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SHADOW AsSASSIN
ULITHARID
A shadow assassin looks like an undead shadow (as de- L arge aberration, lawful evil
scribed in the Monster Manual) that wields shortswords
also made of shadow. It exists only to slay the Jiving. Armor Class 15 (breastplate)
Undead Nature. A shadow assassin doesn't require Hit Points 127 (17dl0 + 34)
air, food, drink, or sleep. Speed 30 ft.
ULITHARID STR DEX CON INT WIS CHA
Very rarely, an illithid tadpole transforms an individual 15 (+2} 12 (+ l} 15 (+2) 21 (+5) 19 (+4) 21 (+5}
into an ulitharid rather than an ordinary mind flayer.
Ulitharids are larger than mind flayers and have six Saving Throws Int +9, Wis +8, Cha +9
Skills Arcana +9, Insight +8, Perception +8, Stealth +5
tentacles instead of four. lllithids innately recognize that Senses darkvision 120 ft., passive Perception 18
an ulitharid's survival is more important than their own. Languages Deep Speech, Undercommon, telepathy 2 miles
In most colonies, an ulitharid becomes an elder brain's Challenge 9 (5,000 XP)
most favored servant, invested with power and authority.
In others, the elder brain perceives the ulitharid as a Creature Sense . . The ulitharid is aware of the presence of crea-
potential rival, manipulating or quashing the ulitharid's tures within 2 miles of it that have an Intelligence score of 4 or
ambitions accordingly. higher. It knows the distance and direction to each creature,
as well as each creature's Intelligence score, but can't sense
anything else about it. A creature protected by a mind blank
spell, a nondetection spell, or similar magic can't be perceived
SHADOW ASSASSIN in this manner.
Medium undead, chaotic evil
Magic Resistance. The ulitharid has advantage on saving
throws against spells and other magical effects.
Armor Class 14
Hit Points 78 (12d8 + 24) Psionic Hub. If an elder brain establishes a psychic link with the
Speed 40 ft. ulitharid, the elder brain can form a psychic link with any other
creature the ulitharid can detect using its Creature Sense. Any
STR DEX CON INT WIS CHA such link ends if the creature falls outside the telepathy ranges
6 (- 2) 19 (+4) 14 (+2) 13 (+ l) 12 (+l) 14 (+2) of both the ulitharid and the elder brain. The ulitharid can
maintain its psychic link with the elder brain regardless of the
Saving Throws Dex +8, Int +5 distance between them, as long as they are both on the same
Skills Perception +9, Stealth +12 plane of existence. If the ulitharid is more than 5 miles away
Damage Vulnerabilities radiant from the elder brain, it can end the psychic link at any time (no
Damage Resistances acid, cold, fire, lightning, thunder; action required).
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison Innate Spellcasting (Psionics). The ulitharid's innate spellcast·
Condition Immunities exhaustion, frightened, grappled, ing ability is Intelligence (spell save DC 17). It can innately cast
paralyzed, petrified, poisoned, prone, restrained the following spells, requiring no components:
Senses darkvision 60 ft., passive Perception 19
Languages understands the languages it knew in life but can't At will: detect thoughts, levitate
speak 1/day each: confusion, dominate monster, eyebite.feeblemind,
Challenge 9 (5,000 XP) mass suggestion, plane shift (self only), project image, scrying,
telekinesis
Amorphous. The assassin can move through a space as narrow ACTIONS
as 1 inch wide without squeezing.
Tentacles. Melee Weapon Attack: +9 to hit, reach 10 ft., one
Shadow Stealth. While in dim light or darkness, the assassin creature. Hit: 27 (4dl0 + S) psychic damage. If the target is
can take the Hide action as a bonus action. L arge or smaller, it is grappled (escape DC 14) and must suc-
ceed on a DC 17 Intelligence saving throw or be stunned until
Sunlight Weakness. While in sunlight, the assassin has disad-
vantage on attack rolls, ability checks, and saving throws. this grapple ends.
Extract Brain. Melee Weapon Attack: +9 to hit, reach 5 ft., one
ACTIONS incapacitated humanoid grappled by the ulitharid. Hit: SS
Multiattack. The assassin makes two Shadow Blade attacks. (lOdlO) piercing damage. If this damage reduces the target to
0 hit points, the ulitharid kills the target by extracting and de·
Shadow Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one vouring its brain.
target. Hit: 7 (ld6 + 4} piercing damage plus 10 (3d6} necrotic
damage. Unless the target is immune to necrotic damage, the Mind Blast (Recharge 5-6). The ulitharid magically emits psy·
target's Strength score is reduced by ld4 each time it is hit by chic energy in a 60-foot cone. Each creature in that area must
this attack. The target dies if its Strength is reduced to 0. The succeed on a DC 17 Intelligence saving throw or take 31 (4dl2
reduction lasts until the target finishes a short or long rest. + S) psychic damage and be stunned for l minute. A target can
If a non-evil humanoid dies from this attack, a shadow (see repeat the saving throw at the end of each of its turns, ending
the Monster Manual) rises from the corpse ld4 hours later. the effect on itself on a success.
APPENDIX A J DUNCEON Df.NTZENS

