's stone frame are
                                                              Ghaunadaur, a god of subterranean horrors, is re-
           the letters T-U-0-Y-A-W (a reflection of W-A-Y-0-U-T).
                                                              spected and feared by many Underdark races, including
           This gate's rules are as follows:
                                                              drow. This temple contains the following features:
           •  If a creature speaks the words "Way out!" while point-
                                                              Green Slime. Each 10-foot-wide, lS-foot-high section of
             ing at the mirror, the gate opens for 1 minute.
           •  Characters must be 9th level or higher to pass through   vertical wall is covered with six S-foot-square patches
             this gate (see "Jhesiyra Kestellharp," page 10). The   of green slime (see "Dungeon Hazards" in chapter S of
                                                               the Dungeon Master's Guide).
             first creature to pass through the gate triggers an el-
                                                              Secret Door. The slime obscures a secret door. Ability
             der rune (see "Elder Runes," page 12).
                                                               checks made to search the walls for secret doors are
           •  A creature that passes through the gate appears in
             area 41 on level 7, in the closest unoccupied space   made with disadvantage until the slime is scraped off
                                                               the section of wall in which the secret door is hidden.
             next to the identical gate located there.
                                                              Altar. What appears at first viewing to be a glistening
           15.  SCREAMING SKULLS                               altar of variegated gray stone is, in fact, a hollow glass
                                                               altar with three psychic gray oozes sealed inside it.
           Collapse. The eastern branch of this hallway has col-
             lapsed. A search of the rubble yields nothing of value.   The glass altar is a Large object with AC 11, SS hit
           Skulls. The western branch contains six large piles of   points, immunity to damage from nonmagical weapons
             drow skulls (each marked with an X on map 10).   that aren't adamantine, and immunity to acid, poison,
                                                              and psychic damage.
             Muiral collected the skulls long ago, and the drow
                                                               The gray oozes attack all creatures that enter the
           have chosen not to disturb them. A creature that ap-  room using their Psychic Crush action option (see the
           proaches within S feet of a pile can hear faint, dying   "Variant: Psychic Gray Oozes" sidebar in the "Oozes"
           screams emanating from the skulls. A skull removed   entry in the Monster Manual). While contained in the al-
           from a pile falls silent.
                                                              tar, the oozes have total cover, their speed is 0 feet, and
                                                              they can't attack with their pseudopods.
           16.  FALSE MIRROR GATE
           Mirror. Mounted to the north wall above a rectangular   17B. TEMPLE OF KIARANSALEE
            dais is a 6-foot-tall oval mirror set in a stone frame   This temple of Kiaransalee, drow god of undeath, reeks
            carved to look like Halaster's yawning face, the mirror   of decay and contains the following:
            forming his wide-open mouth.                     Altar. An altar made of humanoid skulls and bones
           Dais. Etched on the floor of the dais are the words "Flat-  rests near the south wall.
             tery will get you everywhere."                  Decor and Secret Door. Embedded in the walls are
           Statues. Flanking the dais are two petrified hook   drow skeletons posed as if dancing. One skeleton
            horrors that look like carved statues. (The hook hor-  along the south wall is missing its head (behind it is a
            rors pose no danger in their current state. Casting a   secret door that won't budge).
            greater restoration spell or similar magic on one re-
                                                               Only an undead creature or a creature possessed by
            stores it to flesh and blood, whereupon it attacks.)
                                                             one can open this secret door without the aid of a knock
            The mirror looks like one of Halaster's magic gates   spell or similar magic.
           and functions similarly (see "Gates," page 12). Its   If a character kneels before the altar and offers a
           rules are as follows:                             prayer to Kiaransalee, or leaves a respectful offering on
            If a creature stands atop the dais and says something   the altar, the room grows markedly colder as the silent
            flattering about Halaster, the mirror vanishes, reveal-  ghost of a drow priestess materializes next to the altar
            ing a dusty corridor beyond that leads off into dark-  and tries to possess the nearest humanoid creature. If it
            ness. This corridor is an illusion.              succeeds, the ghost uses its host to open the secret door,


           l-EVEL 10 I MUIRAL"S  GAUNTLET
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