Page 28 - Waterdeep - Dungeon of the Mad Mage_Neat
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HIS LEVEL OF UNDERMOUNTAIN IS OESJCNEO FOR XANATHAR GUILD
four 6th-level characters. Those who over-
The Xanathar Guild aims to secure this level, plunder it
come this level's challenges should amass
thoroughly, and return valuable items to Skullport to be
enough XP to reach 7th level.
sold, thus boosting the town's sagging economy. There
are two Xanathar Guild watch posts on the level, and
WHAT DWELLS HERE?
each one has a leader: a drow named Shunn "Spider
A tribe of goblins has claimed many rooms Eyes" Shurreth commands the northern watch post at
on this level and erected a bazaar. These goblins oppose area 9, and a human berserker named Nadia the Unbent
the Xanathar Guild and its beholder overlord. The rest leads the southern watch post at area 20.
of the dungeon is infested with sentient magical exper- Wererats recently stole a stone key from the southern
iments and leftovers from the days when Halaster's ap- outpost. Shunn believes that the key unlocks something
prentices used this level as a laboratory. The characters important (though he doesn't know what that might be)
might also encounter a troublesome drow, a wererat and wants to reclaim it. He intends to capture a wererat
gang, and members of a doomed adventuring party. and ransom it for the safe return of the key. He offers SO
gp to anyone who brings him a wererat captive or the
GOBLINS location of the wererats' hideout (area 14).
The Rustbone tribe of goblins has claimed an old throne
DROW AND WERERAT GANG
room (area 1) and turned it into a bazaar. The Xanathar
Guild wants to shut down the market before it attracts A drow mage in league with the Zhentarim has set up a
too many surface dwellers, while the goblins fight to hidden base on this level (area 14). The drow, Rizzeryl,
keep it open. Admission into the goblin bazaar is free, has eight wererats in his employ. The Xanathar Guild is
but non-goblinoids are closely watched. aware of the wererats, but not their drow master.
The goblin boss, Yek, recently found a magic circlet Rizzeryl has the stone key that the wererats stole
that transformed him into a human (see area lf). After from the Xanathar Guild. He thinks it might unlock a
his initial surprise passed, Yek warmed to the transfor- Melairkyn vault hidden somewhere on this level, but he's
mation. After all, it made him taller. The other goblins wrong. In fact, the key opens a magic gate that connects
quietly resent taking orders from a human and would levels 6 and 8 of Undermountain. The drow will give up
like to see Yek returned to normal. They might conspire this key in exchange for his life or the destruction of the
with adventurers toward that end, offering them the cir- Xanathar Guild outposts on this level.
clet as a reward for undoing Yek's "curse."
LEVEL 2 I ARCANE CHAMBERS
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