Page 28 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 28

HIS LEVEL OF UNDERMOUNTAIN IS OESJCNEO FOR   XANATHAR GUILD
                      four 6th-level characters. Those who over-
                                                               The Xanathar Guild aims to secure this level, plunder it
                      come this level's challenges should amass
                                                               thoroughly, and return valuable items to Skullport to be
                      enough XP to reach 7th level.
                                                               sold, thus boosting the town's sagging economy. There
                                                               are two Xanathar Guild watch posts on the level, and
                      WHAT DWELLS HERE?
                                                               each one has a leader: a drow named Shunn "Spider
                      A tribe of goblins has claimed many rooms   Eyes" Shurreth commands the northern watch post at
             on this level and erected a bazaar. These goblins oppose   area 9, and a human berserker named Nadia the Unbent
             the Xanathar Guild and its beholder overlord. The rest   leads the southern watch post at area 20.
             of the dungeon is infested with sentient magical exper-  Wererats recently stole a stone key from the southern
             iments and leftovers from the days when Halaster's ap-  outpost. Shunn believes that the key unlocks something
             prentices used this level as a laboratory. The characters   important (though he doesn't know what that might be)
             might also encounter a troublesome drow, a wererat   and wants to reclaim it. He intends to capture a wererat
             gang, and members of a doomed adventuring party.   and ransom it for the safe return of the key. He offers SO
                                                               gp to anyone who brings him a wererat captive or the
             GOBLINS                                           location of the wererats' hideout (area 14).
             The Rustbone tribe of  goblins has claimed an old throne
                                                               DROW AND WERERAT GANG
             room (area 1) and turned it into a bazaar. The Xanathar
             Guild wants to shut down the market before it attracts   A drow mage in league with the Zhentarim has set up a
             too many surface dwellers, while the goblins fight to   hidden base on this level (area 14). The drow, Rizzeryl,
             keep it open. Admission into the goblin bazaar is free,   has eight wererats in his employ. The Xanathar Guild is
             but non-goblinoids are closely watched.           aware of the wererats, but not their drow master.
              The goblin boss, Yek, recently found a magic circlet   Rizzeryl has the stone key that the wererats stole
             that transformed him into a human (see area lf). After   from the Xanathar Guild. He thinks it might unlock a
             his initial surprise passed, Yek warmed to the transfor-  Melairkyn vault hidden somewhere on this level, but he's
             mation. After all, it made him taller. The other goblins   wrong. In fact, the key opens a magic gate that connects
             quietly resent taking orders from a human and would   levels 6 and 8 of Undermountain. The drow will give up
             like to see Yek returned to normal. They might conspire   this key in exchange for his life or the destruction of the
             with adventurers toward that end, offering them the cir-  Xanathar Guild outposts on this level.
             clet as a reward for undoing Yek's "curse."


                                                                                      LEVEL 2  I ARCANE CHAMBERS
                                                                                                             ,
   23   24   25   26   27   28   29   30   31   32   33