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18C. NORTHWEST TOWER                                FORTRESS  DEFEN SES
              This tower has a male drow mage named Vrebbeth Im-  The 30-foot-tall outer walls and the 40-foot-high towers
              phiz'zal on the roof  and eight male drow inside. In addi-  that stand along them are fashioned from smooth black
              tion to defending the tower, these drow are responsible   stone. The tops of  the walls are tapered and lined with
              for quelling uprisings in the nearby slave pen (area 18h)   5-foot-tall stone spikes spaced 10 feet apart. The spikes
                                                                  have sticky webs strung between them like barbed wire to
              and gardens (area 18i).                             hinder creatures attempting to cross over. For the effects
               Treasure. Vrebbeth carries a spellbook bound in    of  sticky webs, see "Dungeon Hazards" in chapter S of  the
              stitched grimlock flesh that contains all the spells he   Dungeon Master's Guide.  Each tower has a flat roof  encir·
              has prepared, plus arcane Jock, gust of  wind, and sleep.   cled by crenellated battlements.
              Fastened to his robes is a bone scroll tube that holds a   If  an alarm is raised, the residents of  the fortress mo-
              spell scroll of  telekinesis.                       bilize quickly. Twenty drow emerge from the barracks in
                                                                  areas l 8e and l 8f, joining Riina  Freth  (from area l 9c) and
              18D.  SOUTH TOWER                                   four drow elite warriors (from area 19a). These drow take
              This tower has a male drow mage named Yrrlcheb      up defensive positions in the courtyard, spreading out to
              Beltorzza on the roof and eight male drow inside.   dilute the effect of  area attacks. Against unusually strong
                                                                  foes,  Riina releases the prisoners in areas 18g and l 8h,
               Treasure. Yrrlcheb carries a spellbook bound in sup-
              ple fiumph hide that contains all the spells he has pre-  forcing them to fight for House Freth. But the moment
                                                                  the fight turns against the drow, the prisoners turn against
              pared, plus  jump, mirror  image, and sending. Fastened   their captors.
              to his robes is a spider silk pouch holding 31  pp.   In addition to the drow in the courtyard, invaders must
                                                                  contend with the drow in the guard towers, who can target
              18E. SOUTH BARRACKS
                                                                  creatures both inside and outside the courtyard. Each of
              This 20-foot-high curved structure has a stone door with   the guard towers (areas l 8a through l 8d) is utilitarian
              no lock. The building houses ten off-duty male drow   and unfurnished. A tower has the following features
              who are variously spending their idle hours sharpening   and defenses:
              and poisoning their weapons, eating, or meditating on   •  The tower's stone doors are reinforced and barred
              curved stone benches spaced along the walls.          from the inside. Siege weapons are needed to break
                                                                    them down.
              18F.  NORTH BARRACKS                                •  Arrow slits on the first and second floors provide
  I           This building and its residents are identical to area 18e.   three-quarters cover to those standing behind them. The
                                                                    rooftop battlements provide variable cover, depending
              18G.  GARDEN SLAVE PEN                                on the angle of  attack.
              The foul stench of troglodytes is obvious to any char-  •  Iron ladders and trapdoors connect each level of  a tower,
              acters who approach this 40-foot-square enclosure,    and the trapdoor in the roof can be bolted shut from
              which has 20-foot-high walls of  smooth stone, an iron-  below. Breaking through a bolted trapdoor requires a
              barred gate, and a 5-foot-thick roof  of sticky webs with   successful DC 27 Strength (Athletics) check.
              five giant spiders atop it. The pen currently holds five   •  Each tower contains eight male drow (four on each of
              adult troglodytes and four troglodyte children (Small   the first and second floors) who fire light crossbows
                                                                    through the arrow slits. This attack is the same as the
              noncombatants), as well as a minotaur chained to the
                                                                    drow's hand crossbow attack, except it has a range of
              ground. The minotaur's horns have been sawed off, and   80/320 feet and deals 6 (ld8 + 2)  piercing damage.
              prolonged exposure to the troglodytes' stench has ren-  •  A male drow mage stands watch on the rooftop.
              dered the minotaur immune to its effects.             Characters who have House Freth escorts or who wear
               The spiders attack anyone who tries to tear through   clever drow disguises can approach the fortress openly.
              the webs or free the slaves trapped in the pen.     The mage atop the gate tower (area 18a) demands to
               Any creature that enters the webs or starts its turn   know who they are and why they have come, granting entry
              in them is restrained. A restrained creature can use its   only if their answers raise no suspicions. As the visitors
              action to try to pull itself out of the webs, doing so with a   make their way through the tower, the drow mage sum·
              successful DC 12 Strength (Athletics) or Dexterity (Ac-  mons a quasit and instructs it to notify Riina Freth of  the
              robatics) check. Each 10-foot-square section of webs has   new arrivals. The quasit assumes bat form and flies to area
              AC 10, 10 hit points, vulnerability to fire, and immunity   19c to deliver the news. Riina decides what to do with any
              to bludgeoning, piercing, and psychic damage.       visitors and leads those who seek an audience with her
               The pen's sturdy iron gate is held shut with an arcane   sister, Erelal, to area 19k.
              lock spell that only drow (including drow characters)
              can ignore. Forcing it open requires a successful DC 25   19, 30 hit points, resistance to fire and piercing damage,
              Strength (Athletics) check.                        and immunity to poison and psychic damage.
                Prisoners. The drow use the troglodytes to tend their
              gardens (area 18i). The minotaur is too violent to be   18H.  GOBLIN SLAVE PEN
              enslaved, so the drow are starving it until it either capit-  This pen has the same features as area 18g, except that
              ulates or grows so weak that the troglodytes can kill and   the stench of troglodytes is absent here, and there are
              devour it. The minotaur is restrained but can butt foes   no giant spiders on the web roof. The contents of the
              with its head instead of making gore attacks, dealing 11   pen are as follows:
              (2d6 + 4) bludgeoning damage on a hit. Its thick chains   Goblins. Twelve armed but weary-looking goblins are
              require a successful DC 30 Strength (Athletics) check   gnawing on bones and resting on straw pallets.
              to break, or they can be attacked. The chains have AC

                                                                                            LEVEL 12  I MAZE  l.EV!::l.
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