Page 314 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 314

LIVING SPELL
                                                               Areas of wild magic and sites that have been ravaged by
                                                               powerful eldritch forces can give rise to spell effects that
                                                               refuse to dissipate. These so-called living spells haunt
                                                               the places where they were created, subsisting on ambi-
                                                               ent magical energy.
                                                                 A living spell appears much like a normal spell ef-
                                                               fect, except that its magical energy lingers and moves
                                                               with purpose.
                                                                 Constructed Nature. A living spell doesn't require air,
                                                               food, drink, or sleep.
                                                                 Magical Essence. The process that creates a Jiving
                                                               spell changes the nature of its magic. A living spell isn't
                                                               subject to dispel magic and isn't affected by an anti-
                                                               magic field.
                                                               LIVING UNSEEN SERVANT
                                                               Like an overzealous butler or maid, a living unseen ser-
                                                               vant spell busies itself with tasks in hopes of pleasing
                                                               its creator. It can wield simple weapons but prefers not
                                                               to. See invisibility, true seeing, and similar effects reveal
             LAVA CHILD
             Medium humanoid (lava child), neutral             that the servant has a shape similar to that of a slender
                                                               humanoid adult.
             Armor Class 11
             Hit Points 60 (8d8 + 24)                          LIVING UNSEEN SERVANT
             Speed 25 ft., climb 20 ft.
                                                               Medium construct, unaligned
               STR    DEX     CON     INT    WIS    CHA        Armor Class 10
              18  (+4)   13  (+l)   16  (+3)   11  (+O)   10 (+O)   10 (+0)
                                                               Hit Points 4 (ld8)
                                                               Speed 30 ft.
             Skills Athletics +6, Survival +2
             Damage Immunities fire; bludgeoning, piercing, and slashing
                                                                 STR     DEX    CON      INT    WIS    CHA
              from metal weapons                                 2 (-4)   10 (+O)   11  (+O)   1 (-5)   10 (+O)   1 (- 5)
             Senses darkvision 60 ft., passive Perception 10
             Languages Common, lgnan
                                                               Skills Perception +2, Stealth +4
             Challenge 3 (700 XP)
                                                               Damage Immunities poison
                                                               Condition Immunities exhaustion, paralyzed, petrified,
             Metal Immunity. The lava child can move through metal with-
                                                                 poisoned, unconscious
             out hindrance, and it has advantage on attack rolls against any
                                                               Senses blindsight 60 ft. (blind beyond this radius), passive
             creature wearing metal armor or using a metal shield.
                                                                 Perception 12
                                                               Languages understands one language (usually Common) but
             ACTIONS
                                                                 can't speak
             Multiattack. The lava child makes two attacks: one with its bite   Challenge 0  (10 XP)
             and one with its claws.
                                                               Invisibility. The unseen servant is invisible.
             Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
             Hit: 11  (2d6 + 4) piercing damage.               ACTIONS
             Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.   Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
             Hit: 7 (ld6 + 4) slashing damage.                 Hit: 1 bludgeoning damage.

                                                                                 APPENDIX A I DUNGEON DENIZENS
   309   310   311   312   313   314   315   316   317   318   319