Page 25 - Waterdeep - Dungeon of the Mad Mage_Neat
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If cornered, Sylvia assumes hybrid form and claims Sylvia, to return (see area 31). If threatened, Flyndol
that she is searching the dungeon for food. If accused commands the giant rats to cover his escape. If escape
of lying, she explains that she is looking for treasure is impossible, he surrenders but won't give his captors
to buy food in Skullport (which is another lie). In fact, any useful information unless they charm him. He car-
Sylvia is one of Xanathar's spies and is searching for ries nothing of value.
secret doors that lead to unexplored areas of the dun-
geon-information the beholder considers valuable. If FOUNTAINS
threatened, she tries to rejoin her companion in area 35. Each fountain consists of a blue marble basin enclosed
If captured, she takes every opportunity to try to escape. by a 1-foot-high stone retaining wall with drainage holes
She wears no armor, carries no weapons, and has noth- on the inside of the rim to prevent overflow. Carved
ing of value on her. She is familiar with levels l, 2, and above each basin is a bas-relief of a dwarf's face with
3 of Undermountain but lies about what's there unless an open mouth. Water from an underground river once
magically compelled to speak the truth. flowed out of the mouths and into the basins, but no lon-
ger. Both basins are dry, and the dwarves' stone beards
32. VIP SUITE are stained and discolored.
The Melairkyn dwarves built these rooms for honored
36. LOST HALLS
guests in the Underhalls. The door to this suite is carved
with the image of a stern, heavily armored dwarf war- These halls are connected by 5-foot-wide, tube-like pas-
rior locked in a defensive stance behind a shield. sages of rough-hewn stone that slope up and down. Dust
hangs in the air here.
32A. EMPTY BEDCHAMBER
Every wall of this empty room is carved with a floor-to- 36A. CRICKS!
ceiling fresco of a cavern wall, giving the room a cave- Gricks. Two gricks in the middle of this partially col-
like quality. lapsed hall attack all who enter.
Debris. The floor is littered with small rocks and peb-
32B. BATHROOM
bles, broken statuary, and jagged chunks of masonry
The southern half of the room contains a sunken basin
big enough to crush a man's skull.
with a drain at the west end and a stone drain plug
nearby. A heavy stone spigot sticks out of the south wall 36B. TRAPPED FELLOW
above the basin.
Gricks. Five gricks lurk in the diagonal hallway to the
Surprisingly, this facility still works. When the spigot
south. They attack all who enter.
is turned, clean, hot water pours into the basin. The wa-
Trapped Adventurer. The sound of weeping comes
ter is supplied and heated by natural sources below.
from behind a closed door in the west wall (leading to
a 10-foot-square closet). A small hole has been drilled
33. NORTH DORMITORY
through the middle of the door.
Carved into the walls, 2 feet off the floor, are eleven
An adventuring party called the Fine Fellows of Dag-
bare stone shelves meant to serve as beds. Each shelf
gerford descended into Undermountain one tenday ago.
is 7 feet long and 3 feet deep with an arched ceiling 4
One of its members, a thief named Kelim the Weasel
feet above it.
(NE human spy), wandered off, snuck into this corner
of the dungeon, found a spellbook left behind by a long-
34. SOUTH DORMITORY
dead adventurer, and inadvertently aroused the gricks.
This room is identical to area 33 except for one detail: With his escape route cut off, Kelim sealed himself in
lying in one of the beds is an elf skeleton draped in cob- the closet to avoid being eaten. He drilled a small hole
webs. It wears hide armor and clutches an oak quarter- in the door so that he could peer out of it and get some
staff, both in serviceable condition. fresher air. He wants to sneak out while the gricks are
asleep or distracted, but he's too scared to leave. He has
35. HALL OF RATS been without food or water for two days.
The door to this room hangs slightly ajar, and the sound If rescued, Kelim gives his saviors a stolen spellbook
of squeaking rats emanates from within. The room has as a token of gratitude. Beyond that, he's an unreliable
these features: coward who will betray anyone to save his own skin. He
doesn't know where the rest of his adventuring party is
Giant Rats. Ten giant rats scour the room for food.
(see level 2) and doesn't seem to care.
Wererat. An obese giant rat is sleeping on the seat of a
Treasure. The stolen spellbook contains the following
crumbling stone throne that stands on a dais opposite
spells: blight, burning hands, comprehend languages,
the door. (This creature is a shapechanged wererat
darkvision, dispel magic, false lif e, feign death, gust of
named Flyndol Greeth.)
wind, invisibility, lightning bolt, and sleep.
Fountains. Not visible from the door are two semicircu-
Kelim also carries an explorer's pack (with its perish-
lar fountains built into the south wall, one in each half
able supplies mostly depleted) and a pouch containing 5
of the room (see "Fountains" below).
pp, 24 gp, and 4 sp.
Flyndol Greeth is a lazy wererat who serves Xanathar
out of fear, not loyalty. He's waiting for his companion,
LEVEL I I DUNGEON LEVEL

