Page 27 - Waterdeep - Dungeon of the Mad Mage_Neat
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Staircase. West of the statue, stairs descend 200 feet   Trophies. A 10-foot-wide, 20-foot-long, 2-foot-high slab
             to level 2. (These stairs are not immediately visible to   of stone dominates the southeast corner of the forge.
             characters entering through the secret door.)      The ettins' latest trophies- two dead and rotting car-
            Noise. The sound of squabbling goblins emanates from   rion crawlers-lie atop it.
             a tunnel leading north.
                                                                The ettins lived in the Underdark until Xanathar's
             The statue is life-size and depicts a dwarf king   minions found them. The brands on the ettins' fore-
            standing atop a 3-foot-high stone pedestal. Sprouting   heads signify their servitude under the beholder.
            from the king's neck is a deformed, mostly featureless   Treasure. Stored at the back of the forge are two
            second head with an elongated, toothless mouth. The   large sacks. One sack contains 1,400 cp and 350 sp.
            inscriptions on the pedestal have been worn away. On   The other contains 120 iron ingots worth 5 sp each.
            the king's brow rests an engraved stone circlet, and his   Each ingot weighs 1 pound and is stamped with a ham-
            large hands grasp the handle of a stone warhammer, the   mer on one side and an anvil on the other.
            head of which is planted at his feet.
             Halaster used stone shape spells to create the statue's   40. FEA RFUL MIMICRY
            second head and rub away the inscriptions on the ped-  Statues. This T-shaped hall has three alcoves, two to
            estal. Even the Mad Mage is unaware, however, that the
                                                                the north and one to the south. In each alcove is a
            statue hides a secret. Any character who examines the
                                                                beautifully carved granite statue depicting an 8-foot-
            statue and succeeds on a DC 15 Wisdom (Perception)   tall, helmed elf warrior hefting a spear.
            check notices that the king's warhammer is a separate   Mimic. Stone rubble is piled up behind the statue in the
            piece of stone that can be rotated. When the warham-  southernmost alcove. The spear held by this statue
            mer is turned so that the weapon's backside faces   appears to be made of gold. (Both this statue and its
            forward, the pedestal rises another 3 feet, revealing an   spear are a mimic. The creature uses its fake gold
            open cavity that contains a magic circlet identical to the   spear as a lure.)
            one worn by the statue- but fashioned from gold rather
                                                                The mimic is a Large specimen with 75 (lOdlO +
            than stone.
             Treasure. The gold circlet is a circlet of blasting.   20) hit points. It knocked over the original statue and
                                                              pushed the broken pieces into the back of the alcove,
            39B. BUGBEAR DEN                                  assuming the shape of the statue afterward.
            Three bugbears sit in the middle of the floor, eating
            from a sack of dead rats and stirges. One of them has   41.  C RACK ED  C EILING
            an intellect devourer in its skull, which is controlling   Stirges. A 5-foot-wide, 30-foot-long, 45-foot-deep crack
            it like a puppeteer. Because of the intellect devourer's   has opened in the middle of the 30-foot-high ceiling,
            Detect Sentience trait, the bugbears can't be surprised   spilling rubble onto the floor. Twenty stirges roost at
            by the adventurers. When the intellect devourer's host   the top of this fissure.
            drops to 0 hit points, the intellect devourer teleports   Tools. Old pickaxes and shovels are stored in two stone
            away to seek a new host.                            wheelbarrows parked in the northwest corner.

            39c. GOBLIN HALL                                    The stirges hang like bats in the ceiling fissure and
                                                              descend en masse to feed on creatures that make too
            Goblins. Nineteen loud, mean, starving goblins bicker
                                                              much noise or shine light up at them. Bugbears come
             and fight over scraps of moldy food in this long hall.
                                                              here occasionally to catch and kill stirges for food.
            Dead Goblin. A twentieth goblin lies dead on the floor,
             the victim of an argument that ended badly.
                                                              AFTERMATH
            39D. O LD FORGE                                   Defeating the Undertakers means that future parties of
            Ettins. Two ettins, a female named Krung-Jung and a   adventurers can explore this level of the dungeon with-
             male named Bokk-Nokkin, live in this foul-smelling   out paying tolls for safe passage. The gang's removal,
             room. Branded on each of their foreheads is the sym-  however, also allows bugbears, goblins, wererats, and
             bol of Xanathar: a circle with ten equidistant spokes   other Xanathar Guild operatives to set up new watch
             radiating outward from it and a dot in the center.   posts in the bandits' former hideouts.
            Forge. A blackened forge dominates the north wall. The   Destroying the Xanathar Guild outposts makes this
             magic that once heated the forge expired long ago.   level a much safer place for a while, but it also spells the
             The ettins keep their treasure inside it (see "Treasure"   end of the force that kept the grells, the gricks, and other
             below). An iron anvil stands atop a 3-foot-high circular   predatory monsters in check. Such creatures begin to
             stone dais in front of the hearth.               expand their territory, occasionally bumping up against
            Hammer. Hanging above the anvil from thick iron   one another with predictably bloody results.
             chains is a 7,000-pound stone hammer, 10 feet long   One thing that never changes is the steady influx
             and 8 feet wide. Carved into one side of its stone head   of new blood from the Yawning Portal. At any time,
             are the Dwarvish runes for earth and water; the other   another group of adventurers might descend to seek
             side is carved with similar runes for air and fire.   their fortune in Undermountain. Such a group, perhaps
                                                              encountered as the characters make their way back to
                                                              Waterdeep, could greet the characters as friendly rivals
                                                              or as competition that must be eliminated.

            LEVEL  I  I DUNGEON LEVEL
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