Page 169 - Waterdeep - Dungeon of the Mad Mage_Neat
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Refuse. The pen is littered with the skulls and bones of ets, each containing 10 days of rations (dry moss and
deep gnomes and goblins, as well as a few drow who mushrooms), and one hundred full water skins.
angered Erelal Freth.
1
19C. CASTELLAN S QUARTERS
The drow use these goblin slaves as laborers. Each
The stone door has an arcane lock spell cast on it that
goblin suffers from two levels of exhaustion. The goblins
only drow wearing the obsidian insignia scarabs of
cower and beg for their lives when faced with possible
House Freth can ignore. These well-appointed quarters
harm. Despite their pitiable appearance, they can't be
belong to the fortress castellan, Riina Freth, a drow
trusted and will do anything to survive, including betray-
elite warrior with 110 hit points, and the younger sister
ing and eating their liberators.
to Erelal Freth. This area has the following features:
181. GARDENS Hole. A 2-foot-diameter hole is cut through the roof. The
These earthen fields provide much of the food that hole, 20 feet above the floor, allows quasits in bat form
feeds House Freth's forces in Undermountain. Edible to deliver messages to Riina from the gate tower (area
moss is grown in the east garden, while the other two 18a). A Small creature can slip through the hole eas-
gardens contain rows of barrelstalks and bluecaps (see ily, and a Medium creature can do so with a successful
"Fungi," page 59). DC 17 Dexterity (Acrobatics) check.
Tending each garden are two adult troglodytes and Cabinet. A slender, glass-fronted cabinet made of black
three troglodyte children (Small noncombatants) that wood and inlaid with silver, web-like tracery stands
work under the watchful gaze of a male drow overseer. across from the door.
The vrocks in area 17b and 17c swoop down and attack Hammock. A spider silk hammock hangs to the west.
any slave that refuses to work or any creatures that Chest. A padlocked iron chest to the east has a lid em-
threaten the overseer. bossed with tiny spiders.
Riina carries the key to the padlocked chest, or the
19. SPIDERWATCH KEEP
lock can be picked with a successful DC 20 Dexterity
Fashioned from seamless black stone with veins of sil- check using thieves' tools.
ver running through it, this windowless edifice bears a Treasure. The chest contains 800 gp, six zircons (50
striking resemblance to a crouching spider. From here, gp each), four garnets (100 gp each), a topaz (500 gp),
Erelal Freth oversees all House Freth ventures in Un- and two potions of healing.
dermountain, with her brother Drivvin as her advisor. The cabinet contains twenty flasks, each one holding
The central oval of the keep (areas 19e through 19k) five applications of drow poison (see "Poisons" in chap-
has 15-foot-high walls and a 30-foot-high domed roof. ter 8 of the Dungeon Master's Guide).
The attached outer structures (areas 19a through 19d) Riina wears a platinum helm shaped like a spider with
have 10-foot-high walls and 20-foot-high domed roofs. eightjet orbs for eyes (2,500 gp) and a spider silk cloak
All outer doors are held shut with arcane lock spells (50 gp). Fastened to her cloak is an obsidian scarab en-
that only drow wearing the obsidian insignia scarabs of graved with the insignia of House Freth (25 gp).
House Freth can ignore. A successful DC 25 Strength
(Athletics) check is needed to force open such a door. l9D. ARMORY
The inner doors have no locks. The stone door has an arcane lock spell cast on it that
When an alarm sounds outside, the occupants of the only drow wearing the obsidian insignia scarabs of
keep prepare for battle but remain where they are. They House Freth can ignore. The back wall is lined with
cannot be surprised, and any ability checks to convince boxes arrayed on shelves. Inside these boxes are thirty
residents that intruding characters are not a threat are shortswords, thirty hand crossbows, and several hun-
made with disadvantage. This state of battle readiness dred hand crossbow bolts.
is maintained until Riina Freth tells occupants of the
fortress that it is secure. 19E. HALL OF SPIDERS
This dark hallway crawls with hundreds of harm-
19A. ELITE BARRACKS less spiders.
Four off-duty female drow elite warriors are stationed Visitors to the keep are led down the hall to area 19k
here: Ilanlue and Sabatrin Freth (the third and fifth of to meet with Erelal and Drivvin. The footfalls of pass-
Erelal's seven daughters), Iymn Vrindolin, and Mircolar ersby alert the guests in area 19f, who emerge from
Do'ett. They spend their idle hours sharpening and poi- their quarters to greet and assess new arrivals.
soning their weapons, eating, sparring, or meditating on
curved stone benches spaced along the walls. 19F. GUEST BEDROOM
Treasure. Each warrior wears an obsidian scarab en- Emissaries. Maleen Shadowdusk (CE female Illuskan
graved with the insignia of House Freth (25 gp). human mage) and Tendra Nightblade (CE female 11-
luskan human assassin) dwell here.
19B. STORES
Furnishings. The furnishings, made of zurkhwood,
The stone door to this curved structure has an arcane include a large bed with spider silk sheets and
lock spell cast on it that only drow wearing the obsidian an armoire.
insignia scarabs of House Freth can ignore. This cham- Light. A shuttered lantern with a continual flame spell
ber contains stone shelves lined with provisions for the cast on it hangs above the bed.
guards of the stronghold: two hundred spider silk pack-
LEVEL. 12 l MAZE LEVEL.
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