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looking forward to the prisoners' executions. If  a fight   Scrying Eye. When the characters enter this area for
           breaks out here, the githyanki in area 30 investigate.   the first time, they see one ofHalaster's scrying eyes
             A detect magic spell reveals an aura of  divination   floating in the middle of the cavern (see "HaJaster's
           magic around each green crystal. Whenever a cell door   Lair," page 311). It studies the characters for a min-
           is opened, the crystal above the doorway to that cell   ute or two before disappearing.
            goes dark until the door closes. This is true regardless   Blood. The floor is stained with pools of dry blood.
            of which of a cell's two doors is opened. When Aruut   Altar. An 8-foot-high, rune-etched stone altar is situated
            and Yangol see a crystal go dark, they enter the cell to   in an alcove. It's topped with a life-size statue of a dag-
            make sure nothing is amiss.                         ger-wielding githyanki warrior slaying a mind flayer.
             Treasure. Each githyanki gish carries a Stardock rod   The engravings on the altar, written in Gith, tell the
           (see "Stardock Rods," page 214).                   story of how the githyanki freed themselves from the
                                                              yoke of their illithid masters, shattered the mind flayer
            30. WARRIOR TRAINING
                                                              empires across the multiverse, and carved out their
           This area extends under area 31, as indicated on map   own kingdom on the Astral Plane under the rulership
            16. Characters who listen at a door to this room before   of Vlaakith the Lich-Queen. The altar conveniently
           entering hear a female voice barking commands in Gith   omits any mention of the githzerai, but specific mention
            and the sound of warriors in training. The chamber con-  is made of Gith, the githyanki champion who led her
            tains the following:                              people to freedom, and the sacrifices she made to en-
                                                              sure the future of her people. The statue atop the altar
            Githyanki. A female githyanki knight named Saziq
             leads six githyanki warriors (three females and three   depicts Gith slaying an illithid oppressor to win her
                                                              own freedom.
             males) in weapon drills.
            Training Equipment. Thirty straw dummies shaped
             like illithids are arranged throughout the cavern.   AFTERMATH
             Racks of  ropes and weights line the walls.      If  the party defeats Al'chaia and leaves Urion in charge,
            Secret Trapdoor. A secret trapdoor in the 30-foot-high   the Crystal Labyrinth and Stardock remain largely
             ceiling leads to area 31. The trapdoor is a 3-foot-  unchanged in the short term. Fearing that his betrayal
             square stone slab that requires a successful DC 13   of Al'chaia might become known, Urion orders his war-
             Strength (Athletics) check to push open.         riors to kill the characters if  they ever cross paths with
             If  combat breaks out here, the githyanki gish in area   the githyanki again.
            29d come to investigate. The githyanki attack anyone   If  the characters wipe out the githyanki and the red
            they perceive as an intruder and fight until five of  their   dragons, the mind flayers from level 17 are quick to take
            number fall, after which the rest retreat to area 2lb.   over the Crystal Labyrinth. If  they acquire a Stardock
             The straw dummies are used for combat practice.   rod, the illithids conquer the asteroid as well, hoping to
            Each is a Medium object with AC 10, 10 hit points, im-  commandeer the next astral vessel or spelljammer  ship
            munity to poison and psychic damage, and vulnerability   that comes to Stardock and invade new worlds.
            to fire damage.                                     The characters can secure Stardock as a base once
                                                              the githyanki, dragons, and mind flayers are no longer
            TREASURE                                          threats. The asteroid is a quiet place most of the time,
            Saziq's plate armor is set with eight red-brown carne-  far removed from the perils and politics of  Toril. The
            lians (50 gp each) and four deep green spinels (100 gp   peace is interrupted every month or so by the arrival
            each). She also wears a plumed helm encrusted with   of  a spelljamming vessel bearing provisions gathered
            eight citrines (50 gp each).                      from far-flung worlds. Such a vessel might be crewed by
                                                              githyanki, gnomes, or some other spacefaring race.
            31.  OBSERVATION ROOM                               About once a year, a githyanki-crewed astral ship de-
                                                              livers young githyanki to the creche. A githyanki astral
            This room is devoid of furnishings and occupants. Four
            2-foot-long, 6-inch-wide window slits look out toward the   ship doesn't travel through space but rather shifts in
            starry void of  space.                            and out of  the Astral Plane, appearing literally out of no-
             A secret trapdoor in the floor opens into the ceiling   where next to the asteroid's dock and disappearing back
                                                              into the silvery void once its delivery is complete. If  the
            of area 30. The trapdoor is a 3-foot-square stone slab   githyanki discover that Creche K'liir has fallen, they re-
            that requires a successful DC 13 Strength (Athletics)   treat to the Astral Plane and return in short order with
            check to lift.
                                                              an overwhelming force to recapture the asteroid.
                                                                Halaster cares more about the Crystal Labyrinth than
            32. G RADUATION CHAMBER
                                                              he does about Stardock. Suddenly unhappy with the
            Githyanki who attain the rank of warrior by hunting   "renovations" the githyanki have made, the Mad Mage
            down and killing their first mind flayer are celebrated   might assert his control over the labyrinth and reshape
            here. This cavern is also used for demonstrations of   it to suit his whims.
            githyanki battle prowess, during which prisoners are ex-
            ecuted by githyanki knights while young warriors cheer.
             This cavern has the following features:




            LEVEL 16  I CRYSTAL LABYRINTH
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