Page 219 - Waterdeep - Dungeon of the Mad Mage_Neat
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The githyanki fight intruders until six or more of them TREASURE
fall. The remaining warriors then retreat to area 27. The Al'chaia's plate armor is set with eight black jaspers (50
githyanki knight and the red dragon in area 21a investi- gp each), eight red tourmalines (100 gp each), and four
gate any combat or other disturbance in this area. topazes (500 gp each).
Treasure. There are five Dragonchess sets here. Each The chest is locked. Al'chaia hides the key to the chest
set has transparent crystal pieces and is worth 250 gp. in the sphincter-like maw of the stuffed mind flayer head
closest to the chest. A successful DC 25 Dexterity check
22. AL'CHAIA's Qu _ A _ RT _ ER _ s ____ _ using thieves' tools picks the lock, and a successful DC
Al'chaia commands the githyanki forces in the Crystal 30 Strength (Athletics) check forces the chest open. A
Labyrinth and Creche K'liir. This room serves as her knock spell or similar magic also opens it. The chest is
quarters. The chamber's contents are as follows: a Small object with AC 19, 22 hit points, and immunity
to poison and psychic damage. It contains 900 gp, a
Al'chaia. Al'chaia, a githyanki knight with 140 hit manual of gainful exercise, a tome of clear thought, and
points, stands at a 5-foot-diameter round table in the a Stardock rod (see "Stardock Rods," page 214).
center of the room, poring over reports written in Gith
that document recent clashes with the mind fl.ayers 23. OBSERVATION ROOM
on level 17. ------------
Dragon. Zolcharrx, a female young red dragon, This unoccupied room has four 2-foot-long, 6-inch-
is curled up in a corner of the room, watching wide window slits that reveal starry space beyond. The
githyanki observe incoming vessels from here.
Al'chaia wearily.
Furnishings. A huge, well-carved canopy bed standing A secret trapdoor in the floor opens into the ceiling of
area 24. From here, it's a 30-foot drop to the floor of that
against one wall has a small, shiny, black metal chest
next to it (see "Treasure" below). Mounted on other chamber. The trapdoor is a 3-foot-square stone slab that
walls are thirteen stuffed mind fl.ayer heads. can be lifted with a singular or combined Strength of 15
or higher.
Secret Trapdoor. A secret trapdoor in the floor under
the table opens into the ceiling of area 2lb. The trap- 24. KNIGHTS' Qu .._A _ RT _ ER _ S ____ _
door is a 3-foot-square stone slab that requires a suc-
cessful DC 13 Strength (Athletics) check to lift. This area extends under area 23, as indicated on map
16. This chamber contains the following:
The characters can avoid a fight here if they quickly in-
form Al'chaia, in Draconic or Gith, that Urion (see area Knights. Two male githyanki knights named Kr'rison
10) wants her dead. Al'chaia thanks them for the infor- and Vlaadric are engaged in an argument that's on the
mation. She then promises the characters safe passage verge of coming to blows.
back to and through the Crystal Labyrinth, provided Beds. Four stone-framed beds line the south wall.
they leave Creche K'liir as soon as they complete "one Secret Trapdoor. A secret trapdoor in the 30-foot-high
small task" for her. ceiling leads to area 23. The trapdoor is a 3-foot-
If the characters are reluctant to accept her terms, square stone slab that requires a successful DC 13
Al'chaia offers them a manual of gainful exercise or a Strength (Athletics) check to lift.
tome of clear thought if they can get more information If the characters get close to this area without alerting
out of her githzerai prisoner, Ezria. Specifically, she
the githyanki, they hear the two arguing in Gith about
wants to know why he's in Undermountain and how which one of them deserves "Al'chaia's magic books." If
many other githzerai are with him. A successful DC 19 attacked, Kr'rison and Vlaadric fight together until one
Wisdom (Insight) check reveals that Al'chaia has no in-
falls. The other then retreats to area 27.
tention of upholding her end of any deal.
If the characters agree to question Ezria, Al'chaia and TREASURE
Zolcharrx escort them to the prison (area 29b) to meet Kr'rison's plate armor is set with six red-brown carne-
the prisoner. If the characters obtain the information lians (50 gp each) and four ambers (100 gp each). Vlaad-
Al'chaia requested, she and Zolcharrx usher characters ric's plate armor is set with eight chalcedonies (50 gp
from the prison to area 20, where Al'chaia pretends the each) and two aquamarines (500 gp each).
books are located. She then shouts for Ashtyrranthor
before she and Zolcharrx attack. Ashtyrranthor joins the 25. MEMORIAL HALL
fight ld4 + 1 rounds later.
Al'chaia fights until reduced to 90 hit points or fewer, The names of githyanki who died hunting illithids on To-
then flees. Zolcharrx, ever loyal, fights to the death to ri! are carved in neat rows on the walls of this chamber.
The longest wall is dominated by a relief carving of a
cover Al'chaia's escape.
Characters who understand the Gith language can githyanki soldier battling three mind fl.ayers.
translate the battle reports in Al'chaia's custody with
a successful DC 15 Intelligence (Investigation) check.
Doing so reveals how many githyanki are currently The characters hear a lot of clatter as they approach
stationed on level 17 of Undermountain, as well as the this area, which extends under area 15a (as indicated on
names of the githyanki leaders on that level. map 16). The kitchen contains the following:
Cooks. Four githyanki warriors (two females and two
males) prepare a large meal, moving between a pair
LEVEL 16 I CRYSTAL LABYRINTH

