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CHAMPION
                                                              intruders have been fooled by a lava child's smile, belie~­
            Champions are mighty warriors who honed their fight-
                                                              ing themselves welcome when in fact they're about to be
            ing skills in gladiatorial pits. To soldiers and other peo-
                                                              torn limb from limb. Lava children typically stick close
            ple who fight for a living, champions are as influential as
                                                              to their lairs, but actively hunt when food grows scarce.
            nobles, and their presence is courted as a sign of status
            among rulers.                                       Lava Born. The first lava children were created by
                                                              the merging of spirits of earth and fire. Upon reaching
            GITHYANKI GISH                                    adulthood, a lava child gains the ability to procreate by
                                                              itself. An adult lava child lays several eggs in its life-
            Their keen minds and psionic gifts allow the githyanki   time, which is roughly fifty years. These eggs incubate
            to master magic. Gish blend their magical abilities with
                                                              in pools of molten magma until they hatch. The pink,
            swordplay to become dangerous foes in battle. Their
                                                              smiling newborn matures at the same rate as a human.
            specialized capabilities make them well suited for assas-  The parent protects its offspring until the new lava child
            sination, raiding, and espionage.                 is strong enough to defend itself and forage on its own.
                                                              Lava children eat meat, bones, paper, plants, and just
            LAVA CHILD
                                                              about anything else not made of metal or stone. Cooked
            Physically identical to one another, lava children have   meat is their favorite.
            muscular builds and childish, perpetually grinning                 - :s;::::::- -;::c::::--:,,..._---=
            faces. Most are born in the Fountains of Creation, also
            known as the Plane of Magma, which is wedged be-
            tween the Elemental Planes of Earth and Fire. Within   GITHYANKI GISH
           volcanic caverns, lava children form communities, serv-  Medium humanoid (gith), lawful evil
            ing primordial beings out of fear or worshiping gods of
           earth and fire.                                    Armor Class 17 (half plate)
             Though they're not violent by nature, lava children   Hit Points 123  (19d8 + 38)
           fiercely defend territory they claim as their own. Many   Speed 30 ft.

                      -------      ::::c:::::"-                 STR     DEX    CON     INT    WIS     CHA
                                                               17 (+3}   15 (+2)   14 (+2}   16 (+3)   15 (+2)   16 (+3)
            CHAMPION                                          Saving Throws Con +6, Int +7, Wis +6
            Medium humanoid (any race), any alignment
                                                              Skills Insight +6, Perception +6, Stealth +6
                                                              Senses passive Perception 16
            Armor Class 18 (plate}                            Languages Gith
            Hit Points 143 (22d8 + 44}                        Challenge 10 (5,900 XP}
            Speed 30 ft.
                                                              Innate Spel/casting (Psionics). The githyanki's innate spellcast-
              STR    DEX    CON      INT    WIS    CHA        ing ability is Intelligence (spell save DC 15, +7 to hit with spell
             20 (+5)   15 (+2}   14 (+2)   10 (+0}   14 (+2)   12 (+1}
                                                              attacks}. It can innately cast the following spells, requiring no
                                                              components:
            Saving Throws Str +9, Con +6
           Skills Athletics +9, Intimidation +5, Perception +6   At will: mage hand (the hand is invisible)
           Senses passive Perception 16                       3/day each: jump, misty step, nondetection (self only)
            Languages any one language (usually Common}       1/day each: plane shift, telekinesis
           Challenge 9 (5,000 XP}
                                                              Spellcasting. The githyanki is an 8th-level spellcaster. Its
                                                              spellcasting ability is  Intelligence (spell save DC 15, +7 to hit
            Indomitable (2/Day). The champion rerolls a failed   with spell attacks}. The githyanki has the following wizard
           saving throw.
                                                              spells prepared:
           Second Wind (Recharges after a Short or Long Rest). As a bo-
                                                              Cantrips (at will): blade ward, light, message, true strike
           nus action, the champion can regain 20 hit points.   1st level (4 slots): expeditious retreat, magic missile, sleep,
                                                               thunderwave
           ACTIONS
                                                              2nd level (3 slots}: blur, invisibility, levitate
           Multiattack. The champion makes three attacks with its greats-  3rd level (3 slots}: counterspell,fireball, haste
           word or its shortbow.                              4th level (2 slots): dimension door
           Creatsword.  Melee Weapon Attack: +9 to hit, reach 5 ft., one   War Magic. When the githyanki uses its action to cast a spell, it
           target. Hit: 12 (2d6 + 5)  slashing damage, plus 7 (2d6) slash-  can make one weapon attack as a bonus action
           ing damage if the champion has more than half of its total hit
                                                              ACTIONS
           points remaining.
                                                              Multiattack. The githyanki makes two longsword attacks.
           Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft.,
           one target. Hit: 5 (1d6 + 2}  piercing damage, plus 7 (2d6)  pierc-  Longsword.  Melee Weapon Attack: +7 to hit, reach 5 ft., one tar-
           ing damage if the champion has more than half of its total hit   get. Hit: 7 (1d8 + 3)  slashing damage, or 8 (ldlO + 3}  slashing
           points remaining.                                  damage if used with two hands, plus 18 (4d8}  psychic damage.


           APPENDIX A  I DUNGEON DENIZENS
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