Page 148 - Waterdeep - Dungeon of the Mad Mage_Neat
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24.  COLLAPSED AREAS                                                   Oes10111N  Sc11R11B OF
                                                                                       House FRET,..
             A tremor caused a collapse in this section of the dun-
             geon, wrecking two rooms (areas 24a and 24c) and cre-
             ating a small maze of tunnels (area 24b).
              24A. GUARD POST
             A foul stench wafts through the double door, which
             stands ajar. This partially collapsed room is empty
              except for piles of rubble and six troglodytes wielding
              longswords and wearing breastplates (see "Gorzil's
              Gang," page 136). The troglodytes attack anything that
              isn't a troglodyte or a drow. If  the adventuring party in-
              cludes one or more drow characters or NPCs, the troglo-
              dytes bow their heads and wait for new orders, obeying
              any command from a drow that isn't clearly suicidal.

              24B. TuNNELS
              These naturally formed tunnels wind through collapsed
              rooms and hallways. The walls are composed of  jagged
              stones, and the floor throughout is silty and wet.
              24c. MORGUE
              A foul stench wafts through the double door, which
              stands ajar. Piled near the tunnels at the back of the
              room are the stripped corpses of eight drow and sixteen
              troglodytes in varying stages of decay. Feasting on the       Oes10111N Sc11R11B  OF
                                                                             House AuvRVNOllR
              remains are seven drow ghouls that were created by
              Vlonwelv to devour the dead. The ghouls retreat into the
              back tunnels when one or more drow enter the room. If
              a drow is not among those who enter, the ghouls attack.

              25. AUVRYNDAR HALL                                The statues stand atop stone plinths above the water,
                                                                facing outward. Starting with the northernmost one
              This hall was once a market where the drow kept and
                                                                and moving clockwise, the statues represent Eilistraee
              sold slaves. It now serves as House Auvryndar's main   (god of beauty, dance, and the hunt), Malyk (god of  wild
              military stronghold in Undermountain. IfVlonwelv   magic), Kiaransalee (god of undeath), Ghaunadaur (god
              Auvryndar is here, the drow priestess is seated on the
                                                                of  oozes, slimes, and all things subterranean), Zinzer-
              throne in the southern alcove (area 25b), listening tote-
                                                                 ena (god of  assassins), Vhaeraun (god of thieves), Lolth
              dious reports of the battles waging against House Freth.
                                                                (the Demon Queen of  Spiders and mother of the Dark
                                                                Seldarine) in her drow form, and Selvetarm (god of war
              25A.  HALL OF THE DARK SELDARINE
              Any character who tries to sneak into this room must   and warriors).
                                                                  This 40-foot-square slave pen has 20-foot-high walls
              succeed on a DC 13 Dexterity (Stealth) check, made
              with disadvantage due to the large number of guards.   of smooth stone. Instead of  a roof, it has a 5-foot-thick
                                                                covering of  sticky webs. The webs provide an effective
              Fountain. The centerpiece of this immense, 80-foot-
                                                                 barrier, and any creature that enters the webs or starts
                high room is a 60-foot-diameter fountain adorned with
                                                                 its turn in them is restrained. A restrained creature can
                eight statues that represent the Dark Seldarine (the
                                                                 use its action to try to pull itself out of the webs, doing
                drow pantheon). Cracked tiles fanning out from the   so with a successful DC 12 Strength (Athletics) or Dex-
               fountain form a web-like mosaic on the floor.     terity (Acrobatics) check. Each 10-foot-square section of
              Guards. Fifteen drow guards are scattered throughout   webs has AC 10, 10 hit points, vulnerability to fire, and
                the room. They defend this chamber to the death.   immunity to bludgeoning, piercing, and psychic damage.
              Giant Lizards. Two giant lizards fitted with saddles,   A sturdy iron-barred gate set into the east wall is held
                reins, and stirrups are parked in the southeast corner.   shut with an arcane lock spell that only drow can ignore.
               These docile reptiles are used as mounts by the drow   Forcing the gate open requires a successful DC 25
                scouts in area 25b and have the Spider Climb trait
                                                                 Strength (Athletics) check.
                (see the "Variant: Giant Lizard Traits" sidebar in ap-  The slave pen is lined with straw. It contains a halfting
                pendix A of  the Monster Manual).                musical quintet that the drow kidnapped just outside the
              Slave Pen. A stone enclosure in the northwest cor-  town of Daggerford. The performers call themselves the
                ner serves as a slave pen. Band music emanates   Sing-Alongs, and they're quite good. Vlonwelv makes
                from within.                                     sure that they're fed and treated well; in exchange, they
                The fountain is fed by a natural spring and provides   fill her hall with music. The members and their instru-
              the drow with a virtually endless supply of  fresh water.   ments are Peeta Brightmoon (drum), Kevin Gladriver


                                                                                      LEVEL 10  I MUJRAL'S  GAUNTLET
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