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15.  GITHYANKI TRAINEES                            16B. NURSERY GUARDIANS
                                                              Two githyanki knights, a male named Ir'rigo and a fe-
           Githyanki children are brought to the creche to grow,
           train, and study in these connected caverns.       male named Kritinaya, sleep in wooden beds against the
                                                              walls. Any loud noise wakes the knights, who fight to the
           15A. TRAINING AREA                                 death against intruders.
                                                                Treasure. Ir'rigo's plate armor is set with six orange
           If  the characters make any loud noise here, the
           githyanki knight in area 15b investigates. This cavern   carnelians (50 gp each) and six amethysts (100 gp each).
                                                              Kritinaya's plate armor is set with eight lapis lazuli gem-
           has the following features:
                                                              stones (50 gp each) and two blue spinels (500 gp each).
           Straw Dummies. Straw dummies crafted to resemble
             mind flayers stand near the center of the chamber.   17. WAR WIZARDS
           Apparatus. A large climbing apparatus made of  black
             steel is mounted to one wall.                    Gish live and train in this section of  Creche K'liir.
           Inscriptions. Gith inscriptions cover the remaining   17A.  GISH STUDY
             walls. (They recount crimes perpetrated by the githze-
             rai and the mind flayers against the githyanki.)   Furnishings. Six cushioned chairs form a circle around
                                                                a brazier of purple fire at the center of  the room.
             The straw dummies are used for combat practice.   Gish. A female githyanki gish (see appendix A) named
           Each is a Medium object with AC 10, 10 hit points, im-
                                                                Vheza sits in one chair, reading a tome.
           munity to poison and psychic damage, and vulnerability
           to fire damage.                                     If  Vheza sees intruders, she flees to area 17b with her
                                                              book and makes her stand there.
           15B. ThTOR'S QUARTERS                                Treasure. The book that Vheza is reading is written
           A male githyanki knight named Kaaltav dwells in this   in Gith and titled The Ascension of  Vlaakith. It chroni-
           area. If  not already alerted, the knight sleeps in a can-  cles Vlaakith the Lich-Queen's rise to power in githyanki
           opied four-poster and wakes at any loud noise. If  he is   society and postulates that her absolute rulership would
           alerted, the knight moves to area 15a to keep intruders   have been impossible had she not mastered arcane
           from harming the children in area 15c.             magic. The book also discusses the importance of wiz-
             Treasure. Kaaltav's plate armor is set with six zircons   ardry as a githyanki tool for defeating their enemies and
           (50 gp each) and six violet garnets (100 gp each).   conquering the multiverse. The tome is worth 50 gp.

           15C.  GITHYANKI QUARTERS                           17B.  GISH QUARTERS
           Twenty githyanki children (noncombatants) sleep in   Beds. Six beds framed in white metal stand in a row
           small stone-framed beds in this room. Any movement   down the center of the rough-walled room.
           in the room wakes ld6 of them, who see the characters   Gish. Two female githyanki gish (see appendix A)
           and shout out in alarm. The githyanki knight in area 15b   named Evir and Hraznin sit on beds and debate the
           arrives 1 round later as the other young awake. While   finer points of magic. Each gish uses a crystal orb as
           the knight fights the characters, the githyanki young run   an arcane focus and fights to the death.
           throughout the creche and raise the alarm.         Window Slits. Four 2-foot-long, 6-inch-wide window
                                                               slits offer views of  stars, the planet Tori  I, and the occa-
           16. NURSERY                                         sional spectacular sunrise.
           Infant githyanki are brought to the creche shortly af-
           ter birth and raised in this nursery until they are old   17C. ARCANE TRAINING GROUND
           enough to undertake their training.                The scorched remains of straw dummies crafted to re-
                                                              semble illithids are scattered around this rough-walled
           16A. SLEEPING AREA                                 octagonal room. Burn marks from spell training cover
           Children. Forty githyanki infants (noncombatants) sleep   the walls, floor, and ceiling.
             in crystal cradles arranged in five rows of  eight.
           Window Slits. Four 2-foot-long, 6-inch-wide window
             slits reveal the starry void of  space beyond.   The githyanki keep a modest library of  books and maps
                                                              on shelves carved into the asteroid's rock walls. These
             A creature moving through this chamber must suc-
           ceed on a DC 10 Dexterity (Stealth) check to avoid wak-  shelves run from the floor to the 15-foot-high ceiling of
           ing the sleeping infants. On a failed check, or if  any loud   each chamber. Most githyanki use mage hand to reach
           noise occurs in this area, the infant githyanki wake and   higher shelves, but a character can climb a shelf  with a
           begin to cry. Both githyanki knights in area 16b investi-  successful DC 12 Strength (Athletics) check.
           gate quickly.
                                                              18A. BOOK COLLECTIONS
             Ashtyrranthor crawls by the window slits once every
           10 minutes to check on the area. If  she sees intruders   The walls of this cavern and the two columns that sup-
                                                              port the roof are lined with books. All the volumes here
           here but the infant githyanki appear safe, she holds off   are in Gith and concern the githyanki's history battling
           attacking for fear of  harming them. As soon as the in-  illithids and githzerai (see the "Gith" entry in the Mon-
           truders move into another area of Stardock, the dragon   ster  Manual).
           uses her magic or her burrowing speed to enter the as-
           teroid and attack them.

           LEVEL 16 I CRYSTAL LASYRlNTH
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