Page 169 - Waterdeep - Dungeon of the Mad Mage_Neat
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Refuse. The pen is littered with the skulls and bones of   ets, each containing 10 days of  rations (dry moss and
             deep gnomes and goblins, as well as a few drow who   mushrooms), and one hundred full water skins.
             angered Erelal Freth.
                                                                              1
                                                              19C.  CASTELLAN S QUARTERS
            The drow use these goblin slaves as laborers. Each
                                                              The stone door has an arcane lock spell cast on it that
           goblin suffers from two levels of exhaustion. The goblins
                                                              only drow wearing the obsidian insignia scarabs of
           cower and beg for their lives when faced with possible
                                                              House Freth can ignore. These well-appointed quarters
           harm. Despite their pitiable appearance, they can't be
                                                              belong to the fortress castellan, Riina Freth, a drow
           trusted and will do anything to survive, including betray-
                                                              elite warrior with 110 hit points, and the younger sister
           ing and eating their liberators.
                                                              to Erelal Freth. This area has the following features:
           181. GARDENS                                      Hole. A 2-foot-diameter hole is cut through the roof. The
           These earthen fields provide much of the food that   hole, 20 feet above the floor, allows quasits in bat form
           feeds House Freth's forces in Undermountain. Edible   to deliver messages to Riina from the gate tower (area
           moss is grown in the east garden, while the other two   18a). A Small creature can slip through the hole eas-
           gardens contain rows of  barrelstalks and bluecaps (see   ily, and a Medium creature can do so with a successful
           "Fungi," page 59).                                  DC 17 Dexterity (Acrobatics) check.
            Tending each garden are two adult troglodytes and   Cabinet. A slender, glass-fronted cabinet made of black
           three troglodyte children (Small noncombatants) that   wood and inlaid with silver, web-like tracery stands
           work under the watchful gaze of a male drow overseer.   across from the door.
           The vrocks in area 17b and 17c swoop down and attack   Hammock. A spider silk hammock hangs to the west.
           any slave that refuses to work or any creatures that   Chest. A padlocked iron chest to the east has a lid em-
           threaten the overseer.                              bossed with tiny spiders.
                                                               Riina carries the key to the padlocked chest, or the
           19.  SPIDERWATCH KEEP
                                                             lock can be picked with a successful DC 20 Dexterity
           Fashioned from seamless black stone with veins of  sil-  check using thieves' tools.
           ver running through it, this windowless edifice bears a   Treasure. The chest contains 800 gp, six zircons (50
           striking resemblance to a crouching spider. From here,   gp each), four garnets (100 gp each), a topaz (500 gp),
           Erelal Freth oversees all House Freth ventures in Un-  and two potions of  healing.
           dermountain, with her brother Drivvin as her advisor.   The cabinet contains twenty flasks, each one holding
            The central oval of  the keep (areas 19e through 19k)   five applications of drow poison (see "Poisons" in chap-
           has 15-foot-high walls and a 30-foot-high domed roof.   ter 8 of the Dungeon Master's Guide).
           The attached outer structures (areas 19a through 19d)   Riina wears a platinum helm shaped like a spider with
           have 10-foot-high walls and 20-foot-high domed roofs.   eightjet orbs for eyes (2,500 gp) and a spider silk cloak
            All outer doors are held shut with arcane lock spells   (50 gp). Fastened to her cloak is an obsidian scarab en-
           that only drow wearing the obsidian insignia scarabs of   graved with the insignia of House Freth (25 gp).
           House Freth can ignore. A successful DC 25 Strength
           (Athletics) check is needed to force open such a door.   l9D. ARMORY
          The inner doors have no locks.                     The stone door has an arcane lock spell cast on it that
            When an alarm sounds outside, the occupants of the   only drow wearing the obsidian insignia scarabs of
           keep prepare for battle but remain where they are. They   House Freth can ignore. The back wall is lined with
           cannot be surprised, and any ability checks to convince   boxes arrayed on shelves. Inside these boxes are thirty
           residents that intruding characters are not a threat are   shortswords, thirty hand crossbows, and several hun-
          made with disadvantage. This state of battle readiness   dred hand crossbow bolts.
          is maintained until Riina Freth tells occupants of the
          fortress that it is secure.                        19E.  HALL OF SPIDERS
                                                             This dark hallway crawls with hundreds of harm-
          19A.  ELITE BARRACKS                               less spiders.
          Four off-duty female drow elite warriors are stationed   Visitors to the keep are led down the hall to area 19k
          here: Ilanlue and Sabatrin Freth (the third and fifth of   to meet with Erelal and Drivvin. The footfalls of pass-
          Erelal's seven daughters), Iymn Vrindolin, and Mircolar   ersby alert the guests in area 19f, who emerge from
          Do'ett. They spend their idle hours sharpening and poi-  their quarters to greet and assess new arrivals.
          soning their weapons, eating, sparring, or meditating on
          curved stone benches spaced along the walls.       19F.  GUEST BEDROOM
            Treasure. Each warrior wears an obsidian scarab en-  Emissaries. Maleen Shadowdusk (CE female Illuskan
          graved with the insignia of House Freth (25 gp).     human mage) and Tendra Nightblade (CE female 11-
                                                               luskan human assassin) dwell here.
          19B.  STORES
                                                             Furnishings. The furnishings, made of zurkhwood,
          The stone door to this curved structure has an arcane   include a large bed with spider silk sheets and
          lock spell cast on it that only drow wearing the obsidian   an armoire.
          insignia scarabs of House Freth can ignore. This cham-  Light. A shuttered lantern with a continual flame spell
          ber contains stone shelves lined with provisions for the   cast on it hangs above the bed.
          guards of the stronghold: two hundred spider silk pack-

          LEVEL. 12  l  MAZE LEVEL.
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