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Staircase. West of the statue, stairs descend 200 feet Trophies. A 10-foot-wide, 20-foot-long, 2-foot-high slab
to level 2. (These stairs are not immediately visible to of stone dominates the southeast corner of the forge.
characters entering through the secret door.) The ettins' latest trophies- two dead and rotting car-
Noise. The sound of squabbling goblins emanates from rion crawlers-lie atop it.
a tunnel leading north.
The ettins lived in the Underdark until Xanathar's
The statue is life-size and depicts a dwarf king minions found them. The brands on the ettins' fore-
standing atop a 3-foot-high stone pedestal. Sprouting heads signify their servitude under the beholder.
from the king's neck is a deformed, mostly featureless Treasure. Stored at the back of the forge are two
second head with an elongated, toothless mouth. The large sacks. One sack contains 1,400 cp and 350 sp.
inscriptions on the pedestal have been worn away. On The other contains 120 iron ingots worth 5 sp each.
the king's brow rests an engraved stone circlet, and his Each ingot weighs 1 pound and is stamped with a ham-
large hands grasp the handle of a stone warhammer, the mer on one side and an anvil on the other.
head of which is planted at his feet.
Halaster used stone shape spells to create the statue's 40. FEA RFUL MIMICRY
second head and rub away the inscriptions on the ped- Statues. This T-shaped hall has three alcoves, two to
estal. Even the Mad Mage is unaware, however, that the
the north and one to the south. In each alcove is a
statue hides a secret. Any character who examines the
beautifully carved granite statue depicting an 8-foot-
statue and succeeds on a DC 15 Wisdom (Perception) tall, helmed elf warrior hefting a spear.
check notices that the king's warhammer is a separate Mimic. Stone rubble is piled up behind the statue in the
piece of stone that can be rotated. When the warham- southernmost alcove. The spear held by this statue
mer is turned so that the weapon's backside faces appears to be made of gold. (Both this statue and its
forward, the pedestal rises another 3 feet, revealing an spear are a mimic. The creature uses its fake gold
open cavity that contains a magic circlet identical to the spear as a lure.)
one worn by the statue- but fashioned from gold rather
The mimic is a Large specimen with 75 (lOdlO +
than stone.
Treasure. The gold circlet is a circlet of blasting. 20) hit points. It knocked over the original statue and
pushed the broken pieces into the back of the alcove,
39B. BUGBEAR DEN assuming the shape of the statue afterward.
Three bugbears sit in the middle of the floor, eating
from a sack of dead rats and stirges. One of them has 41. C RACK ED C EILING
an intellect devourer in its skull, which is controlling Stirges. A 5-foot-wide, 30-foot-long, 45-foot-deep crack
it like a puppeteer. Because of the intellect devourer's has opened in the middle of the 30-foot-high ceiling,
Detect Sentience trait, the bugbears can't be surprised spilling rubble onto the floor. Twenty stirges roost at
by the adventurers. When the intellect devourer's host the top of this fissure.
drops to 0 hit points, the intellect devourer teleports Tools. Old pickaxes and shovels are stored in two stone
away to seek a new host. wheelbarrows parked in the northwest corner.
39c. GOBLIN HALL The stirges hang like bats in the ceiling fissure and
descend en masse to feed on creatures that make too
Goblins. Nineteen loud, mean, starving goblins bicker
much noise or shine light up at them. Bugbears come
and fight over scraps of moldy food in this long hall.
here occasionally to catch and kill stirges for food.
Dead Goblin. A twentieth goblin lies dead on the floor,
the victim of an argument that ended badly.
AFTERMATH
39D. O LD FORGE Defeating the Undertakers means that future parties of
Ettins. Two ettins, a female named Krung-Jung and a adventurers can explore this level of the dungeon with-
male named Bokk-Nokkin, live in this foul-smelling out paying tolls for safe passage. The gang's removal,
room. Branded on each of their foreheads is the sym- however, also allows bugbears, goblins, wererats, and
bol of Xanathar: a circle with ten equidistant spokes other Xanathar Guild operatives to set up new watch
radiating outward from it and a dot in the center. posts in the bandits' former hideouts.
Forge. A blackened forge dominates the north wall. The Destroying the Xanathar Guild outposts makes this
magic that once heated the forge expired long ago. level a much safer place for a while, but it also spells the
The ettins keep their treasure inside it (see "Treasure" end of the force that kept the grells, the gricks, and other
below). An iron anvil stands atop a 3-foot-high circular predatory monsters in check. Such creatures begin to
stone dais in front of the hearth. expand their territory, occasionally bumping up against
Hammer. Hanging above the anvil from thick iron one another with predictably bloody results.
chains is a 7,000-pound stone hammer, 10 feet long One thing that never changes is the steady influx
and 8 feet wide. Carved into one side of its stone head of new blood from the Yawning Portal. At any time,
are the Dwarvish runes for earth and water; the other another group of adventurers might descend to seek
side is carved with similar runes for air and fire. their fortune in Undermountain. Such a group, perhaps
encountered as the characters make their way back to
Waterdeep, could greet the characters as friendly rivals
or as competition that must be eliminated.
LEVEL I I DUNGEON LEVEL

