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MUIRAL
            Large monstrosity, chaotic evil
            Armor Class 16 (natural armor)
            Hit Points 195 (23d10 + 69)
            Speed 50 ft.

              STR     DEX    CON     INT    WIS    CHA
             19 (+4)   11  (+0)   16 (+3)   18 (+4)   13  (+1)   18 (+4)
            Saving Throws Con +8, Int  +9
            Skills Arcana +9, Athletics +9, Perception +6, Stealth +5
            Senses darkvision 120 ft., passive Perception 16
            Languages Common, Dwarvish, Elvish, Goblin, Undercommon
            Challenge 13 (10,000 XP)
            Spel/casting. Muiral is a 13th-level spellcaster. His spellcasting
            ability is Intelligence (spell save DC 17, +9 to hit with spell at-
            tacks). He has the following wizard spells prepared:
            Cantrips (at will): dancing lights, mage hand, prestidigitation,
             ray of  frost, shocking grasp
            1st level (4 slots): expeditious retreat.fog cloud, magic
             missile, shield
            2nd level (3 slots): darkness, knock, see invisibility, spider climb
            3rd level  (3 slots): animate dead, counterspell, lightning bolt
            4th level (3 slots): greater invisibility, polymorph
            5th level (2 slots): animate objects, wall of  force
            6th level  (1  slot): create undead,flesh to stone
            7th level (1  slot): finger of  death
            Legendary Resistance (3/Day).  If  Muiral fails a saving throw, he
            can choose to succeed instead.
            ACTION S
            Multiattack. Muiral makes three attacks: two with his long·
            sword and one with his sting.

            Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one tar-
            get. Hit:  13  (2d8 + 4)  slashing damage, or 15 (2d10 + 4) slash-
            ing damage if  used with two hands.
            Sting. Melee Weapon Attack: +9 to hit, reach 10 ft., one crea-
            ture. Hit: 9 (1 dlO + 4)  piercing damage. The target must make
            a DC 16 Constitution saving throw, taking 27  (6d8) poison
            damage on a failed save, or half  as much damage on a suc-
                                                               MUIRAL
            cessful one.
                                                               Muiral was an accomplished human warrior who long
            LEGENDARY ACTIONS                                 served as Halaster's bodyguard. His descent into mad-
            Muiral can take 3 legendary actions, choosing from the options   ness began when he asked the Mad Mage to tutor him
            below. Only one legendary action option can  be used at a time   in the wizardly arts. Muiral learned enough magic to
            and only at the end of  another creature's turn. Muiral regains   transform himself into a half-scorpion monstrosity,
            spent legendary actions at the start of  his turn.   becoming known as Muiral the Misshapen. He then
                                                               retired to the level of Undermountain that would later
            Cast Cantrip. Muiral casts a cantrip.
            Lunging Attack (Costs 2 Actions). Muiral makes one longsword   be called Muiral's Gauntlet, driving out and slaying its
                                                               original drow denizens. Muiral now spends his days
             attack that has a reach of  10 feet.
            Retreating Strike (Costs 3 Actions). Muiral moves up to his   hunting adventurers and other interlopers for fun. Long
             speed without provoking opportunity attacks. Before the   years alone- and Halaster's influence- have rendered
             move, he can make one longsword attack.           him utterly insane.


            APPENDIX A I DUNC EON  DENIZENS
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