Page 167 - Waterdeep - Dungeon of the Mad Mage_Neat
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Web Cables. Both tunnels leading to the cavern are   17D.  SOUTH PERCH
             strung with web cables.                          The vrock here pays close attention to the entrance
           Crates. Dispersed throughout the cavern are ten large   to the minotaur caves south of it. The main cavern
             zurkhwood crates with mesh screens covering their   is strung with web cables, with the tunnels beyond
             open tops.                                       descending to area 7b. The vrock is too large to move
           Secret Door. A secret door is set into the floor.   through the cables.
             Each crate contains hundreds of harmless, chirping
                                                              17E. SOUTHEAST PERCH
           cave crickets, feeding from a 1-foot-deep bed of bat
                                                              The vrock stationed here keeps a close eye out for
           guano mixed with maggot-ridden offal. The cave crickets
                                                              intruders moving west from area 11. Slumped against
           are used by the drow to feed the bats in area 11.
                                                              the back wall of a small cave behind it are the skeletal
             The secret door in the floor is an 8-foot-square, 1-foot-
                                                              remains of an ettin that was killed by adventurers long
           thick  slab of  stone that pivots on a central axis. Opening
                                                              before the drow fortress was built. Six gnome skulls
           it requires a successful DC 15 Strength (Athletics)
                                                              hang from the skeletal ettin's loincloth.
           check. Applying 150 pounds of weight to either side of
           the door also causes it to swing open. Any creature that
                                                              18.  DROW F ORTRESS
           accidentally opens the door by standing on it can avoid
           a fall by making a successful DC 15 Dexterity saving   House Freth built its dark fortress in a 100-foot-high
           throw. A creature that falls through the open door drops   cavern, the roof of which is dotted with stalactites. Out-
           10 feet and lands on the claw-shaped rock formation in   side the fortress walls, the cavern floor is hidden under
           area 14, taking 3 (l d6) bludgeoning damage.       a 2-foot-thick layer of fog. The fog is absent inside the
                                                              walls and around Spiderwatch Keep, the great edifice at
           16. WEB- FILLED  CAVE                              the heart of the fortress (area 19).
                                                               There are no light sources in or around the fortress.
           This 10-foot-high cave is filled with web cables. Tucked
                                                              Anyone approaching with light draws the attention of
           in the northernmost alcove, not visible from either cave
                                                              the drow in the guard towers and the vrocks in area 17.
           entrance, is a rotting quaggoth that choked to death on
                                                               The north end of the fortress grounds is where the
           a vrock demon's poison spores (see area 17). The dead
                                                              drow cultivate food using the labor of prisoners and
           quaggoth has no treasure.
                                                              thralls. The spacious area southeast of  the keep is used
                                                              for military drills, weapon practice, and assembling be-
           17. DEMONS'  LEDGE
                                                              fore expeditions.
           Two ramps lead up to a 40-foot-high ledge that mostly
           encircles the walls of an immense, dark cavern. The   18A.  GATE T OWER
           ledge nearly surrounds the drow fortress. There are no   This tower serves as the primary entrance to the for-
           gaps in the stone where the walls of the ledge meet the   tress. A male drow mage named Llaxdorl Freth (Ere-
           walls of  the fortress.                            lal's cousin) stands watch on the roof, and eight male
             Five vrocks are perched on the ledge, one each at   drow are on guard inside.
           locations 17a through 17e. These demons were sum-   Characters brought to the fortress as prisoners are
           moned by Drivvin Freth, and they obey only his com-  stripped of their weapons and spellcasting implements
           mands. The vrocks use their darkvision to scan the   as they pass through the tower. They are then detained
           cavern for intruders.                              in the courtyard until Riina Freth (see area 19c) decides
             When a vrock sees something suspicious, it emits   their fate. Prisoners with no obvious value to the drow
           a loud screech that can be heard throughout areas 10   are sent to the slave pens (areas 18g and 18h). Everyone
           through 19, alerting all creatures in those locations. The   else is brought to Erelal Freth in area 19k for further
           demons then eagerly  join any battle that erupts.   questioning.
                                                               Treasure. Llaxdorl carries a spellbook bound in spi-
           17A.  NORTHEAST PERCH
                                                              der chitin that contains all the spells he has prepared,
           The vrock perched here focuses its attention on the   plus color spray, haste, and spider  climb. Fastened to his
           ramp leading up to this area.                      robes is an obsidian scarab engraved with the insignia
                                                              of House Freth (25 gp) and a spider silk pouch contain-
           17B.  NORTH PERCH
                                                              ing two blue spinels (500 gp each).
           In addition to guarding this section of the ledge, the
           vrock here watches for trouble in the east moss garden   18B. NORTHEAST TOWER
           of area 18i, and listens for intruders in areas 15 and 16.   This tower has a mjlle drow mage named Ulvir Bar-
           Web cables in the tunnels leading to those two locations   rek'zorn on the rabf and eight male drow inside. In addi-
           prevent the vrock from exploring them.             tion to defending the tower, these drow are responsible
                                                              for quelling uprisings in the nearby slave pen {area 18g).
           17C.  NORTHWEST PERCH
                                                               Treasure. Ulvir carries a black, leather-bound spell-
           The vrock perched here is gnawing on a dead troglo-
                                                              book adorned with silver web filigree. It  contains all
           dyte. It has fashioned a nest for itself from the bones of
                                                              the spells he has prepared, plus gaseous form, magic
           troglodyte children snatched from the fungi gardens 30
                                                              weapon, and Tasha's hideous laughter.
           feet below (area 18i).

           LEVEL 12 I MAZ.£  LEVEL
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