Page 219 - Waterdeep - Dungeon of the Mad Mage_Neat
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The githyanki fight intruders until six or more of them   TREASURE
            fall. The remaining warriors then retreat to area 27. The   Al'chaia's plate armor is set with eight black jaspers (50
            githyanki knight and the red dragon in area 21a investi-  gp each), eight red tourmalines (100 gp each), and four
            gate any combat or other disturbance in this area.   topazes (500 gp each).
             Treasure. There are five Dragonchess sets here. Each   The chest is locked. Al'chaia hides the key to the chest
            set has transparent crystal pieces and is worth 250 gp.   in the sphincter-like maw of the stuffed mind flayer head
                                                              closest to the chest. A successful DC 25 Dexterity check
            22. AL'CHAIA's Qu _ A _ RT _ ER _ s  ____  _      using thieves' tools picks the lock, and a successful DC
            Al'chaia commands the githyanki forces in the Crystal   30 Strength (Athletics) check forces the chest open. A
            Labyrinth and Creche K'liir. This room serves as her   knock spell or similar magic also opens it. The chest is
            quarters. The chamber's contents are as follows:   a Small object with AC 19, 22 hit points, and immunity
                                                              to poison and psychic damage. It contains 900 gp, a
            Al'chaia. Al'chaia, a githyanki knight with 140 hit   manual of  gainful exercise, a tome of  clear thought, and
             points, stands at a 5-foot-diameter round table in the   a Stardock  rod (see "Stardock Rods," page 214).
             center of the room, poring over reports written in Gith
             that document recent clashes with the mind fl.ayers   23.  OBSERVATION ROOM
             on level 17.                                                        ------------
            Dragon. Zolcharrx, a female young red dragon,     This unoccupied room has four 2-foot-long, 6-inch-
             is curled up in a corner of the room, watching   wide window slits that reveal starry space beyond. The
                                                              githyanki observe incoming vessels from here.
             Al'chaia wearily.
            Furnishings. A huge, well-carved canopy bed standing   A secret trapdoor in the floor opens into the ceiling of
                                                              area 24. From here, it's a 30-foot drop to the floor of that
             against one wall has a small, shiny, black metal chest
             next to it (see "Treasure" below). Mounted on other   chamber. The trapdoor is a 3-foot-square stone slab that
             walls are thirteen stuffed mind fl.ayer heads.   can be lifted with a singular or combined Strength of 15
                                                              or higher.
            Secret  Trapdoor. A secret trapdoor in the floor under
             the table opens into the ceiling of area 2lb. The trap-  24. KNIGHTS' Qu .._A _ RT _ ER _ S  ____  _
             door is a 3-foot-square stone slab that requires a suc-
             cessful DC 13 Strength (Athletics) check to lift.   This area extends under area 23, as indicated on map
                                                               16. This chamber contains the following:
             The characters can avoid a fight here if they quickly in-
            form Al'chaia, in Draconic or Gith, that Urion (see area   Knights. Two male githyanki knights named Kr'rison
            10) wants her dead. Al'chaia thanks them for the infor-  and Vlaadric are engaged in an argument that's on the
            mation. She then promises the characters safe passage   verge of  coming to blows.
            back to and through the Crystal Labyrinth, provided   Beds. Four stone-framed beds line the south wall.
            they leave Creche K'liir as soon as they complete "one   Secret  Trapdoor. A secret trapdoor in the 30-foot-high
            small task" for her.                                ceiling leads to area 23. The trapdoor is a 3-foot-
             If  the characters are reluctant to accept her terms,   square stone slab that requires a successful DC 13
            Al'chaia offers them a manual of  gainful exercise or a   Strength (Athletics) check to lift.
            tome of  clear thought if they can get more information   If  the characters get close to this area without alerting
            out of her githzerai prisoner, Ezria. Specifically, she
                                                               the githyanki, they hear the two arguing in Gith about
            wants to know why he's in Undermountain and how   which one of them deserves "Al'chaia's magic books." If
            many other githzerai are with him. A successful DC 19   attacked, Kr'rison and Vlaadric fight together until one
            Wisdom (Insight) check reveals that Al'chaia has no in-
                                                               falls. The other then retreats to area 27.
            tention of upholding her end of any deal.
             If  the characters agree to question Ezria, Al'chaia and   TREASURE
            Zolcharrx escort them to the prison (area 29b) to meet   Kr'rison's plate armor is set with six red-brown carne-
            the prisoner. If  the characters obtain the information   lians (50 gp each) and four ambers (100 gp each). Vlaad-
            Al'chaia requested, she and Zolcharrx usher characters   ric's plate armor is set with eight chalcedonies (50 gp
            from the prison to area 20, where Al'chaia pretends the   each) and two aquamarines (500 gp each).
            books are located. She then shouts for Ashtyrranthor
            before she and Zolcharrx attack. Ashtyrranthor joins the   25. MEMORIAL HALL
            fight ld4 + 1 rounds later.
             Al'chaia fights until reduced to 90 hit points or fewer,   The names of  githyanki who died hunting illithids on To-
            then flees. Zolcharrx, ever loyal, fights to the death to   ri! are carved in neat rows on the walls of  this chamber.
                                                               The longest wall is dominated by a relief carving of a
            cover Al'chaia's escape.
              Characters who understand the Gith language can   githyanki soldier battling three mind fl.ayers.
            translate the battle reports in Al'chaia's custody with
            a successful DC 15 Intelligence (Investigation) check.
            Doing so reveals how many githyanki are currently   The characters hear a lot of  clatter as they approach
            stationed on level 17 of  Undermountain, as well as the   this area, which extends under area 15a (as indicated on
            names of the githyanki leaders on that level.      map 16). The kitchen contains the following:
                                                               Cooks. Four githyanki warriors (two females and two
                                                                males) prepare a large meal, moving between a pair


            LEVEL 16 I CRYSTAL LABYRINTH
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