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SHADOW AsSASSIN
                                                               ULITHARID
            A shadow assassin looks like an undead shadow (as de-  L arge aberration, lawful evil
            scribed in the Monster Manual) that wields shortswords
            also made of  shadow. It  exists only to slay the Jiving.   Armor Class 15 (breastplate)
              Undead  Nature. A shadow assassin doesn't require   Hit Points 127 (17dl0 + 34)
            air, food, drink, or sleep.                        Speed 30 ft.

            ULITHARID                                            STR    DEX    CON      INT    WIS    CHA
            Very rarely, an illithid tadpole transforms an individual   15 (+2}   12 (+  l}   15 (+2)   21  (+5)   19 (+4)   21  (+5}
            into an ulitharid rather than an ordinary mind flayer.
            Ulitharids are larger than mind flayers and have six   Saving Throws Int +9, Wis +8, Cha +9
                                                               Skills Arcana +9, Insight +8, Perception +8, Stealth +5
            tentacles instead of  four. lllithids innately recognize that   Senses darkvision 120 ft., passive Perception 18
            an ulitharid's survival is more important than their own.   Languages Deep Speech, Undercommon, telepathy 2 miles
            In most colonies, an ulitharid becomes an elder brain's   Challenge 9 (5,000 XP)
            most favored servant, invested with power and authority.
            In others, the elder brain perceives the ulitharid as a   Creature Sense  . . The ulitharid is aware of  the presence of  crea-
            potential rival, manipulating or quashing the ulitharid's   tures within 2 miles of it that have an Intelligence score of 4 or
            ambitions accordingly.                             higher. It knows the distance and direction to each creature,
                                                               as well as each creature's Intelligence score, but can't sense
                                                               anything else about it. A creature protected by a mind blank
                                                               spell, a nondetection spell, or similar magic can't be perceived
            SHADOW ASSASSIN                                    in this manner.
            Medium undead, chaotic evil
                                                               Magic Resistance. The ulitharid has advantage on saving
                                                               throws against spells and other magical effects.
            Armor Class 14
            Hit Points 78  (12d8 + 24)                         Psionic Hub. If an elder brain establishes a psychic link with the
            Speed 40 ft.                                       ulitharid, the elder brain can form a psychic link with any other
                                                               creature the ulitharid can detect using its Creature Sense. Any
              STR     DEX    CON     INT    WIS     CHA        such link ends if the creature falls outside the telepathy ranges
              6 (- 2)   19 (+4)   14 (+2)   13 (+  l)   12 (+l)   14 (+2)   of  both the ulitharid and the elder brain. The ulitharid can
                                                               maintain its psychic link with the elder brain regardless of the
            Saving Throws Dex +8, Int +5                       distance between them, as long as they are both on the same
            Skills Perception +9, Stealth +12                  plane of  existence. If the ulitharid is more than 5 miles away
            Damage Vulnerabilities radiant                     from the elder brain, it can end the psychic link at any time (no
            Damage Resistances acid, cold, fire, lightning, thunder;   action required).
              bludgeoning, piercing, and slashing from nonmagical attacks
            Damage Immunities necrotic, poison                 Innate Spellcasting (Psionics). The ulitharid's innate spellcast·
            Condition Immunities exhaustion, frightened, grappled,   ing ability is  Intelligence (spell save DC 17). It can innately cast
              paralyzed, petrified, poisoned, prone, restrained   the following spells, requiring no components:
            Senses darkvision 60 ft., passive Perception 19
            Languages understands the languages it knew in life but can't   At will: detect thoughts, levitate
             speak                                             1/day each: confusion, dominate monster, eyebite.feeblemind,
            Challenge 9 (5,000 XP)                              mass suggestion, plane shift (self only), project image, scrying,
                                                                telekinesis
            Amorphous. The assassin can move through a space as narrow   ACTIONS
            as 1 inch wide without squeezing.
                                                               Tentacles. Melee Weapon Attack:  +9 to hit, reach 10 ft., one
            Shadow Stealth. While in dim light or darkness, the assassin   creature. Hit: 27 (4dl0 + S)  psychic damage. If the target is
            can take the Hide action as a bonus action.        L arge or smaller, it is grappled (escape DC 14) and must suc-
                                                               ceed on a DC 17 Intelligence saving throw or be stunned until
            Sunlight Weakness. While in sunlight, the assassin has disad-
            vantage on attack rolls, ability checks, and saving throws.   this grapple ends.
                                                               Extract Brain. Melee Weapon Attack:  +9 to hit, reach 5 ft., one
            ACTIONS                                            incapacitated humanoid grappled by the ulitharid. Hit: SS
            Multiattack. The assassin makes two Shadow Blade attacks.   (lOdlO)  piercing damage. If this damage reduces the target to
                                                               0 hit points, the ulitharid kills the target by extracting and de·
            Shadow Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one   vouring its brain.
            target. Hit: 7 (ld6 + 4} piercing damage plus 10 (3d6}  necrotic
            damage. Unless the target is immune to necrotic damage, the   Mind Blast (Recharge 5-6). The ulitharid magically emits psy·
            target's Strength score is reduced by ld4 each time it is hit by   chic energy in a 60-foot cone. Each creature in that area must
            this attack. The target dies if its Strength is reduced to 0. The   succeed on a DC 17 Intelligence saving throw or take 31  (4dl2
            reduction lasts until the target finishes a short or long rest.   + S)  psychic damage and be stunned for l  minute. A  target can
              If a non-evil humanoid dies from this attack, a shadow (see   repeat the saving throw at the end of  each of its turns, ending
            the Monster Manual)  rises from the corpse ld4 hours later.   the effect on itself  on a success.


            APPENDIX  A  J  DUNCEON  Df.NTZENS
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