Page 29 - Waterdeep - Dungeon of the Mad Mage_Neat
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FINE FELLOWS OF DAGGERFORD assembly. A pile of wrecked wooden furniture lies in the
area's northwest corner.
Characters who explore this level might encounter three
Seven goblins are here. Three of them are using stone
members of the Fine Fellows of Daggerford, an evil ad- hammers to pound rusty nails through decrepit wooden
venturing party. If Halleth the revenant (see level !, area planks. The other four are clustered in the middle of the
37) accompanies the characters, he uses his Vengeful
room, passing around a scroll on which someone has
Tracker trait to lead the party to his former companions drawn a crude blueprint of a stage. If attacked, these
so he can repay them for their betrayal. These three goblins retreat to area ld. They otherwise pay no atten-
"Fine Fellows" are: tion to strangers.
• Copper Stormforge, a dwarven thief, values gold Treasure. The goblins carry a total of27 cp and 15 sp.
above all. He has been captured by goblins and impris-
oned in area le. le . GIBBETS AND GRAVY
• Midna Tauberth, a human priest of Shar, thinks she Four iron gibbets hang from chains hooked to the
can do everything herself. The perils of this level have 10-foot-high ceiling. The gibbets are empty except for
forced her to take refuge in area llb. one that holds a wailing goblin named Glom.
• Rex the Hammer, a human warrior, seeks fortune and Glom was caught stealing food intended for the goblin
glory, and doesn't care whom he steps on to achieve it. boss, Yek. She hasn't eaten in two days and happily pro-
The characters find him at the mercy of the mezzoloth vides information or her service as a guide in exchange
in area 13g. for food or freedom. She knows about the magic circlet
that turned Yek into a human and where the goblin boss
MUTATED APPRENTICES keeps the rest of his treasure (area lf).
Glom knows the general layout of this level of Under-
Halaster handed over this level to his fervent pupils, al- mountain, the positions of the Xanathar Guild outposts,
most all of whom were driven mad by their studies and and the location of the stairs leading down to level 3.
mutated by the magic they wrought, becoming gibbering Glom eagerly betrays her liberators if someone with
mouthers and nothics. A mezzoloth summoned from the more food and the promise of a better life comes along.
Lower Planes to serve as a wizard's assistant now rules
The lock on Glom's gibbet can be picked with thieves'
over them all.
tools and a successful DC 15 Dexterity check. It can
also be broken off with a successful DC 20 Strength
WANDERING MONSTERS
(Athletics) check or a solid weapon blow.
Monsters wander this level of Undermountain in search
of food or treasure. Such monsters include carrion ID. MARKET HALL
crawlers, gricks, mephits, owlbears, and spectators. If Ceiling. This room has a soaring, 60-foot-high ceiling
your game session needs a greater challenge, try adding supported by two rows of stone pillars.
one or more of these monsters to an encounter of your Goblin Vendors. The middle of the chamber is taken up
own design. by eight vendor stalls. Twenty-two goblins are here,
sixteen vendors (two per stall) and six guards who
EXPLORING THIS LEVEL stand in pairs near the exits to areas le, lf, and 8.
Throne. A granite throne stands against the north wall
All location descriptions for the Arcane Chambers are
keyed to map 2. atop a rectangular stone dais.
The goblin vendors buy and sell stolen goods, includ-
1. GOBLIN BAZAAR ing items listed in chapter 5 of the Player's Handbook-
In this monstrous market live forty goblins. Half of them particularly armor, shields, weapons, adventuring gear,
are guards, and the other half are traders. The goblin tools, trade goods, food, and drink. The goblins buy
goods at half the normal price and sell them at three
boss and his retinue lurk in area le.
times the normal price. Their food is of poor quality but
l A. BAZAAR SIDE ENTRANCE edible. A character who succeeds on a DC 12 Charisma
(Intimidation or Persuasion) check can bargain a goblin
Detritus. Trash and debris litter the floor.
Bas-Reliefs. The walls are adorned with bas-reliefs down to half its asking price for an item.
The goblin guards have orders to keep the peace. If
that once depicted dwarves carrying supplies. The
a brawl or a battle erupts, they attack with the goal of
dwarves' faces have been chipped away and replaced
with cartoonish goblin heads drawn in charcoal. knocking troublesome visitors unconscious. Visitors
Noise. Banging noises can be heard to the north. (The whom the guards subdue are dragged out of the market
and left in area 8 without their weapons or treasure.
goblins in area lb are building a wooden stage there.)
(Any treasure the goblins take is placed in area If.)
l B. AUCTION H ALL Throne. Yek sits here when he deigns to preside over
The goblins are erecting a stage against the north the market. The throne has been draped with animal
wall of this 20-foot-high chamber using wood stolen skins and festooned with monster skulls and trinkets
from elsewhere in Undermountain. Once the stage is twisted up in wire.
complete, the goblins plan to auction slaves and other Treasure. The goblin guards have a total of 25 cp and
valuable merchandise here. The stage will be quite large 20 sp. Each goblin vendor carries a fat pouch with 3d6
when it's finished but is still in the preliminary stages of gp, 3d8 sp, and 3d10 cp in it.
LEVEL 2 I ARCANE CHAMBERS

