Page 26 - Waterdeep - Dungeon of the Mad Mage_Neat
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36c. UPSIDE-DOWN THRONE                            Comet. This carving represents Stardock, the asteroid
                                                                 orbiting Toril that is connected by a gate to level 16.
            Sleeping Grick. A grick alpha is coiled up in the south-
              ernmost section of the room and appears to be asleep.   Each time this button is pressed, a magical, disem-
              The creature recently gorged itself  on goblins and is   bodied male voice fills the room and says in Common,
              not hungry. If  the characters  stay at least 10 feet away   "Gate access to Stardock from level 16 only."
              from it and cause it no harm, it ignores them.   Tower. This carving represents Halaster's extradimen-
                                                                 sional tower, and the tiny glyph above it is Halaster's
            Reverse Gravity. Directly above the grick, on the
              20-foot-high ceiling, is an upside-down stone throne,   rune. If  this button is pressed, a magical, disembodied
              seated upon which is a mummified minotaur with     male voice fills the room and says in Common, "Gate
              gems embedded in its eyes (see "Treasure" below). A   access to Halaster's Tower from level 23 only."
              greataxe lies at the foot of the throne.
                                                               PIT
            Debris. Stone debris is strewn across the floor    The open pit used to be 30 feet deep, but now the bot-
              and ceiling.                                     tom 10 feet of the hole are filled with stone rubble. Its
            Secret Door. This secret door is hidden in the east cor-  sides are smooth and can't be ascended or descended
              ner of the north wall. The gricks can't open it.
                                                               without magic or climbing gear.
              The top half of the room is under the effect of a per-
            manent reverse gravity spell. The effect takes hold of   REVEN  ANT
            any creature or object more than 10 feet off the floor.   When a half-elf cleric of Waukeen named Halleth Garke
            A successful dispel magic (DC 18) ends the effect,   accused his adventuring companions of withholding
            causing creatures and objects on the ceiling to fall if   treasure from him, the other members of  the Fine Fel-
            there's nothing to counteract the effect of normal grav-  lows of Daggerford (not including Kelim in area 36b,
            ity on them.                                       who had already wandered off) beat Halleth to death
              Treasure. The mummy is inanimate, and its great-  and threw his body into the pit. Halleth "awoke" the next
            axe is nothing special. One of the gemstones in the   day as a revenant, compelled to find and kill the three
            mummy's eyes is a banded agate (10 gp), the other a   who murdered him. Unfortunately for him, he is unable
            zircon (SO gp).                                    to climb out of the pit without assistance and has been
                                                               pacing down there for days.
            37. MAP ROOM                                         If  the characters pull him up, Halleth points to the
                                                               secret door in the south wall and offers to join the party
            Four members of  an adventuring party called the Fine   until he locates his "friends," a shield dwarf named
            Fellows of Daggerford rested here several days ago. An   Copper Stormforge and two humans named Midna
            argument between them turned violent, leading three   Tauberth and Rex the Hammer. Halleth no longer has
            members to kill and dispose of the fourth. The room has
                                                               access to his cleric spells, and his companions stole his
            the following features:
                                                               gear (including his holy symbol), along with a wholly in-
            Map. A 30-foot-wide, floor-to-ceiling map is carved into   correct map of the Sargauth Level (level 3). He is willing
              the west wall (see "Fresco" below).              to let the characters keep the map once they help him
            Open Pit. In the middle of the room is a 10-foot-square   confront his killers and retrieve it. He believes the map
              open pit. A revenant is trapped in the pit and can be   is authentic and accurate. When the three Fine Fellows
              heard moving around inside it.                   die, Halleth becomes a corpse again; if the characters
            Secret Door. A secret door is hidden in the south wall.   helped him, award them XP as though they had defeated
              It opens into a curved tunnel (area 38).         the revenant in combat. See level 2 for more information
                                                               on Halleth's killers.
            MAP CARVING
            This elaborate image is a cross-section map of Un-  38. SECRET TuNNEL
            dermountain, with what is clearly Mount Waterdeep
            and the City of  Splendors at the top, and twenty-three   This curved corridor is hidden behind secret doors and
                                                               connects areas 37 and 39. Humanoid footprints in the
            hollowed-out dungeon levels stacked below it. Each dun-
            geon level has its own stylistic side view, but no names   dust suggest that a lot of  traffic passes through here.
            or details are included to suggest what a level is called   39.  BIG EARS WATCH POST
            or what it contains. Three features stand out:
                                                               These chambers house the level's main Xanathar Guild
            •  Next to the third level is a bas-relief of a flaming skull.   watch post, called "Big Ears" by the bugbears that com-
            •  Next to the sixteenth level is a bas-relief of a comet.   mand it. Instead of posting lookouts, the watch post's
            •  Next to the twenty-third (lowest) level is a bas-relief of
                                                               defenders (three bugbears, nineteen goblins, and two
              a tower with a tiny rune engraved above it.
                                                               ettins) rely on a shrieker to warn them of intruders.
              Close inspection reveals that the flaming skull, the
            comet, and the tower are buttons that can be pressed.   39A. HALL OF THE "TWO-HEADED KING
                                                               Characters will most likely enter this hall through the
            Flaming Skull. This carving represents Skullport. Each
                                                               secret door in the west wall. This 30-foot-high room has
              time this button is pressed, a magical, disembodied   the following features:
              male voice fills the room and says in Common, "Gate
              access to Skullport disabled."                   Statue. A deformed granite statue stands on the east
                                                                 side of a large stone column, facing eastward.

                                                                                        LEVEL I  I DUNGEON  LEVEL
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