Page 29 - Waterdeep - Dungeon of the Mad Mage_Neat
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FINE FELLOWS OF DAGGERFORD                        assembly. A pile of wrecked wooden furniture lies in the
                                                              area's northwest corner.
            Characters who explore this level might encounter three
                                                                Seven goblins are here. Three of them are using stone
            members of the Fine Fellows of Daggerford, an evil ad-  hammers to pound rusty nails through decrepit wooden
           venturing party. If  Halleth the revenant (see level !,  area   planks. The other four are clustered in the middle of the
            37) accompanies the characters, he uses his Vengeful
                                                              room, passing around a scroll on which someone has
           Tracker trait to lead the party to his former companions   drawn a crude blueprint of a stage. If  attacked, these
           so he can repay them for their betrayal. These three   goblins retreat to area ld. They otherwise pay no atten-
            "Fine Fellows" are:                               tion to strangers.
           •  Copper Stormforge, a dwarven thief, values gold   Treasure. The goblins carry a total of27 cp and 15 sp.
             above all. He has been captured by goblins and impris-
             oned in area le.                                 le .  GIBBETS AND GRAVY
           •  Midna Tauberth, a human priest of Shar, thinks she   Four iron gibbets hang from chains hooked to the
             can do everything herself. The perils of this level have   10-foot-high ceiling. The gibbets are empty except for
             forced her to take refuge in area llb.           one that holds a wailing goblin named Glom.
           •  Rex the Hammer, a human warrior, seeks fortune and   Glom was caught stealing food intended for the goblin
             glory, and doesn't care whom he steps on to achieve it.   boss, Yek. She hasn't eaten in two days and happily pro-
             The characters find him at the mercy of  the mezzoloth   vides information or her service as a guide in exchange
             in area 13g.                                     for food or freedom. She knows about the magic circlet
                                                              that turned Yek into a human and where the goblin boss
           MUTATED APPRENTICES                                keeps the rest of his treasure (area lf).
                                                                Glom knows the general layout of this level of Under-
           Halaster handed over this level to his fervent pupils, al-  mountain, the positions of the Xanathar Guild outposts,
           most all of whom were driven mad by their studies and   and the location of the stairs leading down to level 3.
           mutated by the magic they wrought, becoming gibbering   Glom eagerly betrays her liberators if someone with
           mouthers and nothics. A mezzoloth summoned from the   more food and the promise of a better life comes along.
           Lower Planes to serve as a wizard's assistant now rules
                                                                The lock on Glom's gibbet can be picked with thieves'
           over them all.
                                                              tools and a successful DC 15 Dexterity check. It can
                                                              also be broken off with a successful DC 20 Strength
           WANDERING MONSTERS
                                                              (Athletics) check or a solid weapon blow.
           Monsters wander this level of Undermountain in search
           of food or treasure. Such monsters include carrion   ID.  MARKET HALL
           crawlers, gricks, mephits, owlbears, and spectators. If   Ceiling. This room has a soaring, 60-foot-high ceiling
           your game session needs a greater challenge, try adding   supported by two rows of stone pillars.
           one or more of these monsters to an encounter of your   Goblin Vendors. The middle of the chamber is taken up
           own design.                                          by eight vendor stalls. Twenty-two goblins are here,
                                                                sixteen vendors (two per stall) and six guards who
           EXPLORING THIS LEVEL                                 stand in pairs near the exits to areas le, lf, and 8.
                                                              Throne. A granite throne stands against the north wall
           All location descriptions for the Arcane Chambers are
           keyed to map 2.                                      atop a rectangular stone dais.
                                                                The goblin vendors buy and sell stolen goods, includ-
           1.  GOBLIN BAZAAR                                  ing items listed in chapter 5 of the Player's Handbook-
           In this monstrous market live forty goblins. Half of them   particularly armor, shields, weapons, adventuring gear,
           are guards, and the other half are traders. The goblin   tools, trade goods, food, and drink. The goblins buy
                                                              goods at half the normal price and sell them at three
           boss and his retinue lurk in area le.
                                                              times the normal price. Their food  is of poor quality but
           l A.  BAZAAR SIDE ENTRANCE                         edible. A character who succeeds on a DC 12 Charisma
                                                              (Intimidation or Persuasion) check can bargain a goblin
           Detritus. Trash and debris litter the floor.
           Bas-Reliefs. The walls are adorned with bas-reliefs   down to half its asking price for an item.
                                                                The goblin guards have orders to keep the peace. If
             that once depicted dwarves carrying supplies. The
                                                              a brawl or a battle erupts, they attack with the goal of
             dwarves' faces have been chipped away and replaced
             with cartoonish goblin heads drawn in charcoal.   knocking troublesome visitors unconscious. Visitors
           Noise. Banging noises can be heard to the north. (The   whom the guards subdue are dragged out of the market
                                                              and left in area 8 without their weapons or treasure.
             goblins in area lb are building a wooden stage there.)
                                                              (Any treasure the goblins take is placed in area If.)
           l B. AUCTION H ALL                                   Throne. Yek sits here when he deigns to preside over
           The goblins are erecting a stage against the north   the market. The throne has been draped with animal
           wall of this 20-foot-high chamber using wood stolen   skins and festooned with monster skulls and trinkets
           from elsewhere in Undermountain. Once the stage is   twisted up in wire.
           complete, the goblins plan to auction slaves and other   Treasure. The goblin guards have a total of 25 cp and
           valuable merchandise here. The stage will be quite large   20 sp. Each goblin vendor carries a fat pouch with 3d6
           when it's finished but is still in the preliminary stages of   gp, 3d8 sp, and 3d10 cp in it.

           LEVEL 2  I ARCANE CHAMBERS
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