Page 218 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 218

18B. MAP ROOM                                      20. DOCK
             The shelves along the walls of this cavern are piled high
                                                               This stone dock was carved out of the asteroid. Despite
             with leather and bone tubes holding maps of planar lo-
             cations and small, unnamed dungeons. A character who   its incalculable age, it's sturdy and safe. Because the
             searches through the maps for 1 hour and succeeds on   dock is built along the asteroid's gravity plane, creatures
                                                               can stand on its underside as easily as atop it. The ex-
             a DC 15 Intelligence (Investigation) check discovers a   perience of standing on the topside or underside of the
             recently updated map of Stardock, though none of the   dock can be disorienting, however, what with the planet
             asteroid's rooms are labeled.
                                                               Tori! looming large below the asteroid.
             18c. READING ROOM                                   The air around the dock is no different from the air
                                                               in the asteroid, and the temperature here is 70 degrees
             Two cushioned chairs in this rough-walled room face
             2-foot-long, 6-inch-wide window slits through which can   Fahrenheit. These things cease to be true when one
             be seen the void of space.                        leaves the asteroid's air envelope, where the inhospita-
                                                               ble vacuum of space awaits.
             19. WAREHOUSE
                                                               ASHTYRRANTHOR ATTACKS!
             Food, water, and other supplies for the inhabitants of the   The adult red dragon Ashtyrranthor patrols the outside
             creche are stored here.                           of the asteroid, staying inside its air envelope. If the
                                                               characters stay on the dock for more than 10 minutes or
             19A. LOADING DOCK
                                                               make any loud noise while in this area, Ashtyrranthor
             Warriors. Four githyanki warriors are organizing   notices them and swoops in for the kill.
              crates and setting aside food for the kitchen. They at-
              tack in response to any threat or suspicious activity. If   SHIP ARRIVALS
              two githyanki fall, the survivors retreat to area 21.   Spacefaring vessels dock here to bring in supplies for
             Containers. Stacked about the room are forty crates   the inhabitants of Stardock. There are no ships at the
              filled with nonperishable food and forty barrels of   dock while the characters are on the asteroid.
              fresh water.                                       If you want to expand the characters' adventures to
             Beams. Two thick wooden beams lean against the wall   their widest possible extent, a githyanki astral ship or a
              between sets of double doors.                    spelljamming vessel could arrive while the characters
                                                               are exploring Stardock. Where such a ship would go
              The food crates are each 2 feet on a side and weigh 50   next is up to you.
             pounds. The water barrels are 4 feet tall and weigh 500
             pounds each. As an action, a creature can attempt a DC   21. WARRIOR QUARTERS
             22 Strength check to push over a stack of crates or bar-
             rels. A successful check triggers a domino effect, caus-  Githyanki warriors live and train in this area.
             ing all the stacks to fall. Each creature on the floor of the
             room when the stacks topple must succeed on a DC 15   21A.  GUARD POST
             Dexterity saving throw or take 11 (2d10) bludgeoning   A male githyanki knight named Raajna and his mount,
                                                               a female young red dragon named Smoakcant, are on
             damage and be knocked prone.
                                                               duty here. They keep the warriors in line and defend the
              The beams can be used to bar the double doors from
                                                               nursery (area 16). If they are not alerted to the charac-
             the inside- a defensive measure in case the asteroid is
                                                               ters' approach, the two are talking in Draconic, discuss-
             attacked by spacefaring creatures. Each beam is 8 feet
             long and weighs 250 pounds. Once the double doors are   ing how to best torture new mind flayer prisoners. The
             barred shut, only a siege engine or a creature that has   githyanki and the dragon fight intruders to the death.
                                                                 Treasure. Raajna's plate armor is set with six red spi-
             the Siege Monster trait can force them open.
                                                               nels (100 gp each) and two peridots (500 gp each).
             19B.  COLD STORAGE
                                                               21B. WARRIORS' QUARTERS
             This area extends under area 18b, as indicated on the
                                                               This area extends under area 22, as indicated on map
             map. A magic ward keeps the temperature in this area
                                                               16. The rough-walled chamber contains the following:
             at 10 degrees Fahrenheit. Characters who stay in this
             area for more than 1 hour suffer the effects of extreme   Warriors. Ten githyanki warriors (five females and five
             cold (see chapter 5 of the Dungeon Master's Guide).   males) reside here. If they have not been alerted, half
              The githyanki keep twelve crates here, filled with   of the githyanki are asleep when the characters arrive.
             fresh produce and meat and stacked in two rows of six.   The others are playing Dragonchess and talking in
             Each crate is 2 feet on a side and weighs 50 pounds.   their native language.
              The foodstuffs come from distant worlds and are un-  Furnishings. Fifteen wooden bunk beds are arranged
             familiar to most of Toril's population. Labels written in   in three rows of five in the narrower portion of the
             Gith reveal some of the crates' more savory contents,   room. Six round tables, each encircled by five chairs,
             such as infinity vine stalks, H'cathan doom radishes,   stand in the wider area.
             aartuk tongues, giant space hamster hocks, dried mor-  Secret Trapdoor. A secret trapdoor in the 30-foot-high
             tiss meat, pickled jammer leeches, and puffer steaks.   ceiling leads to area 22. The trapdoor is a 3-foot-
                                                                 square stone slab that requires a successful DC 13
                                                                 Strength (Athletics) check to lift.



                                                                                    LEVEL 16 I CRYSTAL LABYRINTH
                                                                                                                   217
   213   214   215   216   217   218   219   220   221   222   223